The Virtual Dimension: Architecture, Representation, and Crash Culture

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It is hard to find books on architecture and information technology which do not read like a manifesto. Indeed the strength of John Beckmann's "The Virtual Dimension" can be found in its inclusive and at times playfully eclectic scope. Rarely do editors working in this genre assemble into one volume such a conflicting cast of theorists, writers, artists and architects. Featured in a collection of 26 essays are authors as diverse as Paul Virilio, Stahl Stenslie, Mark C. Taylor, Stan Allen, Gareth Branwyn, Stelarc, Bernard Cache and many more. Aside from the sometimes bizarre prophesies of writers like Hans Moravec the essays in this book generally form a balanced survey of the many important issues facing our digital age. For anyone interested in computers, architecture theory, electronic art or the problematic relationship between cyberspace and the physical world Mr. Beckmann's profusely illustrated book is a virtual necessity. >>




The Virtual Dimension: Architecture, Representation, and Crash Culture Overview


In a century immersed in technological acceleration, we have reached a strange new plateau in the human condition. Advanced technologies such as biometrics and DNA cloning have not only caught up with reality, they have in many ways already surpassed it. The Virtual Dimension critically examines the role that digital and immersive technologies have on the methods used by architects, designers, and artists to conceptualize and represent new mediated spaces, topologies, and both real and virtual communities. This collection of interdisciplinary essays addresses the implications of "going virtual" from a variety of cultural and theoretical >viewpoints. Over thirty contributors, all leading architects, urban theorists, philosophers, scientists, and cultural critics, have contributed to this collection. These include Stan Allen, professor of architecture at Columbia University; Gareth Branwyn, contributing editor of Wired and co-author of The Happy Mutant Handbook and Jamming the Media: A Citizen's Guide; Canadian artist Char Davies; Manuel Delanda, author of War in the Age of Intelligent Machines; William J. Mitchell, author of City of Bits; Michael Heim, author of The Metaphysics of Virtual Reality, Vivian Sobchack, associate dean of film studies at UCLA; and philosopher and author Paul Virilio. The breadth and size of this collection will make it the most important reader on the subject, of interest to anyone excited by the possibilities of electronic communication.


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RoboCup-99: Robot Soccer World Cup III (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence)

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RoboCup-99: Robot Soccer World Cup III (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence) Overview


This book is the third official archival publication devoted to RoboCup and documents the achievements presented at the Third Robot World Cup Soccer Games and Conferences, Robo-Cup-99, held in Stockholm, Sweden in July/August 1999. The book presents the following parts - Introductory overview and survey - Research papers of the champion teams and scientific award winners - Technical papers presented at the RoboCup-99 Workshop - Team description of a large number of participating teams. This book is mandatory reading for the rapidly growing RoboCup community as well as a valuable source or reference and inspiration for R&D professionals interested in multi-agent systems, distributed artificial intelligence, and intelligent robotics.


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Visualizing Statistical Models and Concepts (Statistics: a Series of Textbooks and Monogrphs)

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Visualizing Statistical Models and Concepts (Statistics: a Series of Textbooks and Monogrphs) Overview


Examines classic algorithms, geometric diagrams, and mechanical principles for enhances visualization of statistical estimation procedures and mathematical concepts in physics, engineering, and computer programming.


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The Art of 3D Computer Animation and Effects

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Watch Video Here: http://www.amazon.com/review/R3HQ9WZBQNQKY1 For anyone's who getting into 3D animation and wants to learn about the industry, this is the book for you. It's a introductory course to 3D animation, aiming at provide readers with a general overview of the ever evolving industry, as well as getting close to the action showing the actual processes involved in making in. This is the fourth edition published in 2009.

In essence, this is a textbook with the objective to inspire and inform. It does so with many examples from the real world, and if you're interested in animation, you would have probably seen many of the movies or clips these examples are based on. The book goes on to explain what goes on behind that made these films possible, the people involved, what they do (jobs), what type of software they use and the different stages of development.

