LightWave 3D 8 Texturing (Wordware Game and Graphics Library)

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I got this book because I was very impressed by Leighs texturing tutorial she has on her website. On the positive side she does cover the basic concepts of shader settings and does so in a way that you can apply it to any 3D app youre using (Lightwave is old and obsolete 3D app, infact Leigh doesnt use Lightwave anymore). But I was a tad bit disappointed that it didnt go more into photoshop painting technics for creating textures (that might be an unfair critisism since this book is part of a Lightwave series). But the thing that really annoyed me about the book is that it was that the pics were all in B&W, and so color copys of the pics are included on the CD to be viewed on a computer. I mean why not just make this book an ebook and eliminate passing between a book and computer altogether? That is pretty cheap of the publisher to not print this book in color.

LightWave 3D 8 Texturing (Wordware Game and Graphics Library) Overview

Creating interesting and detailed surfaces for objects and characters in 3D is a process many artists find complex and confusing. LightWave 3D 8 Texturing demystifies this task with a thorough discussion of how to use the various LightWave 3D tools to create stunning textures.

* Utilize texturing theory to create any type of surface you wish. * Use the various options in the Surface Editor to affect your textures. * Work with textures using vertex color maps, gradients, weight maps, and image maps. * Manipulate layers in the Texture Editor. * Apply textures with projection techniques and UV maps. * Enhance your surfaces using image filters. * Create metal, wood, and organic surfaces by working through a series of tutorials.,


* Tutorial files and completed examples * Demo versions of Deep Paint 3D® and Deep UV™ from Right Hemisphere and BodyPaint 3D R2 from Maxon * Models from various artists for your own use * Color images of all the figures in the book

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*** Product Information and Prices Stored: Jul 24, 2010 09:20:07

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