Showing posts with label Graphics. Show all posts
Showing posts with label Graphics. Show all posts

Computer Vision and Computer Graphics - Theory and Applications: International Conference, VISIGRAPP 2008, Funchal-Madeira, Portugal, January 22-25, ... in Computer and Information Science)

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Computer Vision and Computer Graphics - Theory and Applications: International Conference, VISIGRAPP 2008, Funchal-Madeira, Portugal, January 22-25, ... in Computer and Information Science) Overview


This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2008, the Joint Conference on Computer Vision Theory and Applications (VISAPP) and Computer Graphics Theory and Applications (GRAPP), held in Funchal-Madeira, Portugal, in January 2008.

The 20 revised full papers presented were carefully reviewed and selected from a total of 374 submissions. The papers are organized in topical sections on geometry and modeling, rendering, interactive environments, image formation and processing, image analysis, image understanding, as well as motion, tracking and stereo vision.




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Smart Graphics: 5th International Symposium, SG 2005, Frauenwörth Cloister, Germany, August 22-24, 2005, Proceedings (Lecture Notes in Computer ... Vision, Pattern Recognition, and Graphics)

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Smart Graphics: 5th International Symposium, SG 2005, Frauenwörth Cloister, Germany, August 22-24, 2005, Proceedings (Lecture Notes in Computer ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the refereed proceedings of the 5th International Symposium on Smart Graphics, SG 2005, held in Frauenwörth Cloister, Germany in August 2005.

The 26 revised full papers presented were carefully reviewed and selected for presentation. The papers address smart graphics issues from the points of view of computer graphics, artificial intelligence, cognitive science, graphic design, and fine art; they are organized in topical sections on synthetic characters and virtual worlds, generating visual displays, text and graphics, 3D interaction and modeling, novel interaction paradigms, and poster presentations and demos.




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Advances in Biometrics: International Conference, ICB 2006, Hong Kong, China, January 5-7, 2006, Proceedings (Lecture Notes in Computer Science / ... Vision, Pattern Recognition, and Graphics)

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Advances in Biometrics: International Conference, ICB 2006, Hong Kong, China, January 5-7, 2006, Proceedings (Lecture Notes in Computer Science / ... Vision, Pattern Recognition, and Graphics) Feature


  • ISBN13: 9783540311119
  • Condition: USED - Like New
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Advances in Biometrics: International Conference, ICB 2006, Hong Kong, China, January 5-7, 2006, Proceedings (Lecture Notes in Computer Science / ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the refereed proceedings of the International Conference on Biometrics, ICB 2006, held in Hong Kong, China in January 2006. The book includes 104 revised full papers covering such areas of biometrics as the face, fingerprint, iris, speech and signature, biometric fusion and performance evaluation, gait, keystrokes, and more. In addition the results of the Face Authentication Competition (FAC 2006) are also announced in this volume.




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Computer Graphics and Geometric Modelling: Implementation & Algorithms (v. 1)

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Computer Graphics and Geometric Modelling: Implementation & Algorithms (v. 1) Overview


Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modelling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modelling: Implementation and Algorithms, covers the computer graphics part of the field of geometric modelling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. The volume includes two companion programs.


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The LightWave 7.5 Primer (Graphics Series)

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The LightWave 7.5 Primer (Graphics Series) Overview


LightWave is a versatile program that has been used for years in television, film, and games. It is also used to create graphics for print, web, industrial design, architecture, medical imaging, and a variety of other areas. The LightWave 7.5 Primer, is a complete, structured guide to the ins and outs of LightWave. Whether you are just getting started with LightWave, or are an intermediate user needing to hone your skills, this "course in a book" provides all the instruction you need to become proficient. You can work at your own pace through a variety of lessons, tasks, and self-tests that will improve your skills and help you master this powerful program.


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An Introduction to NURBS: With Historical Perspective (The Morgan Kaufmann Series in Computer Graphics)

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An Introduction to NURBS: With Historical Perspective (The Morgan Kaufmann Series in Computer Graphics) Overview



The latest from a computer graphics pioneer, An Introduction to NURBS is the ideal resource for anyone seeking a theoretical and practical understanding of these very important curves and surfaces. Beginning with Bézier curves, the book develops a lucid explanation of NURBS curves, then does the same for surfaces, consistently stressing important shape design properties and the capabilities of each curve and surface type. Throughout, it relies heavily on illustrations and fully worked examples that will help you grasp key NURBS concepts and deftly apply them in your work. Supplementing the lucid, point-by-point instructions are illuminating accounts of the history of NURBS, written by some of its most prominent figures.