This isn't a tutorial style book or a software manual. For example in 3D modeling, it introduces techniques like modeling with curves, polygon, extrusion, etc, but it doesn't actually go telling you where to click and where to find commands from menus. This book isn't tied to any particular software package. The concepts are pretty foundational and universal stuff, which can be applied easily to different areas, like software.

You won't be able to create your own animation instantly after reading this book, but you'll what it takes to create one and where to hone your technical skills.

This book is recommended for students and anyone who wants an in depth introductory course into understanding 3D animation and its industry.

The list of contents:
1. Animation, Visual Effects, and Technology in Context
2. Creative Development and the Digital Process
3. Modeling Concepts
4. Modeling Techniques
5. Advanced Modeling and Rigging Techniques
6. Rendering Concepts
7. The Camera
8. Lighting
9. Shading and Surface Characteristics
10. Principles of Animation
11. Computer Animation Techniques
12. Advanced Computer Animation Techniques
13. Visual Effects Techniques
14. Retouching, Compositing and Color Grading
15. Image Resolution and Output



The Art of 3D Computer Animation and Effects Feature


  • ISBN13: 9780470084908
  • Condition: New
  • Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed



The Art of 3D Computer Animation and Effects Overview


Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide

This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects—from creative development and preproduction to finished animation.

Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructivediagrams. Full-color examples are presented—including VFX and animated feature movies, games, and TV commercials—by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world.

This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing.

Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation.


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Conceptual Modeling - ER 2005: 24th International Conference on Conceptual Modeling, Klagenfurt, Austria, October 24-28, 2005, Proceedings (Lecture Notes ... Applications, incl. Internet/Web, and HCI)

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Conceptual Modeling - ER 2005: 24th International Conference on Conceptual Modeling, Klagenfurt, Austria, October 24-28, 2005, Proceedings (Lecture Notes ... Applications, incl. Internet/Web, and HCI) Overview


This book constitutes the refereed proceedings of the 24th International Conference on Conceptual Modeling, ER 2005, held in Klagenfurt, Austria, in October 2005.

The 31 revised full papers presented were carefully reviewed and selected from 169 submissions. The papers are organized in topical sections on specific approaches, process modeling and views, conceptual modeling in elearning, managing models and modeling, requirements and software engineering, ontologies, Web services and navigational models, aspects of workflow modeling, queries and OLAP summaries, and temporal and spatial modeling.




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3ds Max at a Glance

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As a teacher of 3D Computer Graphics I have always enjoyed this author's books (his [digital] Character Animation text are great). I agree that the tutorials are tricky, as is the hippo and car in his Maya at a Glance book. But there are very few books out there that visually give a good general overview of the major concepts and tools of 3DS Max the way that this text does. The person who wrote the negative review about the book shouldn't have bought the text in the first place - everyone has a different learning style.

So if you want to not only read about, but see all the different things Max has to offer, and know that there is not an Art of 3DS Max as there is an Art of Maya that serves as a great reference, definitely consider adding this text to your library. I would recommend it for teachers, and newbies and novices who are still learning the basics of 3D.




3ds Max at a Glance Overview


One look and you'll see that this 3ds Max book is different from all the others. It presents the core 3ds Max features in pages packed with striking graphics that perfectly illustrate the concepts. Each page is loaded with detailed explanations on crucial components, such as the 3ds Max interface, modeling and animation tools, rendering settings, and more. Engaging step-by-step lessons and tasks provide hands-on reinforcement as you learn. Create textures, learn rigging, bring biped characters to life—even create hair with this beautiful, full-color guide.


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Mineral-Water Interfacial Reactions: Kinetics and Mechanisms (Acs Symposium Series)

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Mineral-Water Interfacial Reactions: Kinetics and Mechanisms (Acs Symposium Series) Overview


This collection clearly explains how to decipher and predict contaminant fate in the environment. It shows how to combine kinetic methods and molecular-scale spectroscopic and microscopic techniques to analyze mineral/water interfacial reactions in situ and obtain practical information on the mobility, speciation, and bioavailability of contaminants.


