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The daunting QD3D API is summarized in this book. Since almost no other book (except TRICKS OF THE MAC GAME PROGRAMMING GURUS, Hayden Books) discusses QD3D, this becomes a must-have reference for any programmer who wants to utilize QD3D's power. Unfortunately, it is NOT a tutorial and contains only a few snippets of example code. Still, it's an essential reference.
3D Graphics Programming with QuickDraw 3D Overview
Describes the application programming interfaces that are used to develop 3D appplications and software, covering basic 3D objects and operation while exploring how custom capabilites can be added to those provided by QuickDraw 3D. (Advanced).
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