Showing posts with label November. Show all posts
Showing posts with label November. Show all posts

Advances in Multimedia Information Processing - PCM 2006: 7th Pacific Rim Conference on Multimedia, Hangzhou, China, November 2-4, 2006, Proceedings ... Applications, incl. Internet/Web, and HCI)

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Advances in Multimedia Information Processing - PCM 2006: 7th Pacific Rim Conference on Multimedia, Hangzhou, China, November 2-4, 2006, Proceedings ... Applications, incl. Internet/Web, and HCI) Overview


This book constitutes the refereed proceedings of the 7th Pacific Rim Conference on Multimedia, PCM 2006, held in Hangzhou, China in November 2006. The 116 revised papers presented cover a wide range of topics, including all aspects of multimedia, both technical and artistic perspectives and both theoretical and practical issues.




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Motion in Games: Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009 (Lecture Notes in Computer Science / Image ... Vision, Pattern Recognition, and Graphics)

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Motion in Games: Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009 (Lecture Notes in Computer Science / Image ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Zeist, The Netherlands, in November 2009.

The 23 papers presented in this volume were carefully reviewed and selected. The topics covered are avoidance behaviour, behaviour and affect, crowd simulation, motion analysis and synthesis, navigation and steering, physics, rendering and video.




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Motion in Games: Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings (Lecture Notes in Computer Science ... Vision, Pattern Recognition, and Graphics)

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Motion in Games: Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings (Lecture Notes in Computer Science ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010. The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.


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Advances in Visual Computing: Second International Symposium, ISVC 2006, Lake Tahoe, NV, USA, November 6-8, 2006, Proceedings, Part I (Lecture Notes in ... Vision, Pattern Recognition, and Graphics)

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Advances in Visual Computing: Second International Symposium, ISVC 2006, Lake Tahoe, NV, USA, November 6-8, 2006, Proceedings, Part I (Lecture Notes in ... Vision, Pattern Recognition, and Graphics) Overview


The two volume set LNCS 4291 and LNCS 4292 constitutes the refereed proceedings of the Second International Symposium on Visual Computing, ISVC 2006, held in Lake Tahoe, NV, USA in November 2006.

The 65 revised full papers and 56 poster papers presented together with 57 papers of ten special tracks were carefully reviewed and selected from more than 280 submissions. The papers cover the four main areas of visual computing.




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The Practice of Enterprise Modeling: Second IFIP WG 8.1 Working Conference, PoEM 2009, Stockholm, Sweden, November 18-19, 2009, Proceedings (Lecture Notes in Business Information Processing)

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The Practice of Enterprise Modeling: Second IFIP WG 8.1 Working Conference, PoEM 2009, Stockholm, Sweden, November 18-19, 2009, Proceedings (Lecture Notes in Business Information Processing) Overview


This volume constitutes the proceedings of the Second IFIP WG 8.1 Working Conference on the Practice of Enterprise Modeling, which took place in Stockholm, Sweden, during November 18-19, 2009. The conference series constitutes a dedicated forum where practice of Enterprise Modeling (EM) is addressed by bringing together researchers, users, and practitioners in order to develop a better understanding of the subject, and to improve the practice of EM, as well as to share knowledge and experience.

The 17 papers presented were carefully reviewed and selected from 41 submissions. The topics covered are experiences in EM, the process of modeling, EM in information systems development, model quality and reuse, enterprise modeling for service modeling, and new ventures in enterprise modeling.




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Advances in Visual Computing: Second International Symposium, ISVC 2006, Lake Tahoe, NV, USA, November 6-8, 2006, Proceedings, Part II (Lecture Notes in ... Vision, Pattern Recognition, and Graphics)

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Advances in Visual Computing: Second International Symposium, ISVC 2006, Lake Tahoe, NV, USA, November 6-8, 2006, Proceedings, Part II (Lecture Notes in ... Vision, Pattern Recognition, and Graphics) Overview


The two volume set LNCS 4291 and LNCS 4292 constitutes the refereed proceedings of the Second International Symposium on Visual Computing, ISVC 2006, held in Lake Tahoe, NV, USA in November 2006.

The 65 revised full papers and 56 poster papers presented together with 57 papers of ten special tracks were carefully reviewed and selected from more than 280 submissions. The papers cover the four main areas of visual computing: vision, graphics, visualization, and virtual reality. The following topical sections are addressed: segmentation, tracking, and recognition, virtual reality, rendering, visualization, biomedical image analysis, visual computing and biological vision, understanding and imitating nature: analysis, interpretation, rendering and inspiration of biological forms, multimodal data understanding and visualization for industrial applications, intelligent environments: algorithms and applications, calibration, stereo, and reconstruction, computer graphics, discrete and computational geometry and their applications in visual computing, illumination, color, and texture, energy minimization approaches in image processing and computer vision, soft computing in image processing and computer vision, 4D medical data modeling, visualization and measurement, pattern analysis and recognition applications in biometrics, computer vision and applications.




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Distributed Artificial Intelligence Architecture and Modelling: First Australian Workshop on DAI, Canberra, ACT, Australia, November 13, 1995. Proceedings ... / Lecture Notes in Artificial Intelligence)

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Distributed Artificial Intelligence Architecture and Modelling: First Australian Workshop on DAI, Canberra, ACT, Australia, November 13, 1995. Proceedings ... / Lecture Notes in Artificial Intelligence) Overview


This book constitutes the refereed proceedings of the First Australian Workshop on Distributed Artificial Intelligence, held in Canberra, ACT, Australia, in November 1995. The 16 full papers included in the book are revised versions of the contributions accepted for presentation at the workshop; they cover a wide range of current issues in the field of DAI, such as formal frameworks, methodology, theory, and architecture; various aspects of agents and multi-agent systems are addressed.


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Progress in Pattern Recognition, Image Analysis and Applications: 10th Iberoamerican Congress on Pattern Recognition, CIARP 2005, Havana, Cuba, November ... Vision, Pattern Recognition, and Graphics)

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Progress in Pattern Recognition, Image Analysis and Applications: 10th Iberoamerican Congress on Pattern Recognition, CIARP 2005, Havana, Cuba, November ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the refereed proceedings of the 10th Iberoamerican Congress on Pattern Recognition, CIARP 2005, held in Havana, Cuba in November 2005.

The 107 revised full papers presented together with 3 keynote articles were carefully reviewed and selected from more than 200 submissions. The papers cover ongoing research and mathematical methods for pattern recognition, image analysis, and applications in such diverse areas as computer vision, robotics, industry, health, entertainment, space exploration, telecommunications, data mining, document analysis, and natural language processing and recognition.




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Discrete Geometry for Computer Imagery: 6th International Workshop, DGCI'96, Lyon, France, November 13 - 15, 1996, Proceedings (Lecture Notes in Computer Science)

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Discrete Geometry for Computer Imagery: 6th International Workshop, DGCI'96, Lyon, France, November 13 - 15, 1996, Proceedings (Lecture Notes in Computer Science) Overview


This book constitutes the refereed proceedings of the 6th International Workshop on Discrete Geometry for Computer Imagery, DGCI'96, held in Lyon, France, in November 1996. Computer imaging essentially depends on discrete models for coding, processing, recognition, representation, etc. The volume presents 24 revised full papers selected from 41 submissions together with 3 invited contributions and a tutorial paper, which bridges the gap between theory and practice. The issues addressed are topology, geometry, shape representation, 3D surfaces and volumes, models for discrete space, image transformation and generation.


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