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Computer Graphics and Geometric Modeling Overview
This is a book for those interested in understanding how graphics programs work and how present-day computer graphics can generate realistic-looking curves, surfaces, and solid objects. The book emphasizes the mathematics behind computer graphics and most of the required math is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles, and other objects; geometric transformations and projections; translations, rotations, moving in 3D, perspective projections; curves and surfaces; construction, wire-frames, rendering; CRTs, antialiasing, animation, color, perception, polygons, compression.
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