Showing posts with label Edition. Show all posts
Showing posts with label Edition. Show all posts

Computer Modeling and Simulations of Complex Biological Systems: Second Edition

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Computer Modeling and Simulations of Complex Biological Systems: Second Edition Overview


This unique text explores the use of innovative modeling techniques in effecting a better understanding of complex diseases such as AIDS and cancer. From a way of representing the computational properties of protein-folding problems to computer simulation of bimodal neurons and networks, Computer Modeling and Simulations of Complex Biological Systems examines several modeling methodologies and integrates them across a variety of disciplines. This interdisciplinary approach suggests new ways to solve complex problems pertaining to biological systems. Written in clear and simple terms appropriate for both the novice and the experienced researcher, the book presents a step-by-step approach to the subject and includes numerous examples that explain the concepts presented in the text.


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*** Product Information and Prices Stored: May 13, 2011 15:10:08

Deconstructing the Elements with 3ds Max, Second Edition: Create natural fire, earth, air and water without plug-ins

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Deconstructing the Elements with 3ds Max, Second Edition: Create natural fire, earth, air and water without plug-ins Overview


Get the most realistic effects from 3ds Max without having to spend more on plug-ins!

Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth's atmosphere, glaciers, lava eruptions and a Badlands landscape.

Inspirational color images cover every page of the book as the author shares his professional techniques and workflow processes. The companion DVD contains all of the required tutorial media as well as over 6 hours of video tutorials.


User level: Intermediate and advanced

· Realistic effects without plug-ins!
· Tutorial lessons demonstrate professional techniques and workflow processes.
· Companion DVD contains all of the required tutorial media plus additional video tutorials.
· Co-published by Autodesk Media and Entertainment.


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The Student Edition of Simulink : Dynamic System Simulation Software for Technical Education (Windows Disk) (Matlab Curriculum Series)

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The Student Edition of Simulink : Dynamic System Simulation Software for Technical Education (Windows Disk) (Matlab Curriculum Series) Overview


Aiming to give students exposure to the techniques of modelling and simulation, this work shows how to build and test virtual prototypes to explore and study dynamical systems concepts at any level.


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*** Product Information and Prices Stored: Apr 07, 2011 00:50:14

Microsoft XNA Game Studio Creator's Guide, Second Edition

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Microsoft XNA Game Studio Creator's Guide, Second Edition Feature


  • ISBN13: 9780071614061
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed



Microsoft XNA Game Studio Creator's Guide, Second Edition Overview


Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio

Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices.

  • Create, draw, and update XNA game windows and 3D objects
  • Add dazzling animation and fluid character motion
  • Render photorealistic terrains, landscapes, skies, and horizons
  • Program custom lighting and shading effects using HLSL
  • Integrate sound effects, game dashboards, and stat tracking
  • Work with game cameras, keyframes, sprites, and loaders
  • Design natural collision detection, ballistics, and particle effects
  • Develop, import, and control Quake II models using MilkShape



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*** Product Information and Prices Stored: Mar 14, 2011 05:00:08

3-D Human Modeling and Animation, First Edition

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3-D Human Modeling and Animation, First Edition Overview


"3-D Human Modeling and Animation fills a tremendous void that has become even more evident with the successful use of 3-D in movies like Disney's Toy Story. While there has been much written about drawing the human form in relation to art, commercial design, and 2-D cartooning, the subject of 3-D modeling and animation of the human form has been neglected at the same time that the use of 3-D tools has been exploding. It is my judgment that [this] book will become the reference that professional and student artists and animators turn to in order to master one of the most challenging yet exciting subjects to model and animate-the human form." -Nick Pavlovic, CEO, Visual Information Development, Inc., Monrovia, CA

Ideal for graphic designers, artists, and others, 3-D Human Modeling and Animation builds a bridge from traditional figure drawing, painting, and sculpture to the creation and animation of figures using computer technology.

With a step-by-step approach, the book leads readers through the process of modeling human figures, with specific yet flexible techniques that can be applied to many different hardware/software setups. Separate chapters cover different areas of the body, and contain everything readers need to know about proportion, basic design strategies, 3-D construction methods, and other essential information. The final chapters show how to prepare figures for animation and get them up and running-and jumping, walking, turning, and twisting!

Complete with illustrations, helpful exercises, and more, 3-D Human Modeling and Animation opens up a whole new world of creative possibilities to explore.


