Showing posts with label LightWave. Show all posts
Showing posts with label LightWave. Show all posts

The LightWave 7.5 Primer (Graphics Series)

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The LightWave 7.5 Primer (Graphics Series) Overview


LightWave is a versatile program that has been used for years in television, film, and games. It is also used to create graphics for print, web, industrial design, architecture, medical imaging, and a variety of other areas. The LightWave 7.5 Primer, is a complete, structured guide to the ins and outs of LightWave. Whether you are just getting started with LightWave, or are an intermediate user needing to hone your skills, this "course in a book" provides all the instruction you need to become proficient. You can work at your own pace through a variety of lessons, tasks, and self-tests that will improve your skills and help you master this powerful program.


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LightWave 3D 8 for Windows & Macintosh

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LightWave 3D 8 for Windows & Macintosh Overview


When simple 3D models aren¿t enough¿when you want to put hair on your character¿s chest, add soft-body dynamics, include particle effects, and more¿NewTek¿s 3D powerhouse LightWave 8 is the software you need. Instead of lengthy tutorials, you¿ll find task-based, step-by-step instruction and concise explanations that lets you get down to the serious business of creating 3D graphics and animation with a minimum amount of fuss and a maximum amount of enjoyment. If you¿re an advanced user, you¿ll be able to go straight to the new features that interest you most: workflow and user interface enhancements, improved character-animation tools, tighter integration with other production tools and third-party add-ons, and more. And if you¿re new to LightWave, you¿ll be able to get your feet wet without being intimidated. With plenty of visual aids and tips to ease the way, you¿ll soon find yourself creating animations, working with vertex maps, editing geometry, rendering projects, and more.




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Lightwave 3d Applied: Version 5.6

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Lightwave 3d Applied: Version 5.6 Overview


Designed to instruct users through hands on tutorials how to use Lightwave 3D. Takes you into the world of actual model building and animation. Softcover. CD-ROM included.


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*** Product Information and Prices Stored: Dec 31, 2010 03:40:08

LightWave 3D 8 Lighting (Wordware Game and Graphics Library)

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LightWave 3D 8 Lighting (Wordware Game and Graphics Library) Overview


Whether you are lighting your own scene or adding CG elements to a background image, LightWave 3D 8 Lighting can help you achieve your lighting goals. From a discussion of lighting principles and color theory to a number of tutorials demonstrating the application of lighting tools and concepts, the emphasis throughout is on making your lighting believable, accurate, and pleasing to the eye.

* Discover the new features in LightWave 3D 8 that can improve your lighting.
* Learn how angles, colors, shadows, light sources, and atmospheric conditions affect the emotional impact of a scene.
* Enhance effect lighting using projection images.
* Find out how to add effects such as radiosity, volumetrics, and lens flares.
* Understand the process that goes into planning and creating a production lighting rig.

ON THE CD:
* Images, objects, and scene files discussed in the book, including a 60-frame underwater texture image sequence used in the tutorials
* All the figures from the book


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*** Product Information and Prices Stored: Dec 26, 2010 15:20:07

Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D

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Plain and simply, this book will tell you all you need to know about the basic ideas behind creating and manipulating 3D graphics. I picked it up with a prior basic understanding of Blender 3D, but I'd say it's completely accessible even to those with no experience. Clearly written with a familiar, friendly tone, this is quite literally one of the most coherent instructional documents I've ever read.

In order to get the most out of this masterpiece, be sure to do EVERYTHING the book says, in the order that it tells you to do it. This is basically a complete academic semester crammed into 1000 pages, so treat it as such and you will be bountifully rewarded. Take notes, practice on your own when it tells you to practice on your own, and always spend time tinkering around after you've completed a tutorial.

The authors are also incredibly decent human beings. Case in point: I ran into a technical wall one week where something I was trying to do wasn't working, so, noticing that Steve Warner and Kevin Phillips had included their contact information on the front page, I shot them both a desperate email on the off chance that one of them might take pity on me and help me with my problem.

Within six hours, BOTH of them responded. And it wasn't just a quick one sentence response, either. They wrote me a full five paragraph summary that not only included the solution to my problem, but also the origins of how the problem came into existence and measures that should be taken in order to ensure that the problem didn't happen again.

This mammoth book also includes hours and hours of video tutorials, sample content relating to each chapter, ENLARGED CHAPTER SCREENSHOTS (this blew my mind), and dozens of vital plug-ins that allow you do most menial Lightwave tasks in half the time it would usually require with out of the box tools.

A must have! If you've been fiddling and self-teaching yourself for a while but nothing seems to really click together, read this book! It will make everything click!



Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D Feature


  • ISBN13: 9781598220247
  • Condition: New
  • Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed



Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D Overview


Includes companion DVD with trial versions of LightWave v9.2! Essential LightWave v9 offers an unparalleled guide to LightWave 3D. Written to help users quickly take control of the software, this book is filled with easy-to-understand explanations, time-saving tips and tricks, and detailed tutorials on nearly every aspect of the software, including the new features in LightWave v9.2! Key features: Learn to model, light, surface animate, and render within the first seven chapters! Master the LightWave v9 Node Editor for advanced surfacing, texturing, and deformations. Learn to model with polygons, Catmull-Clark/Subpatch SubDs, and splines. Uncover the secrets of distortion-free UV mapping and high-quality texturing. Learn to seamlessly composite 3D objects with real-world images. Create professional-quality character animation using FK, IK, and IK Booster. Enhance your animations with expressions, particle effects, and dynamics. Set up a render farm to rip through complex rendering tasks.


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*** Product Information and Prices Stored: Sep 26, 2010 22:40:06

LightWave 3D 8 Texturing (Wordware Game and Graphics Library)

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I got this book because I was very impressed by Leighs texturing tutorial she has on her website. On the positive side she does cover the basic concepts of shader settings and does so in a way that you can apply it to any 3D app youre using (Lightwave is old and obsolete 3D app, infact Leigh doesnt use Lightwave anymore). But I was a tad bit disappointed that it didnt go more into photoshop painting technics for creating textures (that might be an unfair critisism since this book is part of a Lightwave series). But the thing that really annoyed me about the book is that it was that the pics were all in B&W, and so color copys of the pics are included on the CD to be viewed on a computer. I mean why not just make this book an ebook and eliminate passing between a book and computer altogether? That is pretty cheap of the publisher to not print this book in color.




LightWave 3D 8 Texturing (Wordware Game and Graphics Library) Overview


Creating interesting and detailed surfaces for objects and characters in 3D is a process many artists find complex and confusing. LightWave 3D 8 Texturing demystifies this task with a thorough discussion of how to use the various LightWave 3D tools to create stunning textures.

* Utilize texturing theory to create any type of surface you wish. * Use the various options in the Surface Editor to affect your textures. * Work with textures using vertex color maps, gradients, weight maps, and image maps. * Manipulate layers in the Texture Editor. * Apply textures with projection techniques and UV maps. * Enhance your surfaces using image filters. * Create metal, wood, and organic surfaces by working through a series of tutorials.,

ON THE CD:

* Tutorial files and completed examples * Demo versions of Deep Paint 3D® and Deep UV™ from Right Hemisphere and BodyPaint 3D R2 from Maxon * Models from various artists for your own use * Color images of all the figures in the book


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*** Product Information and Prices Stored: Jul 24, 2010 09:20:07