Whether you write your own code or simply want deeper insight into how your computer graphics application works, An Introduction to NURBS will enhance and extend your knowledge to a degree unmatched by any other resource.

* Presents vital information with applications in many different areas: CAD, scientific visualization, animation, computer games, and more.
* Facilitates accessiblity to anyone with a knowledge of first-year undergraduate mathematics.
* Details specific NURBS-based techniques, including making cusps with B-spline curves and conic sections with rational B-spline curves.
* Presents all important algorithms in easy-to-read pseudocode-useful for both implementing them and understanding how they work.
* Provides C-code implementations of worked examples at http://www.mkp.com/nurbs.
* Includes complete references to additional NURBS resources.


An Introduction to NURBS: With Historical Perspective (The Morgan Kaufmann Series in Computer Graphics) Specifications


Curve and surface computer modeling is far more complex than what you see on screen. It is quite a feat to convert a data set into a visual image, and a bigger trick to convert it into a recognizable dimensional object that you can turn as if you were holding it in your hand. The mathematical heroes who paved the road to this point are acknowledged eloquently in David Rogers's An Introduction to NURBS with Historical Perspective.

Rogers himself is a figure in computer graphics history, having penned Mathematical Elements for Computer Graphics and Procedural Elements for Computer Graphics. In An Introduction to NURBS, he takes us on a mathematical journey that introduces the concept and details of non-uniform rational B-splines, while simultaneously shedding light on the mathematical wizards that make NURBS possible.

This is a hardcover textbook (not light reading) with enough equations and pseudocode to satisfy even the hungriest of math theorists. With seven chapters, starting with "Curve and Surface Representation" through "B-Spline Curves" to "Bzier Surfaces," the book is a thorough primer for those who are working toward understanding computer graphic modeling.

What really sets this book apart from other texts, however, is the closing portion of each chapter, in which readers get a historical perspective of the current state of the art in curve and surface mathematics, in passages written by such luminaries as Robin Forrest (Bzier curves), Rich Riesenfeld (B-splines), and Lewis Knapp (rational B-splines). --Mike Caputo

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Advances in Computer Graphics: 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006, Proceedings (Lecture ... Vision, Pattern Recognition, and Graphics)

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Advances in Computer Graphics: 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006, Proceedings (Lecture ... Vision, Pattern Recognition, and Graphics) Overview


This is the refereed proceedings of the 24th Computer Graphics International Conference, CGI 2006. The 38 revised full papers and 37 revised short papers presented were carefully reviewed. The papers are organized in topical sections on rendering and texture, efficient modeling and deformation, digital geometry processing, shape matching and shape analysis, face, virtual reality, motion and image, as well as CAGD.




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Image Analysis and Recognition: Second International Conference, ICIAR 2005, Toronto, Canada, September 28-30, 2005, Proceedings (Lecture Notes in ... Vision, Pattern Recognition, and Graphics)

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Image Analysis and Recognition: Second International Conference, ICIAR 2005, Toronto, Canada, September 28-30, 2005, Proceedings (Lecture Notes in ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the refereed proceedings of the Second International Conference on Image Analysis and Recognition, ICIAR 2005, held in Toronto, Canada, in September 2005.

The 153 revised full papers presented together with 2 invited papers were carefully reviewed and selected from 295 submissions. The papers are organized in topical sections on image segmentation, image and video processing and analysis, image and video coding, shape and matching, image description and recognition, image retrieval and indexing, 3D imaging, morphology, colour analysis, texture analysis, motion analysis, tracking, biomedical applications, face recognition and biometrics, image secret sharing, single-sensor imaging, and real-time imaging.




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Spatial Coherence for Visual Motion Analysis: First International Workshop, SCVMA 2004, Prague, Czech Republic, May 15, 2004, Revised Papers (Lecture ... Vision, Pattern Recognition, and Graphics)

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Spatial Coherence for Visual Motion Analysis: First International Workshop, SCVMA 2004, Prague, Czech Republic, May 15, 2004, Revised Papers (Lecture ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the thoroughly refereed post-proceedings of the First International Workshop on Spatial Coherence for Visual Motion Analysis, 2004, held in May 2004. The eleven revised full research papers presented went through two rounds of reviewing and improvement. The papers in this volume cover a wide range in the field of motion analysis that is a central problem in computer vision. The workshop examined techniques for integrating spatial coherence constraints during motion analysis of image sequences.