3-D Human Modeling and Animation, First Edition Specifications


Never forgetting that "the human form is the most valuable and challenging resource in fine art," 3-D Human Modeling and Animation helps make the transition from 2-D to 3-D--working with height, width, and now depth--easier. Student artists and animators learning or expanding their skills for modeling and animating digital humans will find this book a great resource.

Lessons and instruction begin by modeling the feet, progressing upward through the body, and then ending with the head (the head being the most complicated to create). The modeling approach you'll use involves skinning cross-sectional splines and contours, a system that uses a series of curved or straight outlines and then connects them. Students will find the various procedures used here helpful, no matter what software or hardware setup they're using.

In an example on human motion, you consider the movement of clothes on the human body, which tend to move separately--the swing of a skirt as it twirls opposite the human figure, for example. Animate your characters with secondary actions, the book suggests, so that their movements look more realistic and dramatic.

While there is no companion CD-ROM, this book offers plenty of illustrations, step-by-step instructions, and student exercises. Whether you're just learning to model or want to expand beyond your 2-D skills and make the leap into the 3-D arena, you'll find 3-D Human Modeling and Animation a good place to start. --Brooke Gilbert

Topics covered: the basics of modeling, seamless models, how body parts move, visual dynamics (rhythm, tension, direction), composition, directing the viewer's eyes, scene outlines, understanding lighting configurations, and animating humans.

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*** Product Information and Prices Stored: Feb 10, 2011 16:20:07

Essential CG Lighting Techniques with 3ds Max, Third Edition (Autodesk Media and Entertainment Techniques)

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Essential CG Lighting Techniques with 3ds Max, Third Edition (Autodesk Media and Entertainment Techniques) Feature


  • ISBN13: 9780240521176
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed



Essential CG Lighting Techniques with 3ds Max, Third Edition (Autodesk Media and Entertainment Techniques) Overview


Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.

* Everything you need to learn the art of CG lighting in one easy-to-use volume
* Free trial software and detailed tutorials take you through every step of the CG lighting process
* Learn the art and science of lighting CG environments the Autodesk-certified way


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*** Product Information and Prices Stored: Feb 06, 2011 13:50:08

Physically Based Rendering, Second Edition: From Theory To Implementation

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Physically Based Rendering, Second Edition: From Theory To Implementation Overview


Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery.



    • New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more.
    • Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. Please visit, www.pbrt.org.
    • Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described.




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    *** Product Information and Prices Stored: Jan 19, 2011 17:00:09

    Methods in Neuronal Modeling - 2nd Edition: From Ions to Networks (Computational Neuroscience)

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    Methods in Neuronal Modeling - 2nd Edition: From Ions to Networks (Computational Neuroscience) Overview


    State-of-the-art neuronal modeling techniques. For computational neuroscientists and theoretical neurobiologists.


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    Computer Simulation in Biology: A BASIC Introduction, 2nd Edition

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    Computer Simulation in Biology: A BASIC Introduction, 2nd Edition Overview


    Offers a comprehensive, step-by-step approach to explain the development and use of computer models and simulators in biology. How to obtain equations for simple models and their utilization in generating simulation data is thoroughly covered and each chapter provides numerous helpful exercises. Also contains related software.


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    *** Product Information and Prices Stored: Dec 12, 2010 01:10:10

    Introduction to Scientific Computing: A Matrix-Vector Approach Using MATLAB (2nd Edition)

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    Introduction to Scientific Computing: A Matrix-Vector Approach Using MATLAB (2nd Edition) Overview


    Unique in content and approach, this book covers all the topics that are usually covered in an introduction to scientific computing--but folds in graphics and matrix-vector manipulation in a way that gets readers to appreciate the connection between continuous mathematics and computing. MATLAB 5 is used throughout to encourage experimentation, and each chapter focuses on a different important theorem--allowing readers to appreciate the rigorous side of scientific computing. In addition to standard topical coverage, each chapter includes 1) a sketch of a “hard” problem that involves ill-conditioning, high dimension, etc.; 2)at least one theorem with both a rigorous proof and a “proof by MATLAB” experiment to bolster intuition; 3)at least one recursive algorithm; and 4)at least one connection to a real-world application. The book revolves around examples that are packaged in 200+ M-files, which, collectively, communicate all the key mathematical ideas and an appreciation for the subtleties of numerical computing. Power Tools of the Trade. Polynomial Interpolation. Piecewise Polynomial Interpolation. Numerical Integration. Matrix Computations. Linear Systems. The QR and Cholesky Factorizations. Nonlinear Equations and Optimization. The Initial Value Problem. For engineers and mathematicians.