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Multivariate Nonparametric Methods with R: An approach based on spatial signs and ranks (Lecture Notes in Statistics)

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Multivariate Nonparametric Methods with R: An approach based on spatial signs and ranks (Lecture Notes in Statistics) Overview


This book offers a new, fairly efficient, and robust alternative to analyzing multivariate data. The analysis of data based on multivariate spatial signs and ranks proceeds very much as does a traditional multivariate analysis relying on the assumption of multivariate normality; the regular L2 norm is just replaced by different L1 norms, observation vectors are replaced by spatial signs and ranks, and so on. A unified methodology starting with the simple one-sample multivariate location problem and proceeding to the general multivariate multiple linear regression case is presented. Companion estimates and tests for scatter matrices are considered as well. The R package MNM is available for computation of the procedures. This monograph provides an up-to-date overview of the theory of multivariate nonparametric methods based on spatial signs and ranks. The classical book by Puri and Sen (1971) uses marginal signs and ranks and different type of L1 norm. The book may serve as a textbook and a general reference for the latest developments in the area. Readers are assumed to have a good knowledge of basic statistical theory as well as matrix theory.


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Computer Modelling and Expert Systems in Marketing

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Computer Modelling and Expert Systems in Marketing Overview


This volume directly applies discussion of expert systems and computer simulation models to the area of marketing management. Drawing on original research, the authors show how the use of knowledge-based systems and computerized modelling procedures can improve managerial decision-making. The first section looks at the concepts involved, giving examples of spreadsheets and databases, and a review of marketing expert systems. The second section then concentrates on the background and operation of several knowledge bases designed for specific marketing problems. The emphasis throughout is on practical application, and the provision of a variety of case studies and interesting examples aims to assist readers to develop their own models in a variety of different settings. This volume presents a framework for development in this growing area and should be of significant interest to students and researchers in information technology, marketing and related disciplines.


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Maya Studio Projects: Game Environments and Props

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This book is perfect for those who want to design game assets
using Maya but haven't got a clue on how to do it.

For a little over this book is a great resource- it saves
time digging through the interwebs for how to's.

A background knowledge of Maya & it's UI is expected of the user.




Maya Studio Projects: Game Environments and Props Overview


Use Maya to create realistic environments and props for digital games

Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art.

Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts.

  • The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable object
  • Many games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the character
  • Maya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2

Learn effective Maya studio techniques with this handy, step-by-step, full-color book.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


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Intelligent Computational Paradigms in Earthquake Engineering (Computational Intelligence and Its Applications)

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Intelligent Computational Paradigms in Earthquake Engineering (Computational Intelligence and Its Applications) Overview


"The enormous advances in computational hardware and software resources over the last fifteen years resulted in the development of non-conventional data processing and simulation methods. Among these methods artificial intelligence (AI) has been mentioned as one of the most eminent approaches to the so-called intelligent methods of information processing that present a great potential for engineering applications. Intelligent Computational Paradigms in Earthquake Engineering contains contributions that cover a wide spectrum of very important real-world engineering problems, and explore the implementation of neural networks for the representation of structural responses in earthquake engineering. This book assesses the efficiency of seismic design procedures and describes the latest findings in intelligent optimal control systems and their applications in structural engineering. Intelligent Computational Paradigms in Earthquake Engineering presents the application of learning machines, artificial neural networks and support vector machines as highly-efficient pattern recognition tools for structural damage detection. It includes an AI-based evaluation of bridge structures using life-cycle cost principles that considers seismic risk, and emphasizes the use of AI methodologies in a geotechnical earthquake engineering application. "


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Learning 3d Studio Viz: A Tutorial Approach

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This book is helpful for anyone that wants to master the complicated world of 3d Stidio VIZ. After going thru Autodesk's tutorials and not learning much, I turned to this book, and I am greatful. Now I have a much better understanding of "Viz", this is a must read book.




Learning 3d Studio Viz: A Tutorial Approach Overview


Covers major aspects of 3D Studio VIZ in a learnby-example text. Provides an overview of 3D Studio VIZ to get a good idea of what the software can do. Softcover. CD-ROM included. DLC: Computer animation.