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Medical Imaging and Augmented Reality: 4th International Workshop Tokyo, Japan, August 1-2, 2008, Proceedings (Lecture Notes in Computer Science / ... Vision, Pattern Recognition, and Graphics)

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Medical Imaging and Augmented Reality: 4th International Workshop Tokyo, Japan, August 1-2, 2008, Proceedings (Lecture Notes in Computer Science / ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the refereed proceedings of the 4th International Workshop on Medical Imaging and Augmented Reality, MIAR 2008, held in Tokyo, Japan, in August 2008.

The 44 revised full papers presented together with 3 invited papers were carefully reviewed and selected from 90 submissions. The papers are organized in topical sections on surgical planning and simulation, medical image computing, image analysis, shape modeling and morphometry, image-guided robotics, image-guided intervention, interventional imaging, image registration, augmented reality, and image segmentation.




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Pattern Recognition and Image Analysis: Third Iberian Conference, IbPRIA 2007, Girona, Spain, June 6-8, 2007, Proceedings, Part II (Lecture Notes in ... Vision, Pattern Recognition, and Graphics)

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Pattern Recognition and Image Analysis: Third Iberian Conference, IbPRIA 2007, Girona, Spain, June 6-8, 2007, Proceedings, Part II (Lecture Notes in ... Vision, Pattern Recognition, and Graphics) Overview


The two-volume set LNCS 4477 and 4478 constitutes the refereed proceedings of the Third Iberian Conference on Pattern Recognition and Image Analysis, IbPRIA 2007, held in Girona, Spain in June 2007.

The 48 revised full papers and 108 revised poster papers presented together with 3 invited talks were carefully reviewed and selected from 328 submissions. The papers are organized in topical sections on pattern recognition, human language technology, special architectures and industrial applications, motion analysis, image analysis, biomedical applications, shape and texture analysis, 3D, as well as image coding and processing.




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Medical Imaging and Augmented Reality: 5th International Workshop, MIAR 2010, Beijing, China, September 19-20, 2010, Proceedings (Lecture Notes in ... Vision, Pattern Recognition, and Graphics)

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Medical Imaging and Augmented Reality: 5th International Workshop, MIAR 2010, Beijing, China, September 19-20, 2010, Proceedings (Lecture Notes in ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the refereed proceedings of the 5th International Workshop on Medical Imaging and Augmented Reality, MIAR 2010, held in Beijing, China, in September 2010. The 60 revised full papers presented were carefully reviewed and selected from 139 submissions. The papers are organized in topical sections on image segmentation, image registration, shape modeling and morphometry, image analysis, diffusion tensor image, computer assisted intervention, medical image computing, visualization and application, segmentation and classification, medical image understanding, image-guided surgery, and augmented reality.


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Computer Vision -- ECCV 2006: 9th European Conference on Computer Vision, Graz, Austria, May 7-13, 2006, Proceedings, Part II (Lecture Notes in ... Vision, Pattern Recognition, and Graphics)

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Computer Vision -- ECCV 2006: 9th European Conference on Computer Vision, Graz, Austria, May 7-13, 2006, Proceedings, Part II (Lecture Notes in ... Vision, Pattern Recognition, and Graphics) Overview


The four-volume set comprising LNCS volumes 3951/3952/3953/3954 constitutes the refereed proceedings of the 9th European Conference on Computer Vision, ECCV 2006, held in Graz, Austria, in May 2006.

The 192 revised papers presented were carefully reviewed and selected from a total of 811 papers submitted. The four books cover the entire range of current issues in computer vision. The papers are organized in topical sections on recognition, statistical models and visual learning, 3D reconstruction and multi-view geometry, energy minimization, tracking and motion, segmentation, shape from X, visual tracking, face detection and recognition, illumination and reflectance modeling, and low-level vision, segmentation and grouping.




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Motion in Games: Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009 (Lecture Notes in Computer Science / Image ... Vision, Pattern Recognition, and Graphics)

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Motion in Games: Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009 (Lecture Notes in Computer Science / Image ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Zeist, The Netherlands, in November 2009.

