Virtual Clothing

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Virtual Clothing Overview


In an accessible style that will appeal to the professional, student and laymen, the authors explain the methods for creating and simulating clothes for virtual humans. Using numerous detailed illustrations, colourful images, and step-by-step analysis they map out the terrain of this exciting and cutting-edge discipline.
Starting with the beginnings in the mid 1980s and the basic foundations from the field of mechanics, the reader is gradually introduced to the subject. The text draws on a number of related fields such as computer graphics, algorithmics, computational geometry, simulation, modeling, animation, visualization, and virtual reality. The MIRACloth system, developed by the authors, is used as a case study for the results and techniques discussed. The book comes with a CD-ROM featuring dynamic demonstrations of 3D clothes and fashion shows. This is an indispensable text for anybody who wants an intelligent and readable book on virtual clothing.


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Spatial Coherence for Visual Motion Analysis: First International Workshop, SCVMA 2004, Prague, Czech Republic, May 15, 2004, Revised Papers (Lecture ... Vision, Pattern Recognition, and Graphics)

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Spatial Coherence for Visual Motion Analysis: First International Workshop, SCVMA 2004, Prague, Czech Republic, May 15, 2004, Revised Papers (Lecture ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the thoroughly refereed post-proceedings of the First International Workshop on Spatial Coherence for Visual Motion Analysis, 2004, held in May 2004. The eleven revised full research papers presented went through two rounds of reviewing and improvement. The papers in this volume cover a wide range in the field of motion analysis that is a central problem in computer vision. The workshop examined techniques for integrating spatial coherence constraints during motion analysis of image sequences.




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Numerical Simulation of Reactive Flow in Hot Aquifers

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Numerical Simulation of Reactive Flow in Hot Aquifers Overview


This product, consisting of a CD-ROM and a book, deals with the numerical simulation of reactive transport in porous media using the simulation package SHEMAT/Processing SHEMAT. SHEMAT (Simulator for HEat and MAss Transport) is an easy-to-use, general-purpose reactive transport simulation code for a wide variety of thermal and hydrogeological problems in two or three dimensions. The book is a richly documented manual for users of this software which discusses in detail the coded physical and chemical equations. Thus, it provides the in-depth background required by those who want to apply the code for solving advanced technical and scientific problems. The enclosed companion CD-ROM contains the software and data for all of the case studies. The software includes user-friendly pre- and post-processors which make it very easy to set up a model, run it and view the results, all from one platform. Therefore, the software is also very suitable for academic or technical "hands-on" courses for simulating flow, transport of heat and mass, and chemical reactions in porous media. With the purchase of this product, the customer has legal access to updated versions of the software.


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Digital Photography for 3D Imaging and Animation

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Digital Photography for 3D Imaging and Animation Overview


This practical and easy-to-follow book showa you how to transform your 3D projects with your own digital photographs and enhance your 3D animation by adding photographs that you’ve composed, lit, and shot. The featured tips and ideas will quickly have you creating quality photographs for use throughout the 3D workflow. From the mechanics of megapixels to the tricks of lighting to the art of finding the best images to shoot, you’ll learn valuable techniques that will transform your designs.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


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Google SketchUp and SketchUp Pro 7 Bible

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Google SketchUp and SketchUp Pro 7 Bible Feature


  • ISBN13: 9780470292297
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed



Google SketchUp and SketchUp Pro 7 Bible Overview


Google SketchUp & SketchUp Pro Bible will target design professionals who are increasingly turning to SketchUp and SketchUp Pro to easily create professional quality designs and design presentations. This book will cover creating 2D and 3D designs, exporting models to Google Earth, and using LayOut to create professional quality design presentations. Offering everything that a professional or hobbyist needs to know, Google SketchUp and SketchUp Pro Bible will include tips and tricks to make using this software easy and efficient.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


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Modelling with AutoCAD 2000

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Modelling with AutoCAD 2000 Overview


One of the most important tools in engineering and construction is the ability to produce and manipulate 3D figures. Modelling with AutoCAD 2000, written by a leading authority in the field takes you step-by-step through the key techniques.

Topics covered in this textbook include developments in wire-frame models, surface models and solid models, and introduces the concept of multiple viewports. In addition, Modelling with AutoCAD 2000 introduces the reader to rendering and shows how such techniques can be used to produce professional drawings of high quality.