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Visualization Handbook

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This book is fairly complete. It has extensive detail when it comes to explaining the contents of the book




Visualization Handbook Overview


The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field.

This text is intended for a broad audience, including not only the visualization expert seeking advanced methods to solve a particular problem, but also the novice looking for general background information on visualization topics. The largest collection of state-of-the-art visualization research yet gathered in a single volume, this book includes articles by a "who's who" of international scientific visualization researchers covering every aspect of the discipline, including:
· Virtual environments for visualization
· Basic visualization algorithms
· Large-scale data visualization
· Scalar data isosurface methods
· Visualization software and frameworks
· Scalar data volume rendering
· Perceptual issues in visualization
· Various application topics, including information visualization.

* Edited by two of the best known people in the world on the subject; chapter authors are authoritative experts in their own fields;
* Covers a wide range of topics, in 47 chapters, representing the state-of-the-art of scientific visualization.


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Genetic Algorithms and Evolution Strategy in Engineering and Computer Science: Recent Advances and Industrial Applications

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Genetic Algorithms and Evolution Strategy in Engineering and Computer Science: Recent Advances and Industrial Applications Overview


A collection of state-of-the-art lectures by experts in the field of theoretical, numerical and applied aspects of genetic algorithms for the computational treatment of continuous, discrete and combinatorial optimization problems. The theory presented in this book has numerous applications in fluid dynamics, structure mechanics, electromagnetic, automation control, resource optimization, image processing and economics


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Individual-based Modeling and Ecology: (Princeton Series in Theoretical and Computational Biology)

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After having read this book from cover to cover - I currently consider it a "Must Have" on the bookshelf of anyone who is serious about ecological modelling or complex systems. The book is comprehensive, clear, honest, deep and enlightening.




Individual-based Modeling and Ecology: (Princeton Series in Theoretical and Computational Biology) Overview


Individual-based models are an exciting and widely used new tool for ecology. These computational models allow scientists to explore the mechanisms through which population and ecosystem ecology arises from how individuals interact with each other and their environment. This book provides the first in-depth treatment of individual-based modeling and its use to develop theoretical understanding of how ecological systems work, an approach the authors call "individual-based ecology."

Grimm and Railsback start with a general primer on modeling: how to design models that are as simple as possible while still allowing specific problems to be solved, and how to move efficiently through a cycle of pattern-oriented model design, implementation, and analysis. Next, they address the problems of theory and conceptual framework for individual-based ecology: What is "theory"? That is, how do we develop reusable models of how system dynamics arise from characteristics of individuals? What conceptual framework do we use when the classical differential equation framework no longer applies? An extensive review illustrates the ecological problems that have been addressed with individual-based models. The authors then identify how the mechanics of building and using individual-based models differ from those of traditional science, and provide guidance on formulating, programming, and analyzing models. This book will be helpful to ecologists interested in modeling, and to other scientists interested in agent-based modeling.




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Control Tutorials for MATLAB and Simulink: A Web-Based Approach

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These tutorials help you learn how to use Matlab and Simulink for the analysis and design of automatic control systems. They cover the basics of Matlab and Simulink and the most common classical control design techniques (PID, root locus, and frequency response), as well as some modern (state-space) control design techniques and digital control.

If you are looking for an interactive way to learn about Matlab and Simulink in Control applications, this book and the companion CD will be most useful for you.

I am a professional practitioner of Process Measurement and Control. I have been working for most than 16 years as an Instrumentation, Automation, and Process Safety an Control Engineer for the Oil & Gas Industry. I found this book to be an excellent learning tool for the professional, and I bet that students will also find it useful.




Control Tutorials for MATLAB and Simulink: A Web-Based Approach Overview


* MATLAB(r) is an interactive program for numerical computation and data visualization that has become an essential tool for control engineers. The Control Tutorials for MATLAB and Simulink (r) included in this package provide a uniquely friendly and quick way to learn how to use MATLAB. The tutorials focus on analysis and design of automatic control systems, covering the basics of MATLAB, the most common classical control design techniques, and some modern (state-space) control design. * Using web-browser technology, the Control Tutorials allow students to learn MATLAB and Simulink by seeing and doing, practically eliminating the frustration of having to decipher a new software package. Because the Control Tutorials are on screen simultaneously with the software application being taught, they streamline and focus the learning experience by eliminating the distracting process of having to switch attention back and forth between a textbook and the computer screen.


