Showing posts with label Learning. Show all posts
Showing posts with label Learning. Show all posts

Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning

Discount Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning :>>> limited time offer!






Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning Overview


Simulations and the Future of Learning offers trainers and educators the information and perspective they need to understand, design, build, and deploy computer simulations for this generation. Looking back on his recent first-hand experience as lead designer for an advanced leadership development simulation, author Clark Aldrich has created a detailed case study of the creation and deployment of an e-learning simulation that had the development cycle of a modern computer game. With this book Aldrich, a leader in the e-learning field, has created an intriguing roadmap for the future of learning while taking us along on an entertaining rollercoaster ride of trial and error, success and failure. Simulations and the Future of Learning outlines the design principles and critical decisions around any simulation's components— the interface, the physics and animation systems, the artificial intelligence, and sets and figures. Using this accessible resource, readers will learn how to create and evaluate successful simulations that have the following characteristics: authentic and relevant scenarios; applied pressure situations that tap user's emotion and force them to act; a sense of unrestricted options; and replayability.


Buy Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning at Lowest Prices & Fast Shipping! Decide Now! :>>> limited time offer!




*** Product Information and Prices Stored: Jan 25, 2011 02:20:15

Bioinformatics: The Machine Learning Approach, Second Edition (Adaptive Computation and Machine Learning)

Discount Bioinformatics: The Machine Learning Approach, Second Edition (Adaptive Computation and Machine Learning) :>>> limited time offer!






Bioinformatics: The Machine Learning Approach, Second Edition (Adaptive Computation and Machine Learning) Overview


An unprecedented wealth of data is being generated by genome sequencing projects and other experimental efforts to determine the structure and function of biological molecules. The demands and opportunities for interpreting these data are expanding rapidly. Bioinformatics is the development and application of computer methods for management, analysis, interpretation, and prediction, as well as for the design of experiments. Machine learning approaches (e.g., neural networks, hidden Markov models, and belief networks) are ideally suited for areas where there is a lot of data but little theory, which is the situation in molecular biology. The goal in machine learning is to extract useful information from a body of data by building good probabilistic models--and to automate the process as much as possible. In this book Pierre Baldi and Søren Brunak present the key machine learning approaches and apply them to the computational problems encountered in the analysis of biological data. The book is aimed both at biologists and biochemists who need to understand new data-driven algorithms and at those with a primary background in physics, mathematics, statistics, or computer science who need to know more about applications in molecular biology. This new second edition contains expanded coverage of probabilistic graphical models and of the applications of neural networks, as well as a new chapter on microarrays and gene expression. The entire text has been extensively revised.


Buy Bioinformatics: The Machine Learning Approach, Second Edition (Adaptive Computation and Machine Learning) at Lowest Prices & Fast Shipping! Decide Now! :>>> limited time offer!




*** Product Information and Prices Stored: Nov 26, 2010 08:30:09

Games in a World of Infrastructures: Simulation-games for Research, Learning, and Intervention

Discount Games in a World of Infrastructures: Simulation-games for Research, Learning, and Intervention :>>> limited time offer!






Games in a World of Infrastructures: Simulation-games for Research, Learning, and Intervention Overview


Infrastructures—from public transport systems to waste disposal—are an integral element of modern human society. This volume examines how infrastructures can adapt to rapidly changing environments through the use of game-simulation methods. This book investigates the use of those methods to help infrastructure research, and it also features essays on various other issues concerning infrastructures. It will be a valuable resource for researchers interested in game simulations and their practical value.



Buy Games in a World of Infrastructures: Simulation-games for Research, Learning, and Intervention at Lowest Prices & Fast Shipping! Decide Now! :>>> limited time offer!




*** Product Information and Prices Stored: Sep 16, 2010 08:50:11

Learning 3d Studio Viz: A Tutorial Approach

Discount Learning 3d Studio Viz: A Tutorial Approach :>>> limited time offer!



This book is helpful for anyone that wants to master the complicated world of 3d Stidio VIZ. After going thru Autodesk's tutorials and not learning much, I turned to this book, and I am greatful. Now I have a much better understanding of "Viz", this is a must read book.




Learning 3d Studio Viz: A Tutorial Approach Overview


Covers major aspects of 3D Studio VIZ in a learnby-example text. Provides an overview of 3D Studio VIZ to get a good idea of what the software can do. Softcover. CD-ROM included. DLC: Computer animation.


Buy Learning 3d Studio Viz: A Tutorial Approach at Lowest Prices & Fast Shipping! Decide Now! :>>> limited time offer!