The 23 papers presented in this volume were carefully reviewed and selected. The topics covered are avoidance behaviour, behaviour and affect, crowd simulation, motion analysis and synthesis, navigation and steering, physics, rendering and video.




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Motion in Games: Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings (Lecture Notes in Computer Science ... Vision, Pattern Recognition, and Graphics)

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Motion in Games: Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings (Lecture Notes in Computer Science ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010. The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.


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Articulated Motion and Deformable Objects: 4th International Conference, AMDO 2006, Port d'Andratx, Mallorca, Spain, July 11-14, 2006, Proceedings ... Vision, Pattern Recognition, and Graphics)

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Articulated Motion and Deformable Objects: 4th International Conference, AMDO 2006, Port d'Andratx, Mallorca, Spain, July 11-14, 2006, Proceedings ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the refereed proceedings of the 4th International Conference on Articulated Motion and Deformable Objects, AMDO 2006, held in Port d'Andratx, Mallorca, Spain, in July 2006.

The 53 revised full papers presented were carefully reviewed and selected from 81 submissions. Among the topics addressed are geometric and physical deformable models, motion analysis, articulated models and animation, modelling and visualisation of deformable models, deformable models applications, motion analysis applications, single or multiple human motion analysis and synthesis, face modelling, tracking, recovering and recognition models, virtual and augmented reality, haptics devices, and biometrics techniques.




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Computer Vision - ACCV 2006: 7th Asian Conference on Computer Vision, Hyderabad, India, January 13-16, 2006, Proceedings, Part I (Lecture Notes in ... Pattern Recognition, and Graphics) (Pt. 1)

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Computer Vision - ACCV 2006: 7th Asian Conference on Computer Vision, Hyderabad, India, January 13-16, 2006, Proceedings, Part I (Lecture Notes in ... Pattern Recognition, and Graphics) (Pt. 1) Overview


The two volume set LNCS 3851 and LNCS 3852 constitutes the refereed proceedings of the 7th Asian Conference on Computer Vision, ACCV 2006, held in Hyderabad, India in January 2006.

The volumes present together a total of 64 revised full papers and 128 revised posters papers selected from about 500 submissions. The papers are organized in topical sections on camera calibration, stereo and pose, texture, face recognition, variational methods, tracking, geometry and calibration, lighting and focus, in the first volume. The papers of the second volume cover topics as detection and applications, statistics and kernels, segmentation, geometry and statistics, signal processing, and video processing.




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Mobile 3D Graphics SoC: From Algorithm to Chip

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Mobile 3D Graphics SoC: From Algorithm to Chip Overview


The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems

As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC, Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power SoC, design of low power 3D graphics SoC, and silicon implementation of 3D graphics SoCs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers.


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Advances in Visual Computing: Second International Symposium, ISVC 2006, Lake Tahoe, NV, USA, November 6-8, 2006, Proceedings, Part I (Lecture Notes in ... Vision, Pattern Recognition, and Graphics)

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Advances in Visual Computing: Second International Symposium, ISVC 2006, Lake Tahoe, NV, USA, November 6-8, 2006, Proceedings, Part I (Lecture Notes in ... Vision, Pattern Recognition, and Graphics) Overview


The two volume set LNCS 4291 and LNCS 4292 constitutes the refereed proceedings of the Second International Symposium on Visual Computing, ISVC 2006, held in Lake Tahoe, NV, USA in November 2006.

The 65 revised full papers and 56 poster papers presented together with 57 papers of ten special tracks were carefully reviewed and selected from more than 280 submissions. The papers cover the four main areas of visual computing.




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Robot Vision: Second International Workshop, RobVis 2008, Auckland, New Zealand, February 18-20, 2008, Proceedings (Lecture Notes in Computer Science / ... Vision, Pattern Recognition, and Graphics)

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Robot Vision: Second International Workshop, RobVis 2008, Auckland, New Zealand, February 18-20, 2008, Proceedings (Lecture Notes in Computer Science / ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the refereed proceedings of the Second International Workshop on Robot Vision, RobVis 2008, held in Auckland, New Zealand, in February 2008.

The 21 revised full papers presented together with 15 posters papers were carefully reviewed and selected from 59 submissions. The papers and posters are organized in topical sections on motion analysis, stereo vision, robot vision, computer vision, visual inspection, urban vision, and the poster section.




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