Showing posts with label Introduction. Show all posts
Showing posts with label Introduction. Show all posts

An Introduction to Copulas (Springer Series in Statistics)

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An Introduction to Copulas (Springer Series in Statistics) Overview


The study of copulas and their role in statistics is a new but vigorously growing field. In this book the student or practitioner of statistics and probability will find discussions of the fundamental properties of copulas and some of their primary applications. The applications include the study of dependence and measures of association, and the construction of families of bivariate distributions. This book is suitable as a text or for self-study.




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Wiley Pathways Introduction to Google SketchUp

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Wiley Pathways Introduction to Google SketchUp Overview


Considerably easier to use than other 3D software, Google SketchUp has found a niche in architecture, landscape design, real estate development, furniture building, and other design professions. This book provides an accessible approach that assumes no previous 3D modeling experience and explains the basic concepts involved in 3D modeling. Wiley Pathways SketchUp shows you how to build a 3D model, print it, share it, export it to another professional design package, export it to Google Earth, and create a 3D animated tour. The book will also help you harness the power of Google SketchUp so you can populate Google Earth with 3D buildings, monuments, and other sculptures.


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*** Product Information and Prices Stored: Apr 15, 2011 10:30:13

An Introduction to NURBS: With Historical Perspective (The Morgan Kaufmann Series in Computer Graphics)

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An Introduction to NURBS: With Historical Perspective (The Morgan Kaufmann Series in Computer Graphics) Overview



The latest from a computer graphics pioneer, An Introduction to NURBS is the ideal resource for anyone seeking a theoretical and practical understanding of these very important curves and surfaces. Beginning with Bézier curves, the book develops a lucid explanation of NURBS curves, then does the same for surfaces, consistently stressing important shape design properties and the capabilities of each curve and surface type. Throughout, it relies heavily on illustrations and fully worked examples that will help you grasp key NURBS concepts and deftly apply them in your work. Supplementing the lucid, point-by-point instructions are illuminating accounts of the history of NURBS, written by some of its most prominent figures.


Whether you write your own code or simply want deeper insight into how your computer graphics application works, An Introduction to NURBS will enhance and extend your knowledge to a degree unmatched by any other resource.

* Presents vital information with applications in many different areas: CAD, scientific visualization, animation, computer games, and more.
* Facilitates accessiblity to anyone with a knowledge of first-year undergraduate mathematics.
* Details specific NURBS-based techniques, including making cusps with B-spline curves and conic sections with rational B-spline curves.
* Presents all important algorithms in easy-to-read pseudocode-useful for both implementing them and understanding how they work.
* Provides C-code implementations of worked examples at http://www.mkp.com/nurbs.
* Includes complete references to additional NURBS resources.


An Introduction to NURBS: With Historical Perspective (The Morgan Kaufmann Series in Computer Graphics) Specifications


Curve and surface computer modeling is far more complex than what you see on screen. It is quite a feat to convert a data set into a visual image, and a bigger trick to convert it into a recognizable dimensional object that you can turn as if you were holding it in your hand. The mathematical heroes who paved the road to this point are acknowledged eloquently in David Rogers's An Introduction to NURBS with Historical Perspective.

Rogers himself is a figure in computer graphics history, having penned Mathematical Elements for Computer Graphics and Procedural Elements for Computer Graphics. In An Introduction to NURBS, he takes us on a mathematical journey that introduces the concept and details of non-uniform rational B-splines, while simultaneously shedding light on the mathematical wizards that make NURBS possible.

This is a hardcover textbook (not light reading) with enough equations and pseudocode to satisfy even the hungriest of math theorists. With seven chapters, starting with "Curve and Surface Representation" through "B-Spline Curves" to "Bzier Surfaces," the book is a thorough primer for those who are working toward understanding computer graphic modeling.

What really sets this book apart from other texts, however, is the closing portion of each chapter, in which readers get a historical perspective of the current state of the art in curve and surface mathematics, in passages written by such luminaries as Robin Forrest (Bzier curves), Rich Riesenfeld (B-splines), and Lewis Knapp (rational B-splines). --Mike Caputo

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Introduction to Simulation Modeling Using Gpss/PC (Book and 2 Disks)

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Introduction to Simulation Modeling Using Gpss/PC (Book and 2 Disks) Overview


A practical introduction to simulation theory and the GPSS/PC simulation language, this package is designed to help readers start modelling real-world manufacturing and service industry problems quickly. It aims to serve both as a tutorial and reference resource.


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Introduction to Rare Event Simulation (Springer Series in Statistics)

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Introduction to Rare Event Simulation (Springer Series in Statistics) Overview


This book presents a unified theory of rare event simulation and the variance reduction technique known as importance sampling from the point of view of the probabilistic theory of large deviations. It allows us to view a vast assortment of simulation problems from a unified single perspective.




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Computer Simulation in Biology: A BASIC Introduction, 2nd Edition

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Computer Simulation in Biology: A BASIC Introduction, 2nd Edition Overview


Offers a comprehensive, step-by-step approach to explain the development and use of computer models and simulators in biology. How to obtain equations for simple models and their utilization in generating simulation data is thoroughly covered and each chapter provides numerous helpful exercises. Also contains related software.