*** Product Information and Prices Stored: Aug 18, 2010 19:10:07

Blender Foundations: The Essential Guide to Learning Blender 2.6

Discount Blender Foundations: The Essential Guide to Learning Blender 2.6 :>>> limited time offer!



For the longest time the Blender Foundation folks have developed amazing software, premiered ground-breaking animations (Elephant's Dream, Big Buck Bunny, and soon Sintel), and have also delivered consistently strong documentation (in part, perhaps, because the availability of the source code makes it possible for documentation people to "see for themselves" how the software they are trying to document actually works). But when it came to books, those physical manifestations of documentation printed on paper, that was the Blender Foundation's Achilles Heel. The lucid text was betrayed by the most muddy, low-contrast, blocked-up print images I've seen since learning for myself the difference between screen gamma, display gamma and print gamma.

Finally, there is a book that not only documents the latest and greatest that the Blender Foundation has to offer, but it does so with figures and illustrations that actually add to the text instead of insulting it. Good colors, good contrast, good image detail: all these things encourage learning everything about Blender, rather than just the highlights and forgetting about the things lost in the shadows.

If you've tried learning Blender before and found yourself hopelessly lost, give this book a try. The clear text and much clearer illustrations may unlock the secrets you have been hoping to know!




Blender Foundations: The Essential Guide to Learning Blender 2.6 Overview


Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator.



More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums.



. A practical, project oriented title on creating high quality 3D art for FREE. Blender is free, Open Source software, which makes it ideal for new users wanting to try 3D with little investment, animation studios looking to increase their capabilities and educational institutions with limited resources in their art departments.


. "Blender Foundations" helps new and old users alike get started with the ALL NEW features and workflows of the forthcoming Blender 2.6.


. "Blender Foundations" offers techniques and tools for the complete Blender workflow, demonstrating a real-world project from start to finish. Hands-on insight is even further applied with the companion website which includes source files at all stages so transitioning users can pick and choose via tool/chapter what they want to explore.




Buy Blender Foundations: The Essential Guide to Learning Blender 2.6 at Lowest Prices & Fast Shipping! Decide Now! :>>> limited time offer!




*** Product Information and Prices Stored: Jul 26, 2010 10:50:06

Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune

Discount Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune :>>> limited time offer!



Here's my experience before this wonderful book. I have been a hack programmer for close to 30 years (started with the Apple ][, VIC-20 and the Commodore 64.) I've written a few small games over the years in basic and one in C (after reading Andre LaMothe's wonderful books on game programming.) I am pretty proficient in Visual Basic .Net (I write and sell CRM software for salespeople online). I've recently wanted to write some small games again and actually purchased a Mac and IPhone to try to write games for it but found Objective C very cumbersome. So, with that--I--on a whim and after reading reviews--bought Learning XNA 3.0 and what a great purchase it was for me! With my "hack" experience, I just want the facts--here's how you put a sprite on the screen, here's how you move it, here's how you check for collisions, here's how you play a sound. This book was perfect for me. As of right now, I have no interest in 3D programming and have skipped the chapters on that topic but found the 2D programming chapters to be fantastic. I jumped right in and was moving a stupid little sprite around with my xbox controller in no time. I was animating sprites a little later. 3 days later (with no C# experience) I have written a "Kaboom" clone that rocks (remember Kaboom on the Atari 30 years ago?) What a thrill it is to see my little game running on my xbox 360! It is fun and you know what? I plan on fixing it up a little and seeing if I can sell some copies on xbox live! Next in line is a Robotron clone and a clone of the old Odyssey 2 video game U.F.O. This is some fun stuff--my CRM programming is suffering because I am having a blast programming games! Buy this book if you have any interest in XNA programming--you will not be sorry. I'll bet I could program any 70's - 80's arcade game now (when games were a blast!) except for the fact that I am a terrible artist.



Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune Feature


  • ISBN13: 9780596521950
  • Condition: New
  • Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed



Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune Overview


Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well.

Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish.

  • Learn game development concepts from 2D animation to 3D cameras and effects
  • Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
  • Develop three complete and exciting games using 2D,3D and multiplayer concepts
  • Develop and deploy games to the Xbox 360 and the Microsoft Zune

While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter.

Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0.

"An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters." --David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager




Buy Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune at Lowest Prices & Fast Shipping! Decide Now! :>>> limited time offer!




*** Product Information and Prices Stored: Jul 23, 2010 07:30:07