Simplifies the difficult topic of modelling and introduces renderingFrom the market-leading and respected Bob McFarlane Maximises the potential of Release 2000 and covers 3 different types of model: wire frame, surface and solid



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Sams Teach Yourself 3D Studio Max 3 in 24 Hours

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Sams Teach Yourself 3D Studio Max 3 in 24 Hours Overview


Sams Teach Yourself 3D Studio Max 3 in 24 Hours teaches you to complete an animated short using upwards of 30 features within the program. And, by creating a final real-world project, you'll experience the concepts behind the entire process of creating 3D models and animation.


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The Visible Human Project: Informatic Bodies and Posthuman Medicine

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The Visible Human Project: Informatic Bodies and Posthuman Medicine Overview


Catherine Waldby uses new ideas from cultural studies, science studies and social studies of the computer to situate the Visible Humn Project in its historucal and cultural context, and to consider the meanings such an object has within a computerized culture.


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Medical Imaging and Augmented Reality: 4th International Workshop Tokyo, Japan, August 1-2, 2008, Proceedings (Lecture Notes in Computer Science / ... Vision, Pattern Recognition, and Graphics)

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Medical Imaging and Augmented Reality: 4th International Workshop Tokyo, Japan, August 1-2, 2008, Proceedings (Lecture Notes in Computer Science / ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the refereed proceedings of the 4th International Workshop on Medical Imaging and Augmented Reality, MIAR 2008, held in Tokyo, Japan, in August 2008.

The 44 revised full papers presented together with 3 invited papers were carefully reviewed and selected from 90 submissions. The papers are organized in topical sections on surgical planning and simulation, medical image computing, image analysis, shape modeling and morphometry, image-guided robotics, image-guided intervention, interventional imaging, image registration, augmented reality, and image segmentation.




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Timing Analysis of Real-Time Software

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Timing Analysis of Real-Time Software Overview


Paperback. The authors set out to address fundamental design issues facing engineers when developing the software for real-time computer-based control systems – in which all programs must be safe, reliable, predictable and able to cope with the occurence of faults.

Despite rapid progress in computer technology, the attention of designers is still focused on finding logically correct algorithms to implement the required control. It has, however, become evident that this is insufficient and that attention must be paid to meeting the complex timing interactions which occur between the systems under control and the computers controlling them. This book suggests that the answers lie in the use of understandable, engineering-relevant, mathematically sound tools for expressing and analysing the complex temporal interactions.

Timing Analysis of Real-Time Software is not a designer's handbook; rather it discusses the nature of the problems


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Modeling of Metal Forming and Machining Processes: by Finite Element and Soft Computing Methods (Engineering Materials and Processes)

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Modeling of Metal Forming and Machining Processes: by Finite Element and Soft Computing Methods (Engineering Materials and Processes) Overview


The physics of metal forming and metal removing is normally expressed using non-linear partial differential equations which can be solved using the finite element method (FEM). However, when the process parameters are uncertain and/or the physics of the process is not well understood, soft computing techniques can be used with FEM or alone to model the process.

Using FEM, fuzzy set theory and neural networks as modeling tools; Modeling of Metal Forming and Machining Processes provides a complete treatment of metal forming and machining, and includes:

an explanation of FEM and its application to the modeling of manufacturing processes;

a discussion of the numerical difficulties of FEM;

chapters on the application of soft computing techniques in this modeling process.

The algorithms and solved examples included make Modeling of Metal Forming and Machining Processes of value to postgraduates, senior undergraduates, lecturers and researchers in these fields. R&D engineers and consultants for the manufacturing industry will also find it of use.




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3D Studio MAX 2.0 Quick Reference

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3D Studio MAX 2.0 Quick Reference Overview


The perfect companion to a core textbook, this alphabetical listing of every STUDIO MAX R2 command, button, menu and panel option is a great desk reference during a drawing session. It puts the most practical, useful, hands-on information right at students' fingertips. Ideal for beginners or advanced users.

Keywords: 3D Studio MAX


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Pattern Recognition and Image Analysis: Third Iberian Conference, IbPRIA 2007, Girona, Spain, June 6-8, 2007, Proceedings, Part II (Lecture Notes in ... Vision, Pattern Recognition, and Graphics)

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Pattern Recognition and Image Analysis: Third Iberian Conference, IbPRIA 2007, Girona, Spain, June 6-8, 2007, Proceedings, Part II (Lecture Notes in ... Vision, Pattern Recognition, and Graphics) Overview


The two-volume set LNCS 4477 and 4478 constitutes the refereed proceedings of the Third Iberian Conference on Pattern Recognition and Image Analysis, IbPRIA 2007, held in Girona, Spain in June 2007.

The 48 revised full papers and 108 revised poster papers presented together with 3 invited talks were carefully reviewed and selected from 328 submissions. The papers are organized in topical sections on pattern recognition, human language technology, special architectures and industrial applications, motion analysis, image analysis, biomedical applications, shape and texture analysis, 3D, as well as image coding and processing.




