Lightwave 3d Applied: Version 5.6

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Lightwave 3d Applied: Version 5.6 Overview


Designed to instruct users through hands on tutorials how to use Lightwave 3D. Takes you into the world of actual model building and animation. Softcover. CD-ROM included.


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Qualitative Representation of Spatial Knowledge (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence)

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Qualitative Representation of Spatial Knowledge (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence) Overview


This book develops, for the first time, a qualitative model for the representation of spatial knowledge based only on locative relations between the objects involved.
The core of this book is devoted to the study of qualitative inference methods that take into account the rich structure of space. These methods can be applied to quite a number of areas characterized by uncertain or incomplete knowledge, as for example geographic information systems, robot control, computer-aided architectural design, and natural language information systems.


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Methods in Neuronal Modeling - 2nd Edition: From Ions to Networks (Computational Neuroscience)

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Methods in Neuronal Modeling - 2nd Edition: From Ions to Networks (Computational Neuroscience) Overview


State-of-the-art neuronal modeling techniques. For computational neuroscientists and theoretical neurobiologists.


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Advancing Social Simulation: The First World Congress (Springer Series on Agent Based Social Systems)

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Advancing Social Simulation: The First World Congress (Springer Series on Agent Based Social Systems) Overview


Agent-based modeling and social simulation have emerged as both developments of and challenges to the social sciences. The developments include agent-based computational economics and investigations of theoretical sociological concepts using formal simulation techniques. Among the challenges are the development of qualitative modeling techniques, implementation of agent-based models to investigate phenomena for which conventional economic, social, and organizational models have no face validity, and the application of physical modeling techniques to social processes. Bringing together diverse approaches to social simulation and research agendas, this book presents a unique collection of contributions from the First World Congress on Social Simulation, held in 2006 in Kyoto, Japan. The work emerged from the collaboration of the Pacific Asian Association for Agent-Based Approach in Social Systems Sciences, the North American Association for Computational Social and Organizational Science, and the European Social Simulation Association.




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LightWave 3D 8 Lighting (Wordware Game and Graphics Library)

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LightWave 3D 8 Lighting (Wordware Game and Graphics Library) Overview


Whether you are lighting your own scene or adding CG elements to a background image, LightWave 3D 8 Lighting can help you achieve your lighting goals. From a discussion of lighting principles and color theory to a number of tutorials demonstrating the application of lighting tools and concepts, the emphasis throughout is on making your lighting believable, accurate, and pleasing to the eye.

* Discover the new features in LightWave 3D 8 that can improve your lighting.
* Learn how angles, colors, shadows, light sources, and atmospheric conditions affect the emotional impact of a scene.
* Enhance effect lighting using projection images.
* Find out how to add effects such as radiosity, volumetrics, and lens flares.
* Understand the process that goes into planning and creating a production lighting rig.

ON THE CD:
* Images, objects, and scene files discussed in the book, including a 60-frame underwater texture image sequence used in the tutorials
* All the figures from the book


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Domain-Specific Modeling: Enabling Full Code Generation

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Domain-Specific Modeling: Enabling Full Code Generation Overview


"[The authors] are pioneers. . . . Few in our industry have their breadth of knowledge and experience."
—From the Foreword by Dave Thomas, Bedarra Labs

Domain-Specific Modeling (DSM) is the latest approach to software development, promising to greatly increase the speed and ease of software creation. Early adopters of DSM have been enjoying productivity increases of 500–1000% in production for over a decade. This book introduces DSM and offers examples from various fields to illustrate to experienced developers how DSM can improve software development in their teams.

Two authorities in the field explain what DSM is, why it works, and how to successfully create and use a DSM solution to improve productivity and quality. Divided into four parts, the book covers: background and motivation; fundamentals; in-depth examples; and creating DSM solutions. There is an emphasis throughout the book on practical guidelines for implementing DSM, including how to identify the necessary language constructs, how to generate full code from models, and how to provide tool support for a new DSM language. The example cases described in the book are available the book's Website, www.dsmbook.com, along with, an evaluation copy of the MetaEdit+ tool (for Windows, Mac OS X, and Linux), which allows readers to examine and try out the modeling languages and code generators.

Domain-Specific Modeling is an essential reference for lead developers, software engineers, architects, methodologists, and technical managers who want to learn how to create a DSM solution and successfully put it into practice.


