Showing posts with label Architecture. Show all posts
Showing posts with label Architecture. Show all posts

Blender 3D 2.49 Architecture, Buildings, and Scenery

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Blender 3D 2.49 Architecture, Buildings, and Scenery Overview


Create realistic models of building exteriors and interiors, the surrounding environment, and scenery.
  • Study modeling, materials, textures, and light basics in Blender
  • Learn special tricks and techniques to create walls, floors, roofs, and other specific architectural elements
  • Create realistic virtual tours of buildings and scenes
  • Develop a library of textures, materials, and objects that you can use over and over again

In Detail

Every type of construction - such as building a house, a movie set, or a virtual set - needs a project. These projects are made of a lot of documents and technical drawings, which help in the construction of those buildings. These technical drawings and documents are just fine, but when you need to make a presentation of these projects for people who can't read technical drawings, things can get a little difficult.

To make presentations for people who can't read technical drawings, we use tools like Blender. With Blender we can create, texture, and generate photo-real images of a project. These images are helpful to architects or companies to explain their projects in a better way. This book will show you how to generate real-looking architectural models quickly using Blender. You can also create natural scenery, landscapes, plants, various weather conditions, environmental factors, building materials such as wood, metal, brick, and more using Blender.

As you walk through the chapters you will see that Blender is a tool, designed to give you high productivity and fast access to tools and menus helping you to create 3D models quickly for 3D visualization. You will learn how to add people to different scenes as well as other objects to an already existing photograph or a video making it easier to increase its realism.

The process begins by learning how Blender user interface works then moves on and starts to deal with 3D modeling. In the 3D modeling chapters you will learn how to work with polygon-based modeling for architecture, creating walls and other architectural elements. But, a project is not only made of large scale models and this is the reason why you also learn to create 3D furniture.

In the section about advanced lighting for architecture, you learn how to work with YafaRay to use global illumination techniques such as Photon Mapping and Path Tracing, and create photo-real renderings.

In the last section of the book, dedicated to animation, we will create linear animation based on keyframes and interactive 3D applications.

Create realistic models of building exteriors and interiors, the surrounding environment, and scenery.

What you will learn from this book

  • Ease the workflow of architectural visualization by using Blender
  • Get the dimensions of models into the right proportions by learning how to use precision modeling
  • Use the tools and techniques of Blender to create more details for your models, like windows and doors
  • Create interior views of rooms and offices and exterior views of buildings, landscapes, and courtyards
  • Produce video tours of the buildings and environments you create
  • Set up an interactive camera to walk into a virtual 3D representation of the project
  • Export simple versions of your models for use in games and interactive environments
  • Apply textures to building surfaces to produce more detailed and realistic scenes
  • Use the YafaRay raytracer to create astonishingly realistic, photo-quality images
  • Create interactive animations

Approach

The book consists of a lot of exciting examples, which are shaped using the various features of Blender. It provides step-by-step instructions leading you to realistic models of buildings, landscapes, and more. A collection of amazing screenshots will add excitement to your learning experience. You can build realistic 3D models that can be used while creating different animation projects. The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt, is in full color.

Who this book is written for

This book is for architects, game designers, artists, or movie makers who want to create realistic buildings, interiors, and scenery using Blender 3D, a free, open-source graphics tool. This book is not a general introduction to Blender, but focuses on developing expertise on the architectural aspects of the tool. You need not have prior knowledge of Blender.


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Google SketchUp for Site Design: A Guide to Modeling Site Plans, Terrain and Architecture

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Google SketchUp for Site Design: A Guide to Modeling Site Plans, Terrain and Architecture Feature


  • ISBN13: 9780470345252
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed



Google SketchUp for Site Design: A Guide to Modeling Site Plans, Terrain and Architecture Overview


Google SketchUp for Site Design illustrates a holistic approach to SketchUp: how it works and more importantly, what to do with it.

Filled with tutorials from front to back, the book focuses on the start and completion of projects that include rich detail and expression. Each part and chapter of the book builds on the previous chapters and tutorial.

You will learn how to approach modeling site plans, buildings and site elements: from modeling each of these exterior environment elements to piecing them together to generate a singular and expressive model.

The book culminates with tutorials demonstrating effective and simple ways to include grades and terrain using the Sandbox tools and how best to integrate the entire approach with AutoCAD and SketchUp.

Also included are links to supplemental on-line resources such as YouTube tutorials and free tutorial and example models from 3D Warehouse.

The book is useful for all SketchUp proficiency levels including beginners, hobbyists, and professionals.


