Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune

Discount Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune :>>> limited time offer!

Here's my experience before this wonderful book. I have been a hack programmer for close to 30 years (started with the Apple ][, VIC-20 and the Commodore 64.) I've written a few small games over the years in basic and one in C (after reading Andre LaMothe's wonderful books on game programming.) I am pretty proficient in Visual Basic .Net (I write and sell CRM software for salespeople online). I've recently wanted to write some small games again and actually purchased a Mac and IPhone to try to write games for it but found Objective C very cumbersome. So, with that--I--on a whim and after reading reviews--bought Learning XNA 3.0 and what a great purchase it was for me! With my "hack" experience, I just want the facts--here's how you put a sprite on the screen, here's how you move it, here's how you check for collisions, here's how you play a sound. This book was perfect for me. As of right now, I have no interest in 3D programming and have skipped the chapters on that topic but found the 2D programming chapters to be fantastic. I jumped right in and was moving a stupid little sprite around with my xbox controller in no time. I was animating sprites a little later. 3 days later (with no C# experience) I have written a "Kaboom" clone that rocks (remember Kaboom on the Atari 30 years ago?) What a thrill it is to see my little game running on my xbox 360! It is fun and you know what? I plan on fixing it up a little and seeing if I can sell some copies on xbox live! Next in line is a Robotron clone and a clone of the old Odyssey 2 video game U.F.O. This is some fun stuff--my CRM programming is suffering because I am having a blast programming games! Buy this book if you have any interest in XNA programming--you will not be sorry. I'll bet I could program any 70's - 80's arcade game now (when games were a blast!) except for the fact that I am a terrible artist.

Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune Feature

  • ISBN13: 9780596521950
  • Condition: New
  • Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed

Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune Overview

Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well.

Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish.

  • Learn game development concepts from 2D animation to 3D cameras and effects
  • Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
  • Develop three complete and exciting games using 2D,3D and multiplayer concepts
  • Develop and deploy games to the Xbox 360 and the Microsoft Zune

While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter.

Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0.

"An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters." --David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager

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