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Theoretical Neuroscience: Computational and Mathematical Modeling of Neural Systems

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Theoretical Neuroscience: Computational and Mathematical Modeling of Neural Systems Feature


  • ISBN13: 9780262541855
  • Condition: New
  • Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed



Theoretical Neuroscience: Computational and Mathematical Modeling of Neural Systems Overview


Theoretical neuroscience provides a quantitative basis for describing what nervous systems do, determining how they function, and uncovering the general principles by which they operate. This text introduces the basic mathematical and computational methods of theoretical neuroscience and presents applications in a variety of areas including vision, sensory-motor integration, development, learning, and memory.

The book is divided into three parts. Part I discusses the relationship between sensory stimuli and neural responses, focusing on the representation of information by the spiking activity of neurons. Part II discusses the modeling of neurons and neural circuits on the basis of cellular and synaptic biophysics. Part III analyzes the role of plasticity in development and learning. An appendix covers the mathematical methods used, and exercises are available on the book's Web site.


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Applied Predictive Control (Advances in Industrial Control)

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Applied Predictive Control (Advances in Industrial Control) Overview


This focused treatment includes the fundamentals and some state-of-the-art developments in the field of predictive control. A substantial part of the book addresses application issues in predictive control, providing several interesting case studies for more application-oriented readers.




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Biologically Inspired Algorithms for Financial Modelling (Natural Computing Series)

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Biologically Inspired Algorithms for Financial Modelling (Natural Computing Series) Overview


Predicting the future for financial gain is a difficult, sometimes profitable activity. The focus of this book is the application of biologically inspired algorithms (BIAs) to financial modelling.

In a detailed introduction, the authors explain computer trading on financial markets and the difficulties faced in financial market modelling. Then Part I provides a thorough guide to the various bioinspired methodologies – neural networks, evolutionary computing (particularly genetic algorithms and grammatical evolution), particle swarm and ant colony optimization, and immune systems. Part II brings the reader through the development of market trading systems. Finally, Part III examines real-world case studies where BIA methodologies are employed to construct trading systems in equity and foreign exchange markets, and for the prediction of corporate bond ratings and corporate failures.

The book was written for those in the finance community who want to apply BIAs in financial modelling, and for computer scientists who want an introduction to this growing application domain.




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Mastering the Art of Production with 3ds max 4 (One-Off)

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Mastering the Art of Production with 3ds max 4 (One-Off) Overview


Model and animate an alien, a remote control, and a rover vehicle! Through hands-on, step-by-step tutorials and directly relevant discussions, Mastering the Art of Production with 3ds max 4 entices readers to participate in the process of taking a full 30-second animated commercial for a realistic model company - Ion Z Batteries - from concept through to completion. Developing project requirements by reviewing storyboards and planning a live video shoot for 3D element integration is just the beginning! As they progress through this thoroughly engaging and fast-paced book, readers will also experiment with various styles of modeling and skinning techniques; gain expertise using IK controllers; develop user interfaces to simplify complicated animation techniques and implement MaxScript for further animation control; create and apply global illumination; use procedure maps and PhotoShop to generate textures for objects in the scene; apply proper rendering techniques; and complete post-production editing with Discreet's Combustion. Ideal for anyone with an interest in digital art, 3D modeling, or animation, this all-inclusive introduction to contemporary industry techniques is centered on producing a professional product for a client, takes optimal advantage of leading-edge 3ds max 4 tools and options to develop a seamless character setup, and is perfect for users of all abilities.


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Advances in Multimedia Information Processing - PCM 2008: 9th Pacific Rim Conference on Multimedia, Tainan, Taiwan, December 9-13, 2008, Proceedings (Lecture ... Applications, incl. Internet/Web, and HCI)

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Advances in Multimedia Information Processing - PCM 2008: 9th Pacific Rim Conference on Multimedia, Tainan, Taiwan, December 9-13, 2008, Proceedings (Lecture ... Applications, incl. Internet/Web, and HCI) Overview


This book constitutes the refereed proceedings of the 9th Pacific Rim Conference on Multimedia, PCM 2008, held in Tainan, Taiwan, in December 2008.