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Coordination Languages and Models: Second International Conference, COORDINATION'97, Berlin, Germany, September 1-3, 1997, Proceedings (Lecture Notes in Computer Science)

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Coordination Languages and Models: Second International Conference, COORDINATION'97, Berlin, Germany, September 1-3, 1997, Proceedings (Lecture Notes in Computer Science) Overview


This book constitutes the refereed proceedings of the Second International Conference on Coordination Models and Languages, COORDINATION '97, held in Berlin, Germany, in September 1997. The 22 revised full papers and 6 posters presented in the book were carefully reviewed and selected from a total of 69 submissions. Also included are three invited papers. The papers are devoted to an emerging class of languages and models, which have been variously termed coordination languages, configuration languages, and architectural description languages. These formalisms provide a clean separation between software components and their interaction in the overall software organization, which is particularly important for large-scale applications and open systems.


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*** Product Information and Prices Stored: Mar 17, 2011 16:20:10

Primer of Ecological Theory

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Primer of Ecological Theory Overview


Presents an overview of ecological modeling as it relates to current ecological theory. A Primer of Ecological Theory maintains its scientific objectivity while covering the full extent of current ecological modeling theory. The book introduces the use of computer technology to ecological modeling through MATLAB. This allows all work to be verified and the skills transferred to other disciplines. A valuable resource book for ecologists, resource managers, and economists.




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*** Product Information and Prices Stored: Mar 16, 2011 08:00:09

3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation

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3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation Overview


Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.



*Teaches the basics and principles behind creating 3D art with these tips and techniques that cover everything from texturing to painting and scripting to rendering *Filled with 30 print and video tutorials for written by Ami Chopine of GeekAtPlay.com and featuring new models from Daz3d.com! *Companion website includes models, animations, video tutorials, links, and more




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Microsoft XNA Game Studio Creator's Guide, Second Edition

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Microsoft XNA Game Studio Creator's Guide, Second Edition Feature


  • ISBN13: 9780071614061
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed



Microsoft XNA Game Studio Creator's Guide, Second Edition Overview


Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio

Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices.

  • Create, draw, and update XNA game windows and 3D objects
  • Add dazzling animation and fluid character motion
  • Render photorealistic terrains, landscapes, skies, and horizons
  • Program custom lighting and shading effects using HLSL
  • Integrate sound effects, game dashboards, and stat tracking
  • Work with game cameras, keyframes, sprites, and loaders
  • Design natural collision detection, ballistics, and particle effects
  • Develop, import, and control Quake II models using MilkShape



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*** Product Information and Prices Stored: Mar 14, 2011 05:00:08

Simulation for the Social Scientist

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Simulation for the Social Scientist Overview


* What can computer simulation contribute to the social sciences?

* Which of the many approaches to simulation would be best for my social science project?

* How do I design, carry out and analyse the results from a computer simulation?

Simulation for the Social Scientist is a practical textbook on the techniques of building computer simulations to assist understanding of social and economic issues and problems.

Interest in social simulation has been growing very rapidly world-wide as a result of increasingly powerful hardware and software and also a rising interest in the application of ideas of complexity, evolution, adaptation and chaos in the social sciences. This authoritative book outlines all the common approaches to social simulation at a level of detail which will give social scientists an appreciation of the literature and allow those with some programming skills to create their own simulations.

Social scientists in a wide range of fields will find this book an essential tool for research, particularly in sociology, economics, anthropology, geography, organizational theory, political science, social policy, cognitive psychology and cognitive science. It will also appeal to computer scientists interested in distributed artificial intelligence, multi-agent systems and agent technologies.


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*** Product Information and Prices Stored: Mar 13, 2011 04:50:06

Computer Generated Physical Properties (Computer Modeling for Environmental Management)

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Computer Generated Physical Properties (Computer Modeling for Environmental Management) Overview


Computer Generated Physical Properties offers the environmental scientist a basis to predict the properties of molecules and reengineer them to remove those properties that are harmful to the environment. This technology is currently used in other fields and is now becoming popular in the environmental engineering field because of its pollution prevention and waste reduction capabilities.This book, interdisciplinary in scope, treats the physical properties of matter as generated by computers. It covers a wide variety of topics pointing towards synthesizing new molecules to substitute for reactants, intermediaries, and products in industrial processes with better physical and environmental properties than the original. The author achieves this with a spreadsheet program called SYNPROPS that operates on a PC computer with optimization features. A radar type graph - one for each property - visually sorts the various groups in order of their contribution to the property, creating the necessity for a computer to obtain answers for the structure of the optimum molecules for substitution or synthesis.The author discusses applications to biologically active molecules without side effects, including antineoplatic drugs. Additionally, he demonstrates model compounds and the applications of SYNPROPS' optimization and substitution. This book has everything you need to know about deriving properties and combinational chemistry from molecular structure.


