Showing posts with label Second. Show all posts
Showing posts with label Second. Show all posts

Computer Modeling and Simulations of Complex Biological Systems: Second Edition

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Computer Modeling and Simulations of Complex Biological Systems: Second Edition Overview


This unique text explores the use of innovative modeling techniques in effecting a better understanding of complex diseases such as AIDS and cancer. From a way of representing the computational properties of protein-folding problems to computer simulation of bimodal neurons and networks, Computer Modeling and Simulations of Complex Biological Systems examines several modeling methodologies and integrates them across a variety of disciplines. This interdisciplinary approach suggests new ways to solve complex problems pertaining to biological systems. Written in clear and simple terms appropriate for both the novice and the experienced researcher, the book presents a step-by-step approach to the subject and includes numerous examples that explain the concepts presented in the text.


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Deconstructing the Elements with 3ds Max, Second Edition: Create natural fire, earth, air and water without plug-ins

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Deconstructing the Elements with 3ds Max, Second Edition: Create natural fire, earth, air and water without plug-ins Overview


Get the most realistic effects from 3ds Max without having to spend more on plug-ins!

Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth's atmosphere, glaciers, lava eruptions and a Badlands landscape.

Inspirational color images cover every page of the book as the author shares his professional techniques and workflow processes. The companion DVD contains all of the required tutorial media as well as over 6 hours of video tutorials.


User level: Intermediate and advanced

· Realistic effects without plug-ins!
· Tutorial lessons demonstrate professional techniques and workflow processes.
· Companion DVD contains all of the required tutorial media plus additional video tutorials.
· Co-published by Autodesk Media and Entertainment.


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*** Product Information and Prices Stored: May 09, 2011 09:50:11

Image Analysis and Recognition: Second International Conference, ICIAR 2005, Toronto, Canada, September 28-30, 2005, Proceedings (Lecture Notes in ... Vision, Pattern Recognition, and Graphics)

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Image Analysis and Recognition: Second International Conference, ICIAR 2005, Toronto, Canada, September 28-30, 2005, Proceedings (Lecture Notes in ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the refereed proceedings of the Second International Conference on Image Analysis and Recognition, ICIAR 2005, held in Toronto, Canada, in September 2005.

The 153 revised full papers presented together with 2 invited papers were carefully reviewed and selected from 295 submissions. The papers are organized in topical sections on image segmentation, image and video processing and analysis, image and video coding, shape and matching, image description and recognition, image retrieval and indexing, 3D imaging, morphology, colour analysis, texture analysis, motion analysis, tracking, biomedical applications, face recognition and biometrics, image secret sharing, single-sensor imaging, and real-time imaging.




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Coordination Languages and Models: Second International Conference, COORDINATION'97, Berlin, Germany, September 1-3, 1997, Proceedings (Lecture Notes in Computer Science)

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Coordination Languages and Models: Second International Conference, COORDINATION'97, Berlin, Germany, September 1-3, 1997, Proceedings (Lecture Notes in Computer Science) Overview


This book constitutes the refereed proceedings of the Second International Conference on Coordination Models and Languages, COORDINATION '97, held in Berlin, Germany, in September 1997. The 22 revised full papers and 6 posters presented in the book were carefully reviewed and selected from a total of 69 submissions. Also included are three invited papers. The papers are devoted to an emerging class of languages and models, which have been variously termed coordination languages, configuration languages, and architectural description languages. These formalisms provide a clean separation between software components and their interaction in the overall software organization, which is particularly important for large-scale applications and open systems.


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*** Product Information and Prices Stored: Mar 17, 2011 16:20:10

Microsoft XNA Game Studio Creator's Guide, Second Edition

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Microsoft XNA Game Studio Creator's Guide, Second Edition Feature


  • ISBN13: 9780071614061
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed



Microsoft XNA Game Studio Creator's Guide, Second Edition Overview


Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio

Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices.