The 79 revised full papers and 39 revised poster presented were carefully reviewed and selected from 210 submissions. The papers are organized in topical sections on next generation video coding techniques, audio processing and classification, interactive multimedia systems, advances in H.264/AVC, multimedia networking techniques, advanced image processing techniques, video analysis and its applications, image detection and classification, visual and spatial analyses, multimedia human computer interfaces, multimedia security and DRM, advanced image and video processing, multimedia database and retrieval, multimedia management and authoring, multimedia personalization, multimedia for e-learning, multimedia networking techniques, multimedia systems and applications, advanced multimedia techniques, as well as multimedia processing and analyses.




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Computational Neuroscience: Realistic Modeling for Experimentalists (Frontiers in Neuroscience)

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Computational Neuroscience: Realistic Modeling for Experimentalists (Frontiers in Neuroscience) Overview


Designed primarily as an introduction to realistic modeling methods, Computational Neuroscience: Realistic Modeling for Experimentalists focuses on methodological approaches, selecting appropriate methods, and identifying potential pitfalls. The author addresses varying levels of complexity, from molecular interactions within single neurons to the processing of information by neural networks. He avoids theoretical mathematics and provides just enough of the basic math used by experimentalists.What makes this resource unique is the inclusion of a CD-ROM that furnishes interactive modeling examples. It contains tutorials and demos, movies and images, and the simulation scripts necessary to run the full simulation described in the chapter examples. Each chapter covers: the theoretical foundation; parameters needed; appropriate software descriptions; evaluation of the model; future directions expected; examples in text boxes linked to the CD-ROM; and references. The first book to bring you cutting-edge developments in neuronal modeling. It provides an introduction to realistic modeling methods at levels of complexity varying from molecular interactions to neural networks. The book and CD-ROM combine to make Computational Neuroscience: Realistic Modeling for Experimentalists the complete package for understanding modeling techniques.


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Multimedia Modeling, Mmm '97: Modeling Multimedia Information and Systems

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Multimedia Modeling, Mmm '97: Modeling Multimedia Information and Systems Overview


The world is inherently complex and multimedia in nature. The development of computer systems to tackle real-world problems is an extremely difficult task. As computers capable of manipulating multimedia information are becoming more powerful and commonplace, larger and more complex systems are increasingly being built. To fully comprehend the complexity of such undertakings, proper modelling of multimedia information and systems must be carried out. A model provides a high-level abstraction of the system in which the implementation is based upon. It permits the desirable properties of the system to be extracted and analyzed and also provides a uniform framework for integration between different systems, and for interactions between the system and human users. This volume is devoted to the discussion of effective modelling of multimedia information and systems for a wide range of applications. It aims to provide common modelling frameworks for the integration of the diverse subjects in the field of multimedia information.


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Dynamics of Environmental Bioprocesses: Modelling and Simulation

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Dynamics of Environmental Bioprocesses: Modelling and Simulation Overview


Dynamic environmental processes are complex; the easiest and most effective way to understanding them lies through the disciplines of dynamic modelling and computer simulation.

The prerequisite modelling fundamentals are presented in the first chapter in a manner comprehensible to students as well as to practising scientists and engineers. The second chapter describes the many environmental processes that lend themselves to modelling, for example pollution and wastewater treatment. The third part of the book provides 65 simulation examples both on the page and on an accompanying diskette in the simulation language ISIM - the first time that this has been done with a teaching book in this field - ready-to-run on any DOS personal computer. Crucially, the simulation runs can be interrupted to allow rapid interactive parameter changes and easy plotting of results; this enables the reader to get a feel for the model and system behaviour.


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Practical Grey-box Process Identification: Theory and Applications (Advances in Industrial Control)

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Practical Grey-box Process Identification: Theory and Applications (Advances in Industrial Control) Overview


This book reviews the theoretical fundamentals of grey-box identification and puts the spotlight on MoCaVa, a MATLAB-compatible software tool, for facilitating the procedure of effective grey-box identification. It demonstrates the application of MoCaVa using two case studies drawn from the paper and steel industries. In addition, the book answers common questions which will help in building accurate models for systems with unknown inputs.




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Advances in Applied Self-organizing Systems (Advanced Information and Knowledge Processing)

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Advances in Applied Self-organizing Systems (Advanced Information and Knowledge Processing) Overview


This book presents the state-of-the-art in successfully engineered self-organizing systems. It goes further, too, to examine ways to balance design and self-organization in the context of applications. As demonstrated throughout, finding this balance helps to deal with diverse practical challenges. The case studies described illustrate the richness of the topic and provide guidance on its more intricate areas.