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*** Product Information and Prices Stored: Mar 12, 2011 03:10:11

Enterprise Modeling and Computing With UML

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Enterprise Modeling and Computing With UML Overview


Enterprise Modeling and Computing with UML bridges two fields that are closely related, but are often studied in isolation: enterprise modeling and information systems modeling. The principal idea is to use a standard language for modeling information systems, UML, as a catalyst, and investigate its potential for modeling enterprises. Enterprise Modeling and Computing with UML shows both the potential and the limit of using UML in an enterprise modeling context and a broad spectrum of ideas for aligning the development of information systems with the management of an enterprise.


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*** Product Information and Prices Stored: Mar 11, 2011 00:50:16

Matrix Theory and Applications with MATLAB

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Matrix Theory and Applications with MATLAB Overview


Designed for use in a second course on linear algebra, Matrix Theory and Applications with MATLAB covers the basics of the subject-from a review of matrix algebra through vector spaces to matrix calculus and unitary similarity-in a presentation that stresses insight, understanding, and applications. Among its most outstanding features is the integration of MATLAB throughout the text. Each chapter includes a MATLAB subsection that discusses the various commands used to do the computations in that section and offers code for the graphics and some algorithms used in the text.All of the material is presented from a matrix point of view with enough rigor for students to learn to compose arguments and proofs and adjust the material to cover other problems. The treatment includes optional subsections covering applications, and the final chapters move beyond basic matrix theory to discuss more advanced topics, such as decompositions, positive definite matrices, graphics, and topology.Filled with illustrations, examples, and exercises that reinforce understanding, Matrix Theory and Applications with MATLAB allows readers to experiment and visualize results in a way that no other text does. Its rigor, use of MATLAB, and focus on applications better prepares them to use the material in their future work and research, to extend the material, and perhaps obtain new results of their own.


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*** Product Information and Prices Stored: Mar 09, 2011 23:00:13

Introducing Autodesk Inventor 2009 and Autodesk Inventor LT 2009

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Introducing Autodesk Inventor 2009 and Autodesk Inventor LT 2009 Feature


  • ISBN13: 9780470375525
  • Condition: USED - Very Good
  • Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed



Introducing Autodesk Inventor 2009 and Autodesk Inventor LT 2009 Overview


Written by an Autodesk Inventor expert, Introducing Autodesk Inventor 2009 and Autodesk Investor LT 2009 is a beginner-level reference guide to this market-leading 3D mechanical design software.   Look more closely at the Inventor interface, learn the basics of drawing, 2D, and 3D capabilities, explore part modeling features and discover sophisticated techniques for working with large and small assemblies.  Understand the software in the context of real-world tasks and workflows and become familiar with topics like standards, styles, project management and communication, sheet metal tools, and creating presentations.

For Instructors: Teaching supplements are available for this title.




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Reliable Methods for Computer Simulation, Volume 33: Error Control and Posteriori Estimates (Studies in Mathematics and its Applications)

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Reliable Methods for Computer Simulation, Volume 33: Error Control and Posteriori Estimates (Studies in Mathematics and its Applications) Overview


Recent decades have seen a very rapid success in developing numerical methods based on explicit control over approximation errors. It may be said that nowadays a new direction is forming in numerical analysis, the main goal of which is to develop methods ofreliable computations. In general, a reliable numerical method must solve two basic problems: (a) generate a sequence of approximations that converges to a solution and (b) verify the accuracy of these approximations. A computer code for such a method must consist of two respective blocks: solver and checker.

In this book, we are chiefly concerned with the problem (b) and try to present the main approaches developed for a posteriori error estimation in various problems.

The authors try to retain a rigorous mathematical style, however, proofs are constructive whenever possible and additional mathematical knowledge is presented when necessary. The book contains a number of new mathematical results and lists a posteriori error estimation methods that have been developed in the very recent time.

· computable bounds of approximation errors
· checking algorithms
· iteration processes
· finite element methods
· elliptic type problems
· nonlinear variational problems
· variational inequalities


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*** Product Information and Prices Stored: Mar 07, 2011 22:20:10

User Modeling 2003: 9th International Conference, UM 2003, Johnstown, PA, USA, June 22-26, 2003, Proceedings (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence)

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User Modeling 2003: 9th International Conference, UM 2003, Johnstown, PA, USA, June 22-26, 2003, Proceedings (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence) Overview


This book constitutes the refereed proceedings of the 9th International Conference on User Modeling, UM 2003, held in Johnstown, PA, USA in June 2003.