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    Bioinformatics: The Machine Learning Approach, Second Edition (Adaptive Computation and Machine Learning)

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    Bioinformatics: The Machine Learning Approach, Second Edition (Adaptive Computation and Machine Learning) Overview


    An unprecedented wealth of data is being generated by genome sequencing projects and other experimental efforts to determine the structure and function of biological molecules. The demands and opportunities for interpreting these data are expanding rapidly. Bioinformatics is the development and application of computer methods for management, analysis, interpretation, and prediction, as well as for the design of experiments. Machine learning approaches (e.g., neural networks, hidden Markov models, and belief networks) are ideally suited for areas where there is a lot of data but little theory, which is the situation in molecular biology. The goal in machine learning is to extract useful information from a body of data by building good probabilistic models--and to automate the process as much as possible. In this book Pierre Baldi and Søren Brunak present the key machine learning approaches and apply them to the computational problems encountered in the analysis of biological data. The book is aimed both at biologists and biochemists who need to understand new data-driven algorithms and at those with a primary background in physics, mathematics, statistics, or computer science who need to know more about applications in molecular biology. This new second edition contains expanded coverage of probabilistic graphical models and of the applications of neural networks, as well as a new chapter on microarrays and gene expression. The entire text has been extensively revised.


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    The Finite Element Method Using MATLAB, Second Edition

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    The Finite Element Method Using MATLAB, Second Edition Overview


    Expanded to include a broader range of problems than the bestselling first edition, Finite Element Method Using MATLAB: Second Edition presents finite element approximation concepts, formulation, and programming in a format that effectively streamlines the learning process. It is written from a general engineering and mathematical perspective rather than that of a solid/structural mechanics basis.What's new in the Second Edition?Each chapter in the Second Edition now includes an overview that outlines the contents and purpose of each chapter. The author has also added a new chapter of special topics in applications, including cracks, semi-infinite and infinite domains, buckling, and thermal stress. He discusses three different linearization techniques to solve nonlinear differential equations. Also included are new sections on shell formulations and MATLAB programs. These enhancements increase the book's already significant value both as a self-study text and a reference for practicing engineers and scientists.


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    *** Product Information and Prices Stored: Nov 09, 2010 19:10:07

    Understanding Molecular Simulation, Second Edition: From Algorithms to Applications (Computational Science Series, Vol 1)

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    When I have any question about simulations, this book is my first choice and it usually doesn't disappoint me. Best part of this book is crystal theory and algorithm. I know how to run a simulation, how to choose a parameter WITH CONFIDENCE after reading it. However, codes in it are not always helpful, I usually need to implement in my own way. In brief, this book is very good on basic principle and algorithm of molecular simulations, but not how to write a piece of code.




    Understanding Molecular Simulation, Second Edition: From Algorithms to Applications (Computational Science Series, Vol 1) Overview


    Understanding Molecular Simulation: From Algorithms to Applications explains the physics behind the "recipes" of molecular simulation for materials science. Computer simulators are continuously confronted with questions concerning the choice of a particular technique for a given application. A wide variety of tools exist, so the choice of technique requires a good understanding of the basic principles. More importantly, such understanding may greatly improve the efficiency of a simulation program. The implementation of simulation methods is illustrated in pseudocodes and their practical use in the case studies used in the text.

    Since the first edition only five years ago, the simulation world has changed significantly -- current techniques have matured and new ones have appeared. This new edition deals with these new developments; in particular, there are sections on:

    · Transition path sampling and diffusive barrier crossing to simulaterare events
    · Dissipative particle dynamic as a course-grained simulation technique
    · Novel schemes to compute the long-ranged forces
    · Hamiltonian and non-Hamiltonian dynamics in the context constant-temperature and constant-pressure molecular dynamics simulations
    · Multiple-time step algorithms as an alternative for constraints
    · Defects in solids
    · The pruned-enriched Rosenbluth sampling, recoil-growth, and concerted rotations for complex molecules
    · Parallel tempering for glassy Hamiltonians

    Examples are included that highlight current applications and the codes of case studies are available on the World Wide Web. Several new examples have been added since the first edition to illustrate recent applications. Questions are included in this new edition. No prior knowledge of computer simulation is assumed.


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    Student Edition of SIMULINK v2 User's Guide

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    Student Edition of SIMULINK v2 User's Guide Overview


    Aiming to give students exposure to the techniques of modelling and simulation, this work shows how to build and test virtual prototypes to explore and study dynamical systems concepts at any level.


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