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Distributed Artificial Intelligence Architecture and Modelling: First Australian Workshop on DAI, Canberra, ACT, Australia, November 13, 1995. Proceedings ... / Lecture Notes in Artificial Intelligence)

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Distributed Artificial Intelligence Architecture and Modelling: First Australian Workshop on DAI, Canberra, ACT, Australia, November 13, 1995. Proceedings ... / Lecture Notes in Artificial Intelligence) Overview


This book constitutes the refereed proceedings of the First Australian Workshop on Distributed Artificial Intelligence, held in Canberra, ACT, Australia, in November 1995. The 16 full papers included in the book are revised versions of the contributions accepted for presentation at the workshop; they cover a wide range of current issues in the field of DAI, such as formal frameworks, methodology, theory, and architecture; various aspects of agents and multi-agent systems are addressed.


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Linking AutoCAD to 3D Studio Release 3: For Architecture

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Linking AutoCAD to 3D Studio Release 3: For Architecture Overview


If you're familiar with AutoCAD 2D commands, and you want to step up to working in 3D, this is the reference you've been waiting for. Starting with the fundamentals of 3D modeling and moving into animation, this book provides all the knowledge you need to begin your own 3D projects for design and presentation. It's a complete resource that offers the guidance of experts in the field - giving you the ability to use 3D Studio to unlock the power of AutoCAD as the ultimate architectural design visualization tool.


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The Virtual Dimension: Architecture, Representation, and Crash Culture

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It is hard to find books on architecture and information technology which do not read like a manifesto. Indeed the strength of John Beckmann's "The Virtual Dimension" can be found in its inclusive and at times playfully eclectic scope. Rarely do editors working in this genre assemble into one volume such a conflicting cast of theorists, writers, artists and architects. Featured in a collection of 26 essays are authors as diverse as Paul Virilio, Stahl Stenslie, Mark C. Taylor, Stan Allen, Gareth Branwyn, Stelarc, Bernard Cache and many more. Aside from the sometimes bizarre prophesies of writers like Hans Moravec the essays in this book generally form a balanced survey of the many important issues facing our digital age. For anyone interested in computers, architecture theory, electronic art or the problematic relationship between cyberspace and the physical world Mr. Beckmann's profusely illustrated book is a virtual necessity. >>




The Virtual Dimension: Architecture, Representation, and Crash Culture Overview


In a century immersed in technological acceleration, we have reached a strange new plateau in the human condition. Advanced technologies such as biometrics and DNA cloning have not only caught up with reality, they have in many ways already surpassed it. The Virtual Dimension critically examines the role that digital and immersive technologies have on the methods used by architects, designers, and artists to conceptualize and represent new mediated spaces, topologies, and both real and virtual communities. This collection of interdisciplinary essays addresses the implications of "going virtual" from a variety of cultural and theoretical >viewpoints. Over thirty contributors, all leading architects, urban theorists, philosophers, scientists, and cultural critics, have contributed to this collection. These include Stan Allen, professor of architecture at Columbia University; Gareth Branwyn, contributing editor of Wired and co-author of The Happy Mutant Handbook and Jamming the Media: A Citizen's Guide; Canadian artist Char Davies; Manuel Delanda, author of War in the Age of Intelligent Machines; William J. Mitchell, author of City of Bits; Michael Heim, author of The Metaphysics of Virtual Reality, Vivian Sobchack, associate dean of film studies at UCLA; and philosopher and author Paul Virilio. The breadth and size of this collection will make it the most important reader on the subject, of interest to anyone excited by the possibilities of electronic communication.


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Contemporary Techniques in Architecture (Architectural Design)

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Contemporary Techniques in Architecture (Architectural Design) Overview


This publication addresses the most far-reaching and innovative developments in digital practice to have taken place in the last five years. It demonstrates how experimental architects are being challenged at a new rigorous intellectual level and are going beyond the strictures of the conceptual into the realm of the material. As digital techniques are starting to be successfully assimilated and translated into design methodology, they are also, for the first time being seen through to architectural realisation. This is illustrated here at the scale of space, material programme and construction.

The title includes the work of high-profile philosophers, architects and engineers, such as Manuel Delanda who wrote 1000 Years of Non-Linear History; Greg Lynn; Foreign Office Architects; and Cecil Balmond of Ove Arup, who has worked with Daniel Libeskind on his proposal for the Spiral Building, London, as well as with Philip Johnson and Studio Baad on the Chavasse Park Project featured here. Cintemorary Techniques in Archtiecture takes architectural publishing's treatment of the digital to a new level, looking at its potential in a realised form as well as a creative medium.

Johan Bettum
Scott Cohen
Foreign Office Architects
Kolatan MacDonald Studio
Greg Lynn
Objectile
OCEAN North
Ali Rahim
Servo




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