  • Create, draw, and update XNA game windows and 3D objects
  • Add dazzling animation and fluid character motion
  • Render photorealistic terrains, landscapes, skies, and horizons
  • Program custom lighting and shading effects using HLSL
  • Integrate sound effects, game dashboards, and stat tracking
  • Work with game cameras, keyframes, sprites, and loaders
  • Design natural collision detection, ballistics, and particle effects
  • Develop, import, and control Quake II models using MilkShape



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Motion in Games: Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009 (Lecture Notes in Computer Science / Image ... Vision, Pattern Recognition, and Graphics)

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Motion in Games: Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009 (Lecture Notes in Computer Science / Image ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Zeist, The Netherlands, in November 2009.

The 23 papers presented in this volume were carefully reviewed and selected. The topics covered are avoidance behaviour, behaviour and affect, crowd simulation, motion analysis and synthesis, navigation and steering, physics, rendering and video.




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Advances in Visual Computing: Second International Symposium, ISVC 2006, Lake Tahoe, NV, USA, November 6-8, 2006, Proceedings, Part I (Lecture Notes in ... Vision, Pattern Recognition, and Graphics)

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Advances in Visual Computing: Second International Symposium, ISVC 2006, Lake Tahoe, NV, USA, November 6-8, 2006, Proceedings, Part I (Lecture Notes in ... Vision, Pattern Recognition, and Graphics) Overview


The two volume set LNCS 4291 and LNCS 4292 constitutes the refereed proceedings of the Second International Symposium on Visual Computing, ISVC 2006, held in Lake Tahoe, NV, USA in November 2006.

The 65 revised full papers and 56 poster papers presented together with 57 papers of ten special tracks were carefully reviewed and selected from more than 280 submissions. The papers cover the four main areas of visual computing.




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*** Product Information and Prices Stored: Jan 28, 2011 03:50:14

Robot Vision: Second International Workshop, RobVis 2008, Auckland, New Zealand, February 18-20, 2008, Proceedings (Lecture Notes in Computer Science / ... Vision, Pattern Recognition, and Graphics)

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Robot Vision: Second International Workshop, RobVis 2008, Auckland, New Zealand, February 18-20, 2008, Proceedings (Lecture Notes in Computer Science / ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the refereed proceedings of the Second International Workshop on Robot Vision, RobVis 2008, held in Auckland, New Zealand, in February 2008.

The 21 revised full papers presented together with 15 posters papers were carefully reviewed and selected from 59 submissions. The papers and posters are organized in topical sections on motion analysis, stereo vision, robot vision, computer vision, visual inspection, urban vision, and the poster section.




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Physically Based Rendering, Second Edition: From Theory To Implementation

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Physically Based Rendering, Second Edition: From Theory To Implementation Overview


Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery.



    • New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more.
    • Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. Please visit, www.pbrt.org.
    • Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described.




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    *** Product Information and Prices Stored: Jan 19, 2011 17:00:09

    The Practice of Enterprise Modeling: Second IFIP WG 8.1 Working Conference, PoEM 2009, Stockholm, Sweden, November 18-19, 2009, Proceedings (Lecture Notes in Business Information Processing)

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    The Practice of Enterprise Modeling: Second IFIP WG 8.1 Working Conference, PoEM 2009, Stockholm, Sweden, November 18-19, 2009, Proceedings (Lecture Notes in Business Information Processing) Overview


    This volume constitutes the proceedings of the Second IFIP WG 8.1 Working Conference on the Practice of Enterprise Modeling, which took place in Stockholm, Sweden, during November 18-19, 2009. The conference series constitutes a dedicated forum where practice of Enterprise Modeling (EM) is addressed by bringing together researchers, users, and practitioners in order to develop a better understanding of the subject, and to improve the practice of EM, as well as to share knowledge and experience.

    The 17 papers presented were carefully reviewed and selected from 41 submissions. The topics covered are experiences in EM, the process of modeling, EM in information systems development, model quality and reuse, enterprise modeling for service modeling, and new ventures in enterprise modeling.