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The Practice of Enterprise Modeling: Second IFIP WG 8.1 Working Conference, PoEM 2009, Stockholm, Sweden, November 18-19, 2009, Proceedings (Lecture Notes in Business Information Processing)

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The Practice of Enterprise Modeling: Second IFIP WG 8.1 Working Conference, PoEM 2009, Stockholm, Sweden, November 18-19, 2009, Proceedings (Lecture Notes in Business Information Processing) Overview


This volume constitutes the proceedings of the Second IFIP WG 8.1 Working Conference on the Practice of Enterprise Modeling, which took place in Stockholm, Sweden, during November 18-19, 2009. The conference series constitutes a dedicated forum where practice of Enterprise Modeling (EM) is addressed by bringing together researchers, users, and practitioners in order to develop a better understanding of the subject, and to improve the practice of EM, as well as to share knowledge and experience.

The 17 papers presented were carefully reviewed and selected from 41 submissions. The topics covered are experiences in EM, the process of modeling, EM in information systems development, model quality and reuse, enterprise modeling for service modeling, and new ventures in enterprise modeling.




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Graph-Theoretic Concepts in Computer Science: 29th International Workshop, WG 2003, Elspeet, The Netherlands, June 19-21, 2003, Revised Papers (Lecture Notes in Computer Science)

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Graph-Theoretic Concepts in Computer Science: 29th International Workshop, WG 2003, Elspeet, The Netherlands, June 19-21, 2003, Revised Papers (Lecture Notes in Computer Science) Overview


This book constitutes the thoroughly refereed postproceedings of the 29th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2003, held in Elspeet, The Netherlands in June 2003.

The 30 revised full papers presented together with 2 invited papers were carefully reviewed, improved, and selected from 78 submissions. The papers present a wealth of new results for various classes of graphs, graph computations, graph algorithms, and graph-theoretical applications in various felds.


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Computer Simulation in Biology: A BASIC Introduction, 2nd Edition

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Computer Simulation in Biology: A BASIC Introduction, 2nd Edition Overview


Offers a comprehensive, step-by-step approach to explain the development and use of computer models and simulators in biology. How to obtain equations for simple models and their utilization in generating simulation data is thoroughly covered and each chapter provides numerous helpful exercises. Also contains related software.


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Harnessing 3D Studio MAX Release 3

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Harnessing 3D Studio MAX Release 3 Overview


This is an introduction to the power of 3D Studio MAX software and its applications. Learn the commands and concepts of this popular animation software in a sequence that is easy to understand. 3D Studio MAX applications are presented and reinforced through tutorials and exercises. A CD-ROM includes lessons and examples, as well as drawing files and AVIs that link to tutorials and exercises in the book and Workbook. Lesson sequence has been field-tested and the lessons build on one another to make learning 3D Studio MAX simple and straightforward. Keywords: 3D Studio MAX


Harnessing 3D Studio MAX Release 3 Specifications


3D Studio Max 3 is an enormous program that can easily intimidate a new user. The dense interface, sliding windows filled with options, and array of modeling and rendering options can form a jungle in which one is easily lost. Fortunately, in Harnessing 3D Studio Max: Release 3, we have a trustworthy, experienced guide.

Author Michele Bousquet is that rare combination of talented user, experienced instructor, and outstanding writer. New Max users are lucky that she has penned a book that not only covers all Max basics, but does so in words that aren't couched in jargon. For some users, even the Max manuals and tutorial booklet are a bit murky. This book illuminates Max's features in a clear, bright light.

In just over 800 pages, every important feature is covered: introduction to the Max interface, different modeling methods, applying materials, cameras and lighting, animation, rendering, and special effects. Missing, however, is a section on MaxScript, the software's powerful scripting feature. Still, this book is geared toward new users of Max, and using MaxScript presumably isn't their first priority.

A generous use of screenshots and a well-spaced text layout make this book easy to read, and each chapter features tutorials on the topic at hand. An important feature of the book is the set of review questions at the end of each chapter, making this an excellent curriculum guide for those teaching Max.

