Showing posts with label Programming. Show all posts
Showing posts with label Programming. Show all posts

Software Engineering for Self-Adaptive Systems (Lecture Notes in Computer Science / Programming and Software Engineering)

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Software Engineering for Self-Adaptive Systems (Lecture Notes in Computer Science / Programming and Software Engineering) Overview


Although the self-adaptability of systems has been studied in a wide range of disciplines, from biology to robotics, only recently has the software engineering community recognized its key role in enabling the development of future software systems that are able to self-adapt to changes that may occur in the system, its requirements, or the environment in which it is deployed.

The 12 carefully reviewed papers included in this state-of-the-art survey originate from the International Seminar on Software Engineering for Self-Adaptive Systems, held in Dagstuhl Castle, Germany, in January 2008. They examine the current state-of-the-art in the field, describing a wide range of approaches coming from different strands of software engineering, and present future challenges facing this ever-resurgent and challenging field of research. Also included in this book is an invited roadmap paper on the research challenges facing self-adaptive systems within the area of software engineering, based on discussions at the Dagstuhl Seminar and put together by several of its participants. The papers have been divided into topical sections on architecture-based self-adaptation, context-aware and model-driven self-adaptation, and self-healing. These are preceded by three research roadmap papers.




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*** Product Information and Prices Stored: May 14, 2011 15:50:07

Killer Game Programming in Java

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Killer Game Programming in Java Feature


  • ISBN13: 9780596007300
  • Condition: USED - Good
  • Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed



Killer Game Programming in Java Overview


Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.

Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.

Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.




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Innovations for Requirement Analysis. From Stakeholders' Needs to Formal Designs: 14th Monterey Workshop 2007, Monterey, CA, USA, September 10-13, ... / Programming and Software Engineering)

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Innovations for Requirement Analysis. From Stakeholders' Needs to Formal Designs: 14th Monterey Workshop 2007, Monterey, CA, USA, September 10-13, ... / Programming and Software Engineering) Overview


This book presents the thoroughly refereed and revised proceedings of the 14th Monterey workshop, held in Monterey, CA, USA, September 10-13, 2007. The theme of the workshop was Innovations for Requirement Analysis: From Stakeholders' Needs to Formal Designs.

The 10 revised full papers included in the book were carefully selected during two rounds of reviewing and revision. These are preceded by the abstracts of the three keynote talks as well as a detailed introduction to the theme of the workshop, including a case study used by many participants to frame their analyses, and a summary of the workshop's results. The full papers have been grouped thematically under the headings Innovative Requirements Engineering Techniques and Innovative Applications of Natural-Language Processing Techniques.




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Mathematical and Computer Programming Techniques for Computer Graphics

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Mathematical and Computer Programming Techniques for Computer Graphics Overview


Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphics

Uses lots of code examples, encouraging the reader to explore and experiment with data and computer programs (in the C programming language)




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*** Product Information and Prices Stored: Nov 27, 2010 08:40:09

3D Graphics Programming with QuickDraw 3D

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The daunting QD3D API is summarized in this book. Since almost no other book (except TRICKS OF THE MAC GAME PROGRAMMING GURUS, Hayden Books) discusses QD3D, this becomes a must-have reference for any programmer who wants to utilize QD3D's power. Unfortunately, it is NOT a tutorial and contains only a few snippets of example code. Still, it's an essential reference.




3D Graphics Programming with QuickDraw 3D Overview


Describes the application programming interfaces that are used to develop 3D appplications and software, covering basic 3D objects and operation while exploring how custom capabilites can be added to those provided by QuickDraw 3D. (Advanced).


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HCI and Usability for Education and Work: 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer ... / Programming and Software Engineering)

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HCI and Usability for Education and Work: 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer ... / Programming and Software Engineering) Overview


This book constitutes the refereed proceedings of the 4th Usability Symposium of the Human-Computer Interaction and Usability Engineering Workgroup of the Austrian Computer Society, USAB 2008, held in Graz, Austria, in November 2008.

The 7 revised full papers and 26 revised short papers presented were carefully reviewed and selected from 85 submissions. The papers are organized in topical sections on cognitive processes and end user experience, social software and collaborative knowledge development, knowledge processing, assessment and human performance, human centered development and design accessibility, user centred information visualization and multimedia, adaptivity and personalization in ubiquitous learning systems, and human centred design for safety critical systems.




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