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Applied Regression Including Computing and Graphics (Wiley Series in Probability and Statistics)

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Ray Carroll and David Ruppert are well known research statisticians who have published many joint articles on regression, weighted regression and transformation and they have also written an excellent book together on this research topic. Stefanski has recently published several papers on measurement error models with Carroll. Here they have teamed up to write a statistics text on a unique topic. Measurement error models are common and practical when dealing with covariates that have measurement error. Least squares estimation in linear regression is based on the assumption that the predictor variables are measured without error. There are many articles and an excellent text by Fuller "Measurement Error Models", published by Wiley in 1988 that deals with the linear case. Also look at a section in Chapter 5 of Miller's "Beyond ANOVA, Basics of Applied Statistics" that refers to the problem as the error in variables problem. For the nonlinear case this is the first treatment. Well written and well documented, this text provides an up-to-date account of the theory and methods and provides real applications (e.g. the Framingham Heart Study). This is a great reference as are many of the other monographs in this series by Chapman and Hall/CRC Press. Includes bootstrap approaches in the chapter on fitting methods and models.




Applied Regression Including Computing and Graphics (Wiley Series in Probability and Statistics) Overview


A step-by-step guide to computing and graphics in regression analysis

In this unique book, leading statisticians Dennis Cook and Sanford Weisberg expertly blend regression fundamentals and cutting-edge graphical techniques. They combine and up- date most of the material from their widely used earlier work, An Introduction to Regression Graphics, and Weisberg's Applied Linear Regression; incorporate the latest in statistical graphics, computing, and regression models; and wind up with a modern, fully integrated approach to one of the most important tools of data analysis.
Accessible, self-contained, and fully referenced, Applied Regression Including Computing and Graphics assumes only a first course in basic statistical methods and provides a bona fide user manual for the Arc software. It is an invaluable resource for anyone interested in learning how to analyze regression problems with confidence and depth.


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Structural, Syntactic, and Statistical Pattern Recognition: Joint IAPR International Workshop, SSPR & SPR 2008, Orlando, USA, December 4-6, 2008. Proceedings ... Vision, Pattern Recognition, and Graphics)

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Structural, Syntactic, and Statistical Pattern Recognition: Joint IAPR International Workshop, SSPR & SPR 2008, Orlando, USA, December 4-6, 2008. Proceedings ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the refereed proceedings of the 12th International Workshop on Structural and Syntactic Pattern Recognition, SSPR 2008 and the 7th International Workshop on Statistical Techniques in Pattern Recognition, SPR 2008, held jointly in Orlando, FL, USA, in December 2008 as a satellite event of the 19th International Conference of Pattern Recognition, ICPR 2008.

The 56 revised full papers and 42 revised poster papers presented together with the abstracts of 4 invited papers were carefully reviewed and selected from 175 submissions. The papers are organized in topical sections on graph-based methods, probabilistic and stochastic structural models for PR, image and video analysis, shape analysis, kernel methods, recognition and classification, applications, ensemble methods, feature selection, density estimation and clustering, computer vision and biometrics, pattern recognition and applications, pattern recognition, as well as feature selection and clustering.




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Advances in Image and Video Technology: Third Pacific Rim Symposium, PSIVT 2009, Tokyo, Japan, January 13-16, 2009, Proceedings (Lecture Notes in Computer ... Vision, Pattern Recognition, and Graphics)

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Advances in Image and Video Technology: Third Pacific Rim Symposium, PSIVT 2009, Tokyo, Japan, January 13-16, 2009, Proceedings (Lecture Notes in Computer ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the refereed proceedings of the Third Pacific Rim Symposium on Image and Video Technology, PSIVT 2009, held in Tokyo, Japan, in January 2009.