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    Bioinformatics: The Machine Learning Approach, Second Edition (Adaptive Computation and Machine Learning)

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    Bioinformatics: The Machine Learning Approach, Second Edition (Adaptive Computation and Machine Learning) Overview


    An unprecedented wealth of data is being generated by genome sequencing projects and other experimental efforts to determine the structure and function of biological molecules. The demands and opportunities for interpreting these data are expanding rapidly. Bioinformatics is the development and application of computer methods for management, analysis, interpretation, and prediction, as well as for the design of experiments. Machine learning approaches (e.g., neural networks, hidden Markov models, and belief networks) are ideally suited for areas where there is a lot of data but little theory, which is the situation in molecular biology. The goal in machine learning is to extract useful information from a body of data by building good probabilistic models--and to automate the process as much as possible. In this book Pierre Baldi and Søren Brunak present the key machine learning approaches and apply them to the computational problems encountered in the analysis of biological data. The book is aimed both at biologists and biochemists who need to understand new data-driven algorithms and at those with a primary background in physics, mathematics, statistics, or computer science who need to know more about applications in molecular biology. This new second edition contains expanded coverage of probabilistic graphical models and of the applications of neural networks, as well as a new chapter on microarrays and gene expression. The entire text has been extensively revised.


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    *** Product Information and Prices Stored: Nov 26, 2010 08:30:09

    Advances in Visual Computing: Second International Symposium, ISVC 2006, Lake Tahoe, NV, USA, November 6-8, 2006, Proceedings, Part II (Lecture Notes in ... Vision, Pattern Recognition, and Graphics)

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    Advances in Visual Computing: Second International Symposium, ISVC 2006, Lake Tahoe, NV, USA, November 6-8, 2006, Proceedings, Part II (Lecture Notes in ... Vision, Pattern Recognition, and Graphics) Overview


    The two volume set LNCS 4291 and LNCS 4292 constitutes the refereed proceedings of the Second International Symposium on Visual Computing, ISVC 2006, held in Lake Tahoe, NV, USA in November 2006.

    The 65 revised full papers and 56 poster papers presented together with 57 papers of ten special tracks were carefully reviewed and selected from more than 280 submissions. The papers cover the four main areas of visual computing: vision, graphics, visualization, and virtual reality. The following topical sections are addressed: segmentation, tracking, and recognition, virtual reality, rendering, visualization, biomedical image analysis, visual computing and biological vision, understanding and imitating nature: analysis, interpretation, rendering and inspiration of biological forms, multimodal data understanding and visualization for industrial applications, intelligent environments: algorithms and applications, calibration, stereo, and reconstruction, computer graphics, discrete and computational geometry and their applications in visual computing, illumination, color, and texture, energy minimization approaches in image processing and computer vision, soft computing in image processing and computer vision, 4D medical data modeling, visualization and measurement, pattern analysis and recognition applications in biometrics, computer vision and applications.




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    The Finite Element Method Using MATLAB, Second Edition

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    The Finite Element Method Using MATLAB, Second Edition Overview


    Expanded to include a broader range of problems than the bestselling first edition, Finite Element Method Using MATLAB: Second Edition presents finite element approximation concepts, formulation, and programming in a format that effectively streamlines the learning process. It is written from a general engineering and mathematical perspective rather than that of a solid/structural mechanics basis.What's new in the Second Edition?Each chapter in the Second Edition now includes an overview that outlines the contents and purpose of each chapter. The author has also added a new chapter of special topics in applications, including cracks, semi-infinite and infinite domains, buckling, and thermal stress. He discusses three different linearization techniques to solve nonlinear differential equations. Also included are new sections on shell formulations and MATLAB programs. These enhancements increase the book's already significant value both as a self-study text and a reference for practicing engineers and scientists.