The 20 revised full papers and 28 revised poster papers presented together with 12 abstracts were carefully reviewed and selected from 106 submissions. The papers are organized in topical sections on adaptive hypermedia, adaptive Web, natural language and dialogue, plan recognition, evaluation, emerging issues of user modeling, group modeling and cooperation, applications, student modeling, learning environments - natural language and paedagogy, and mobile and ubiquitous computing.


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*** Product Information and Prices Stored: Mar 06, 2011 20:30:12

Domain Decomposition: Parallel Multilevel Methods for Elliptic Partial Differential Equations

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Domain Decomposition: Parallel Multilevel Methods for Elliptic Partial Differential Equations Overview


This book presents an easy-to-read discussion of domain decomposition algorithms, their implementation and analysis. The authors carefully explain the relationship between domain decomposition and multigrid methods at an elementary level, and they discuss the implementation of domain decomposition methods on massively parallel supercomputers. They fully describe and explain all algorithms and carefully develop a mathematical framework for the analysis and complete understanding of the methods. In addition, they include numerous numerical examples to demonstrate the behavior of this important class of numerical methods.


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*** Product Information and Prices Stored: Mar 05, 2011 20:00:08

Innovations for Requirement Analysis. From Stakeholders' Needs to Formal Designs: 14th Monterey Workshop 2007, Monterey, CA, USA, September 10-13, ... / Programming and Software Engineering)

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Innovations for Requirement Analysis. From Stakeholders' Needs to Formal Designs: 14th Monterey Workshop 2007, Monterey, CA, USA, September 10-13, ... / Programming and Software Engineering) Overview


This book presents the thoroughly refereed and revised proceedings of the 14th Monterey workshop, held in Monterey, CA, USA, September 10-13, 2007. The theme of the workshop was Innovations for Requirement Analysis: From Stakeholders' Needs to Formal Designs.

The 10 revised full papers included in the book were carefully selected during two rounds of reviewing and revision. These are preceded by the abstracts of the three keynote talks as well as a detailed introduction to the theme of the workshop, including a case study used by many participants to frame their analyses, and a summary of the workshop's results. The full papers have been grouped thematically under the headings Innovative Requirements Engineering Techniques and Innovative Applications of Natural-Language Processing Techniques.




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*** Product Information and Prices Stored: Mar 04, 2011 19:40:06

Computer Simulation Studies in Condensed-Matter Physics XVI: Proceedings of the Fifteenth Workshop, Athens, GA, USA, February 24-28, 2003 (Springer Proceedings in Physics) (v. 16)

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Computer Simulation Studies in Condensed-Matter Physics XVI: Proceedings of the Fifteenth Workshop, Athens, GA, USA, February 24-28, 2003 (Springer Proceedings in Physics) (v. 16) Overview


This status report features the most recent developments in the field, spanning a wide range of topical areas in the computer simulation of condensed matter/materials physics. Both established and new topics are included, ranging from the statistical mechanics of classical magnetic spin models to electronic structure calculations, quantum simulations, and simulations of soft condensed matter. The book presents new physical results as well as novel methods of simulation and data analysis. Highlights of this volume include various aspects of non-equilibrium statistical mechanics, studies of properties of real materials using both classical model simulations and electronic structure calculations, and the use of computer simulation in teaching.




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The Agent Modeling Language - AML: A Comprehensive Approach to Modeling Multi-Agent Systems (Whitestein Series in Software Agent Technologies and Autonomic Computing)

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The Agent Modeling Language - AML: A Comprehensive Approach to Modeling Multi-Agent Systems (Whitestein Series in Software Agent Technologies and Autonomic Computing) Overview


Multi-agent systems are already a focus of studies for more than 25 years. Despite substantial effort of an active research community, modeling of multi-agent systems still lacks complete and proper definition, general acceptance, and practical application. Due to the vast potential of these systems e.g., to improve the practice in software and to extent the applications that can feasibly be tackled, this book tries to provide a comprehensive modeling language - the Agent Modeling Language (AML) - as an extension of UML 2.0, concentrating on multi-agent systems and applications.


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Computer Simulation: A Practical Perspective

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Computer Simulation: A Practical Perspective Overview


This is a practical perspective on simulation aimed at working scientists and engineers. Amply illustrated, the book provides many examples with computer coding. New topics, such as animation, concept modeling, and logic transfer are covered in detail.


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