The 39 revised full papers and 57 posters were carefully reviewed and selected from 247 submissions. The symposium features 8 major themes including all aspects of image and video technology: image sensors and multimedia hardware; graphics and visualization; image and video analysis; recognition and retrieval; multi-view imaging and processing; computer vision applications; video communications and networking; and multimedia processing. The papers are organized in topical sections on faces and pedestrians; panoramic images; local image analysis; organization and grouping; multiview geometry; detection and tracking; computational photography and forgeries; coding and steganography; recognition and search; and reconstruction and visualization.




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Computational Modeling (Quantitative Applications in the Social Sciences)

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Computational Modeling (Quantitative Applications in the Social Sciences) Overview


Computational modelling allows researchers to combine the rich detail of qualitative research with the rigour of quantitative and formal research, as well as to represent complex structures and processes within a theoretical model.

After an introduction to modelling, the authors discuss the role of computational methods in the social sciences. They treat computational methods, including dynamic simulation, knowledge-based models and machine learning, as a single broad class of research tools and develop a framework for incorporating them within established traditions of social science research. They provide a concise description of each method and a variety of social science illustrations, including four detailed examples.


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Computer Vision -- ECCV 2006: 9th European Conference on Computer Vision, Graz, Austria, May 7-13, 2006, Proceedings, Part II (Lecture Notes in Computer ... Vision, Pattern Recognition, and Graphics)

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Computer Vision -- ECCV 2006: 9th European Conference on Computer Vision, Graz, Austria, May 7-13, 2006, Proceedings, Part II (Lecture Notes in Computer ... Vision, Pattern Recognition, and Graphics) Overview


The four-volume set comprising LNCS volumes 3951/3952/3953/3954 constitutes the refereed proceedings of the 9th European Conference on Computer Vision, ECCV 2006, held in Graz, Austria, in May 2006.

The 192 revised papers presented were carefully reviewed and selected from a total of 811 papers submitted. The four books cover the entire range of current issues in computer vision. The papers are organized in topical sections on recognition, statistical models and visual learning, 3D reconstruction and multi-view geometry, energy minimization, tracking and motion, segmentation, shape from X, visual tracking, face detection and recognition, illumination and reflectance modeling, and low-level vision, segmentation and grouping.




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Modeling and Simulating Communications Networks: A Hands-on Approach Using OPNET

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Modeling and Simulating Communications Networks: A Hands-on Approach Using OPNET Overview


Students of network communications learn about many different network protocols and configurations, but seldom have the opportunity to actively use them and learn first-hand the performance trade-offs involved in designing a network. Network modeling and simulating overcomes this limitation. This book presents six labs that allow students to examine various protocols and the factors that affect their performance. These studies include: effect of packet arrival rate and size on a queue; behavior of various automatic request (ARQ) protocols; performance characteristics of several multiaccess protocols, such as ALOHA, CSMA-CD, and Token Ring; throughput and end-to-end delay in a wide area network using Frame Relay; and link utilization and other metrics in a Fiber Distributed Data Interface (FDDI) network. This book can be used alone or in conjunction with a text on network communications.


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Progress in Computational Physics of Matter: Methods, Software and Applications

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Progress in Computational Physics of Matter: Methods, Software and Applications Overview


The aim of this text is to describe some of the recent advances, through computer simulation in a broad sense, in the understanding of the complex processes occurring in solid and liquids. The rapid growth of computer power, including the new parallel processors, has stimulated a ferment of new theoretical and computational ideas, which have been developed in particular by the authors in a pluriennal research project supported by Consiglio Nazionale delle Ricerche (CNR) for the development of novel software for large scale computations. The book covers advances in "ab initio" (Car-Parrinello) molecular dynamics, quantum Monte Carlo simulations, self-consistent density functional computation of electronic states, classical molecular dynamics simulation of thermodynamic processes, chemical reactions and transport properties. Besides the description of the results of these techniques in leading edge applications, the book addresses specific aspects of the algorithms and software which have been developed by the authors in order to implement in an efficient way the new theoretical advances in these computationally intensive problems. These aspects which are generally not discussed in any detail in the literature, can be of great help for newcomers in the field.