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*** Product Information and Prices Stored: Dec 12, 2010 01:10:10

Introduction to Scientific Computing: A Matrix-Vector Approach Using MATLAB (2nd Edition)

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Introduction to Scientific Computing: A Matrix-Vector Approach Using MATLAB (2nd Edition) Overview


Unique in content and approach, this book covers all the topics that are usually covered in an introduction to scientific computing--but folds in graphics and matrix-vector manipulation in a way that gets readers to appreciate the connection between continuous mathematics and computing. MATLAB 5 is used throughout to encourage experimentation, and each chapter focuses on a different important theorem--allowing readers to appreciate the rigorous side of scientific computing. In addition to standard topical coverage, each chapter includes 1) a sketch of a “hard” problem that involves ill-conditioning, high dimension, etc.; 2)at least one theorem with both a rigorous proof and a “proof by MATLAB” experiment to bolster intuition; 3)at least one recursive algorithm; and 4)at least one connection to a real-world application. The book revolves around examples that are packaged in 200+ M-files, which, collectively, communicate all the key mathematical ideas and an appreciation for the subtleties of numerical computing. Power Tools of the Trade. Polynomial Interpolation. Piecewise Polynomial Interpolation. Numerical Integration. Matrix Computations. Linear Systems. The QR and Cholesky Factorizations. Nonlinear Equations and Optimization. The Initial Value Problem. For engineers and mathematicians.




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Using 3D Studio MAX, Painter, and Poser: An Introduction to Computer-Assisted Design for the Theatre

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Using 3D Studio MAX, Painter, and Poser: An Introduction to Computer-Assisted Design for the Theatre Overview


This book provides invaluable advice on three of the most useful and widely used programs for lighting, scenic, and costume design, demonstrating how to utilize your skills, talents, and knowledge in ways you never thought possible.


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Introduction to Physical Modeling with Modelica (The Springer International Series in Engineering and Computer Science)

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Introduction to Physical Modeling with Modelica (The Springer International Series in Engineering and Computer Science) Overview


The first book on Modelica, a modeling language that can be used to simulate both continuous and discrete behavior, Introduction to Physical Modeling with Modelica provides the necessary background to develop Modelica models of almost any physical system. The author starts with basic differential equations from several engineering domains and describes how these equations can be used to create reusable component models. Next, he describes techniques for modeling complex non-linear behavior, exploiting the powerful array handling features and mixing continuous and discrete behavior. The second part of the book focuses on effective use of all the language features provided by the Modelica modeling language. This includes, among other things, discussions on maximizing the reusability of component models being developed, managing the model development process, and making models as computationally efficient as possible. Introduction to Physical Modeling with Modelica includes a companion CD-ROM with the Modelica source code for all examples as well as an evaluation copy of Dymola. Using Dymola, readers can immediately begin to explore the dynamics of the models included with the book or to develop their own models. Nearly 100 examples of mechanical, electrical, biological, chemical, thermal and hydraulic models are included. Introduction to Physical Modeling with Modelica will be of interest to all professional engineers and university researchers developing physical models. Students studying control system development or modeling of physical systems will also find it useful.


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027 Introduction to 3D Modeling in Vectorworks 2010

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027 Introduction to 3D Modeling in Vectorworks 2010 Overview


Before you can do any sort of complex 3D modelling you have to understand some of the basic 3D modelling concepts. That’s what this manual is all about, learning the simple 3D stuff that you need to learn in order to make your 3D stuff.

Often when I am teaching I hear people say, “well, I’ll get the 2D stuff under my belt first and then I’ll get into the 3d Stuff”. One of the things that this tells me is that I haven’t explained the way the VectorWorks is designed.

Table of Contents
Introduction
Layers for 3D Modeling
Using Project Levels for the Layer
Setting up the Layers
Door and Window Objects
Snapping
Simple 3D Modeling
Extrude
Exercise 1
Exercise 2
Multiple Extrude
Tapered Extrude
3D Primitives
Extruded Rectangle
Extruded Polygon
Cylinder
Simple Solid Modeling
Add Solids
Subtract Solids
Editing 3D Solids
Split Tool
Fillet Edge




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Introduction to Computational Science: Modeling and Simulation for the Sciences

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This is a great book for the college bound. Very interesting and easy to read.




Introduction to Computational Science: Modeling and Simulation for the Sciences Overview


Computational science is a quickly emerging field at the intersection of the sciences, computer science, and mathematics because much scientific investigation now involves computing as well as theory and experiment. However, limited educational materials exist in this field. Introduction to Computational Science fills this void with a flexible, readable textbook that assumes only a background in high school algebra and enables instructors to follow tailored pathways through the material. It is the first textbook designed specifically for an introductory course in the computational science and engineering curriculum.

The text embraces two major approaches to computational science problems: System dynamics models with their global views of major systems that change with time; and cellular automaton simulations with their local views of how individuals affect individuals. While the text is generic, an extensive author-generated Web-site contains tutorials and files in a variety of software packages to accompany the text.

  • Generic software approach in the text
  • Web site with tutorials and files in a variety of software packages
  • Engaging examples, exercises, and projects that explore science
  • Additional, substantial projects for students to develop individually or in teams
  • Consistent application of the modeling process
  • Quick review questions and answers
  • Projects for students to develop individually or in teams
  • Reference sections for most modules, as well as a glossary
  • Online instructor's manual with a test bank and solutions



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