The enclosed CD-ROM includes all the files used in the book, including textures, but it also includes a wide variety of plug-ins, texture maps, and a document listing Web-based Max resources.

This is not a book for someone who knows his or her way around Max. But for users new to the program, or struggling with it and now feeling lost in the jungle, Harnessing 3D Studio Max might be just the ticket to clarity. --Mike Caputo

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Computer Modelling of Electrical Power Systems

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Computer Modelling of Electrical Power Systems Overview


Computer models can be used to simulate the changing states of electrical power systems. Such simulations enable the power engineer to study performance and predict disturbances.
Focusing on the performance of the power system boosted by the FACTS. (Flexible Alternate Current Transmission Systems), this timely update of a highly successful text responds to recent developments in power electronics.
Comprehensive coverage includes
? The mathematical background, algorithms and the basic tools needed to study complex power systems, their interaction and likely response to different types of network pathologies or disturbances
? The latest improvements in network modelling techniques
? Power electronics equipment
Written by an internationally renowned author in the field, this text is a valuable reference resource for practising engineers responsible for power supply systems as well as electrical engineering postgraduates.


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Social Simulation: Technologies, Advances and New Discoveries (Premier Reference)

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Social Simulation: Technologies, Advances and New Discoveries (Premier Reference) Overview


The simulation of social behavior in a variety of domains is an increasingly important technological tool.

eference survey of social simulation work, Social Simulation: Technologies, Advances and New Discoveries comprehensively collects the most exciting developments in the field. Drawing research contributions from a vibrant community of experts on social simulation, this Premier Reference Source provides a set of unique and innovative approaches, ranging from agent-based modeling to empirically based simulations, as well as applications in business, governmental, scientific, and other contexts. This book will be a significant reference tool for researchers, educators, and practitioners in such fields as sociology, geography, economics, environmental science, artificial intelligence, machine learning, computer engineering, and networks, and a valuable, interdisciplinary addition to academic libraries.


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Simulation Modeling Methods: To Reduce Risks and Increase Performance (CD-ROM included)

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Simulation Modeling Methods: To Reduce Risks and Increase Performance (CD-ROM included) Overview


Computer simulation modeling, the new force in business, allows managers to see the results of a process change before committing time and resources to it. The Simulation Modeling Toolkit is vital to understanding numerous applications of this important process. Its methods and techniques will help any reader reduce time and risk in developing new products and serving customers, and the CD-ROM insert enables the user to create and run simulations from start to finish.


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High Performance Scientific and Engineering Computing: Proceedings of the 3rd International FORTWIHR Conference on HPSEC, Erlangen, March 12-14, 2001

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High Performance Scientific and Engineering Computing: Proceedings of the 3rd International FORTWIHR Conference on HPSEC, Erlangen, March 12-14, 2001 Overview


The book is a state-of-the-art overview on high performance computing (HPC) activities to solve scientific and/or engineering problems on supercomputers. This topic has evolved to a key technology playing an important role in determining, or at least shaping, future research and development activities in many branches of industry. The main topics include the development of advanced numerical methods, parallel computing techniques, grid generation, and visualization. Applications of these techniques are directed to fluid dynamics, turbulence, combustion and porous media related flows, computational structural dynamics, material sciences, chemical engineering, dynamic systems, optimal control, and optimization of electronic circuits. The book includes 44 contributions from renowned international experts in the field of HPC and its applications.


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3D Studio MAX in Motion: Basics Using 3D Studio MAX 4.2

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3D Studio MAX in Motion: Basics Using 3D Studio MAX 4.2 Overview


Committed to covering all the basics of the 3D Studio MAX™ program, this fun, interactive book allows the user to produce realistic renderings of still images and animations. It combines a theoretical approach with practical “hands-on” applications. The accompanying CD-ROM includes a materials library, bitmap images, scenes (3D models), still renderings, and animations. Topics covered in this book are: introduction to computer animation, exploring 3D Studio MAX, preparing for 3D modeling, presentation, and practical applications of 3D Studio MAX. For architects, engineers, mechanical engineers, artists, graphic artists, animators, or anyone who needs to present effective still images and animation using a computer.