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    *** Product Information and Prices Stored: Nov 09, 2010 19:10:07

    Semantic Multimedia: Second International Conference on Semantic and Digital Media Technologies, SAMT 2007, Genoa, Italy, December 5-7, 2007, Proceedings ... Applications, incl. Internet/Web, and HCI)

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    Semantic Multimedia: Second International Conference on Semantic and Digital Media Technologies, SAMT 2007, Genoa, Italy, December 5-7, 2007, Proceedings ... Applications, incl. Internet/Web, and HCI) Overview


    This book constitutes the refereed proceedings of the Second International Conference on Semantics and Digital Media Technologies, SAMT 2007, held in Genoa, Italy, in December 2007.

    The 16 revised full papers, 10 revised short papers and 10 poster papers presented together with 3 awarded PhD papers were carefully reviewd and selected from 55 submissions. The conference brings together forums, projects, institutions and individuals investigating the integration of knowledge, semantics and low-level multimedia processing, including new emerging media and application areas. The papers are organized in topical sections on knowledge based content processing, semantic multimedia annotation, domain-restricted generation of semantic metadata from multimodal sources, classification and annotation of multidimensional content, content adaptation, MX: the IEEE standard for interactive music, as well as poster papers and K-space awarded PhD papers.




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    *** Product Information and Prices Stored: Sep 29, 2010 23:40:06

    Understanding Molecular Simulation, Second Edition: From Algorithms to Applications (Computational Science Series, Vol 1)

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    When I have any question about simulations, this book is my first choice and it usually doesn't disappoint me. Best part of this book is crystal theory and algorithm. I know how to run a simulation, how to choose a parameter WITH CONFIDENCE after reading it. However, codes in it are not always helpful, I usually need to implement in my own way. In brief, this book is very good on basic principle and algorithm of molecular simulations, but not how to write a piece of code.




    Understanding Molecular Simulation, Second Edition: From Algorithms to Applications (Computational Science Series, Vol 1) Overview


    Understanding Molecular Simulation: From Algorithms to Applications explains the physics behind the "recipes" of molecular simulation for materials science. Computer simulators are continuously confronted with questions concerning the choice of a particular technique for a given application. A wide variety of tools exist, so the choice of technique requires a good understanding of the basic principles. More importantly, such understanding may greatly improve the efficiency of a simulation program. The implementation of simulation methods is illustrated in pseudocodes and their practical use in the case studies used in the text.

    Since the first edition only five years ago, the simulation world has changed significantly -- current techniques have matured and new ones have appeared. This new edition deals with these new developments; in particular, there are sections on:

    · Transition path sampling and diffusive barrier crossing to simulaterare events
    · Dissipative particle dynamic as a course-grained simulation technique
    · Novel schemes to compute the long-ranged forces
    · Hamiltonian and non-Hamiltonian dynamics in the context constant-temperature and constant-pressure molecular dynamics simulations
    · Multiple-time step algorithms as an alternative for constraints
    · Defects in solids
    · The pruned-enriched Rosenbluth sampling, recoil-growth, and concerted rotations for complex molecules
    · Parallel tempering for glassy Hamiltonians

    Examples are included that highlight current applications and the codes of case studies are available on the World Wide Web. Several new examples have been added since the first edition to illustrate recent applications. Questions are included in this new edition. No prior knowledge of computer simulation is assumed.


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    *** Product Information and Prices Stored: Sep 24, 2010 17:30:08

    Virtual Reality: Second International Conference, ICVR 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings (Lecture ... Applications, incl. Internet/Web, and HCI)

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    Virtual Reality: Second International Conference, ICVR 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings (Lecture ... Applications, incl. Internet/Web, and HCI) Overview


    This book constitutes the refereed proceedings of the Second International Conference on Virtual Reality, ICVR 2007, held in Beijing, China in July 2007 in the framework of the 12th International Conference on Human-Computer Interaction, HCII 2007 with 8 other thematically similar conferences.

    The 81 revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the thematic area of Virtual Reality, addressing the following major topics: 3D rendering and visualization, interacting and navigating in virtual and augmented environments, industrial applications of virtual reality, as well as health, cultural, educational and entertainment applications.




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    *** Product Information and Prices Stored: Jul 06, 2010 16:20:06