Showing posts with label Principles. Show all posts
Showing posts with label Principles. Show all posts

Computational Modelling & Electronic Engineering in Acoustics: Basic Principles and Applications

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Computational Modelling & Electronic Engineering in Acoustics: Basic Principles and Applications Overview


The application of computer modelling using numerical techniques is a fast developing field in acoustics. Many practical acoustic problems, such as room acoustics, environmental noise propagation and transducer design, cannot be solved by closed form analytical solutions and in the past have been handled using simplified approximations which are very limited in the scope of application and detail and accuracy which they can provide. Numerical techniques in acoustics have undergone tremendous development over the past two decades, spurred on by the need for more accurate and detailed modelling and made practical by the rapid increase in affordable desktop computing power.

The major numerical techniques which can be applied to acoustic transducer design, room acoustics prediction, environmental noise modelling, and other general modelling of noise radiation and diffraction are brought together. The basic principles are covered, but the book emphasises the application of the techniques and is illustrated with cases. This makes it a reference for undergraduates, postgraduates who are starting their research, and engineers in industry who need to find a solution for a specific practical problem.

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Principles Modelling & Rendering Using 3D Studio

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Principles Modelling & Rendering Using 3D Studio Overview


This book primes the reader with an understanding of the workings of 3D computer modelling, rendering and animation. It offers an overview of the 3D Studio application and then works through case studies which illustrate its use. The future of 3D modelling is considered, and the book includes a comprehensive glossary of the area.

Topics tackled include:

* The role of the designer and design methodology

* The various applications of 3D Studio and techniques for the user

* The fundamentals - from display to deformation, Blinn shading to bump mapping, and keyframing to kinematics

* Virtual reality

Heavily illustrated, this book is written to be equally suitable for the novice or the established user.


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*** Product Information and Prices Stored: Jun 17, 2010 02:34:55