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Computer Vision and Computer Graphics. Theory and Applications: International Conference VISIGRAPP 2007, Barcelona, Spain, March 8-11, 2007, Revised Selected ... in Computer and Information Science)

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Computer Vision and Computer Graphics. Theory and Applications: International Conference VISIGRAPP 2007, Barcelona, Spain, March 8-11, 2007, Revised Selected ... in Computer and Information Science) Overview


This book constitutes the refereed proceedings of the International Conference on Computer Vision and Computer Graphics Theory and Applications, Visigrapp 2007, held in Barcelona, Spain, in March 2007.

The 18 revised full papers presented were carefully reviewed and selected from a total of 382 submissions. The papers are organized in topical sections on geometry and modeling; animation and simulation; interactive environments; image formation and processing; image analysis; image understandung as well as motion, tracking and stereo vision.




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Agent-Based Computational Modelling: Applications in Demography, Social, Economic and Environmental Sciences (Contributions to Economics)

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Agent-Based Computational Modelling: Applications in Demography, Social, Economic and Environmental Sciences (Contributions to Economics) Overview


The present book describes the methodology to set up agent-based models and to study emerging patterns in complex adaptive systems resulting from multi-agent interaction. It offers the application of agent-based models in demography, social and economic sciences and environmental sciences. Examples include population dynamics, evolution of social norms, communication structures, patterns in eco-systems and socio-biology, natural resource management, spread of diseases and development processes. It presents and combines different approaches how to implement agent-based computational models and tools in an integrative manner that can be extended to other cases.




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From animals to animats 8: Proceedings of the Eighth International Conference on the Simulation of Adaptive Behavior (Bradford Books) (No.8)

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From animals to animats 8: Proceedings of the Eighth International Conference on the Simulation of Adaptive Behavior (Bradford Books) (No.8) Overview


The biannual International Conference on the Simulation of Adaptive Behavior brings together researchers from ethology, psychology, ecology, artificial intelligence, artificial life, robotics, engineering, and related fields to advance the understanding of behaviors and underlying mechanisms that allow natural and synthetic agents (animats) to adapt and survive in uncertain environments. The work presented focuses on well-defined models—robotic, computer simulation, and mathematical—that help to characterize and compare various organizational principles or architectures underlying adaptive behavior in both animals and animats. The proceedings of the eighth conference treat such topics as passive and active perception, navigation and mapping, collective and social behavior, and applied adaptive behavior.


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Dynamic Simulations of Electric Machinery: Using MATLAB/SIMULINK

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I don't think I'd want to try to teach a class from this book. I'd definitely use some material from this for creating labs in Matlab.

I like this book for a reference as a professional. Lots of equations, lots of pictures, lots of functional block diagrams to knit the equations together. However, this book is dedicated to machines, not power systems. Generally for power systems you use a canned model of a generator or motor. This book is helpful for understanding the underlying model, but is not targeted to power SYSTEM simulation.(such as one would do with PSS/E or PowerFactory, or PSCAD). Still I consider it a useful addition to my library when I have to go back and understand the underlying details of the machine.

To the guy who gave this one star because he didn't get the disk with the book....I found the code on the mathworks website and downloaded it (30 seconds elapsed time from the point I said "I know its out there somewhere...")




Dynamic Simulations of Electric Machinery: Using MATLAB/SIMULINK Overview


Electrical engineers can significantly improve the way they design power components and systems using the PC-based modeling and simulation tools discussed in this book.This book covers the fundamentals of electrical system modeling and simulation, using two of the industry's most popular software packages, MATLAB and SIMULINK. It also shows how to interpret the results and use them in the design process. The book reviews the basics of magnetics and line modeling. It covers a wide range of electrical components and systems, including: transformers, electric machines, three-phase induction machines, synchronous machines, and DC machines.For working engineers and graduate students interested in simulating power systems.




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Digital Media: The Future

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Digital Media: The Future Overview


This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference.


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