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3D Studio MAX Design Guide: Everything You Need to Master 3D Modeling and Animation with 3D Studio MAX

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3D Studio MAX Design Guide: Everything You Need to Master 3D Modeling and Animation with 3D Studio MAX Overview


Includes 16 pages of full color! Contains tips and techniques for modeling characters, animals, and vehicles. Offers step-by-step tips for animation: bouncing balls, object tracking, high realism, cartoons, character animation, motion tracking, morphing, and more! Gives instruction on effectively using materials: metals, glass, wood, skin, animated textures, smoke, fog, clouds, and reflections. Features 3D modeling and animation in Web pages, one of the hottest topics in design. Teaches techniques for lighting: searchlights, neon, shadows, ray tracing, and simulating stained glass.


3D Studio MAX Design Guide: Everything You Need to Master 3D Modeling and Animation with 3D Studio MAX Specifications


Whereas Character Animation with 3D Studio Max zeroes in on creating human and beast animation, 3D Studio Max Design Guide takes a more well-rounded approach to teaching you about this software package. It provides 21 different projects, each of which includes a step-by-step guide to accomplishing the task at hand, whether it be creating an orange, a drill in action, an underwater environment, a monument with dramatic lighting, a mechanical robot, or a 3D action figure. Throughout the process you learn about modeling, textures, surfaces, lighting, lofts, and meshes. This is a great guide to working in 3D, no matter what sort of work you'll be doing. An accompanying CD includes sample scenes, objects, textures, animation, and utilities.

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Biomedical Simulation: Third International Symposium, ISBMS 2006, Zurich, Switzerland, July 10-11, 2006, Proceedings (Lecture Notes in Computer Science ... Computer Science and General Issues)

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Biomedical Simulation: Third International Symposium, ISBMS 2006, Zurich, Switzerland, July 10-11, 2006, Proceedings (Lecture Notes in Computer Science ... Computer Science and General Issues) Overview


This book constitutes the refereed proceedings of the Third International Symposium on Biomedical Simulation, ISBMS 2006, held in Zurich, Switzerland in July 2006.

The 12 revised full papers and 11 poster papers presented were carefully reviewed and selected from 37 submissions. The papers are organized in topical sections on simulation of biophysical processes, systems and applications, and anatomical modeling and tissue properties.




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Introduction to Scientific Computing: A Matrix-Vector Approach Using MATLAB (2nd Edition)

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Introduction to Scientific Computing: A Matrix-Vector Approach Using MATLAB (2nd Edition) Overview


Unique in content and approach, this book covers all the topics that are usually covered in an introduction to scientific computing--but folds in graphics and matrix-vector manipulation in a way that gets readers to appreciate the connection between continuous mathematics and computing. MATLAB 5 is used throughout to encourage experimentation, and each chapter focuses on a different important theorem--allowing readers to appreciate the rigorous side of scientific computing. In addition to standard topical coverage, each chapter includes 1) a sketch of a “hard” problem that involves ill-conditioning, high dimension, etc.; 2)at least one theorem with both a rigorous proof and a “proof by MATLAB” experiment to bolster intuition; 3)at least one recursive algorithm; and 4)at least one connection to a real-world application. The book revolves around examples that are packaged in 200+ M-files, which, collectively, communicate all the key mathematical ideas and an appreciation for the subtleties of numerical computing. Power Tools of the Trade. Polynomial Interpolation. Piecewise Polynomial Interpolation. Numerical Integration. Matrix Computations. Linear Systems. The QR and Cholesky Factorizations. Nonlinear Equations and Optimization. The Initial Value Problem. For engineers and mathematicians.




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Simulations for Digital Electronics Using Electronic Workbench

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Simulations for Digital Electronics Using Electronic Workbench Overview


This lab manual provides hands-on experience in using the virtual instruments of Electronic Workbench to simulate the operation of many typical digital circuits -- from basic logic gates (AND, OR, inverter) through decoders, oscillators, D/A converters, and others. It features clear, multi-step procedures supported with screen shots for each step, troubleshooting exercises, critical thinking questions, and an accompanying disk with all necessary files. Each laboratory contains: Objectives; a summary of the relevant theory; a multi-step Procedure containing schematic figures for the circuits under examination; Tables for measured data; a troubleshooting exercise; critical-thinking questions. Features many screen shots that show exactly what to expect. An accompanying diskette contains all of the circuit files necessary to run each experiment. For anyone interested in learning how to use Electronic Workbench to analyze digital circuits.


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