Software Engineering for Self-Adaptive Systems (Lecture Notes in Computer Science / Programming and Software Engineering)

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Software Engineering for Self-Adaptive Systems (Lecture Notes in Computer Science / Programming and Software Engineering) Overview


Although the self-adaptability of systems has been studied in a wide range of disciplines, from biology to robotics, only recently has the software engineering community recognized its key role in enabling the development of future software systems that are able to self-adapt to changes that may occur in the system, its requirements, or the environment in which it is deployed.

The 12 carefully reviewed papers included in this state-of-the-art survey originate from the International Seminar on Software Engineering for Self-Adaptive Systems, held in Dagstuhl Castle, Germany, in January 2008. They examine the current state-of-the-art in the field, describing a wide range of approaches coming from different strands of software engineering, and present future challenges facing this ever-resurgent and challenging field of research. Also included in this book is an invited roadmap paper on the research challenges facing self-adaptive systems within the area of software engineering, based on discussions at the Dagstuhl Seminar and put together by several of its participants. The papers have been divided into topical sections on architecture-based self-adaptation, context-aware and model-driven self-adaptation, and self-healing. These are preceded by three research roadmap papers.




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Computer Modeling and Simulations of Complex Biological Systems: Second Edition

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Computer Modeling and Simulations of Complex Biological Systems: Second Edition Overview


This unique text explores the use of innovative modeling techniques in effecting a better understanding of complex diseases such as AIDS and cancer. From a way of representing the computational properties of protein-folding problems to computer simulation of bimodal neurons and networks, Computer Modeling and Simulations of Complex Biological Systems examines several modeling methodologies and integrates them across a variety of disciplines. This interdisciplinary approach suggests new ways to solve complex problems pertaining to biological systems. Written in clear and simple terms appropriate for both the novice and the experienced researcher, the book presents a step-by-step approach to the subject and includes numerous examples that explain the concepts presented in the text.


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Process Control: Designing Processes and Control Systems for Dynamic Performance

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Process Control: Designing Processes and Control Systems for Dynamic Performance Overview


This is a revision of a well received new book for what is a required course in Chemical Engineering. The author uniquely emphasizes practices in industry so that students learn what aspects of plant design & control are critical. This book identifies process as the central factor in plant automation and develops theory and practice to present the parameters of good dynamic performance. Approaches are presented for measurement selection, process/modification, control structure design and algorithm tuning to achieve good performance over a range of operating conditions. The sequence of topics (modeling, single-loop control and tuning, enhancements, multiloop control, and design) builds the students' ability to analyze increasingly complex systems, culminating in multiloop control design.


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Mathematical Methods in Engineering

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Mathematical Methods in Engineering Overview


This book contains some of the contributions that have been carefully selected and peer-reviewed, which were presented at the International Symposium MME06 Mathematical Methods in Engineering, held in Cankaya University, Ankara, April 2006. The Symposium provided a setting for discussing recent developments in Fractional Mathematics, Neutrices and Generalized Functions, Boundary Value Problems, Applications of Wavelets, Dynamical Systems and Control Theory.




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Deconstructing the Elements with 3ds Max, Second Edition: Create natural fire, earth, air and water without plug-ins

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Deconstructing the Elements with 3ds Max, Second Edition: Create natural fire, earth, air and water without plug-ins Overview


Get the most realistic effects from 3ds Max without having to spend more on plug-ins!

Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth's atmosphere, glaciers, lava eruptions and a Badlands landscape.

Inspirational color images cover every page of the book as the author shares his professional techniques and workflow processes. The companion DVD contains all of the required tutorial media as well as over 6 hours of video tutorials.


User level: Intermediate and advanced

· Realistic effects without plug-ins!
· Tutorial lessons demonstrate professional techniques and workflow processes.
· Companion DVD contains all of the required tutorial media plus additional video tutorials.
· Co-published by Autodesk Media and Entertainment.


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Nonlinear Water Wave Interaction (Advances in Fluid Mechanics Volume 24)

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Nonlinear Water Wave Interaction (Advances in Fluid Mechanics Volume 24) Overview


The contributors to this volume present novel solution methods for nonlinear wave structure interaction problems and also discuss new phenomena associated with the interaction of water waves. Subjects covered include nonlinear water wave computation using the desinglarised method, nonlinear diffraction with soil interaction, and parametrically forced wave instability in three-dimensional radiation problems--theory and experiments.


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Computer Vision and Computer Graphics - Theory and Applications: International Conference, VISIGRAPP 2008, Funchal-Madeira, Portugal, January 22-25, ... in Computer and Information Science)

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Computer Vision and Computer Graphics - Theory and Applications: International Conference, VISIGRAPP 2008, Funchal-Madeira, Portugal, January 22-25, ... in Computer and Information Science) Overview


This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2008, the Joint Conference on Computer Vision Theory and Applications (VISAPP) and Computer Graphics Theory and Applications (GRAPP), held in Funchal-Madeira, Portugal, in January 2008.

The 20 revised full papers presented were carefully reviewed and selected from a total of 374 submissions. The papers are organized in topical sections on geometry and modeling, rendering, interactive environments, image formation and processing, image analysis, image understanding, as well as motion, tracking and stereo vision.




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Digital Human Modeling: First International Conference, ICDHM 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, ... Applications, incl. Internet/Web, and HCI)

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Digital Human Modeling: First International Conference, ICDHM 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, ... Applications, incl. Internet/Web, and HCI) Overview


This book constitutes the refereed proceedings of the First International Conference on Digital Human Modeling, DHM 2007, held in Beijing, China in July 2007. The papers thoroughly cover the thematic area of digital human modeling, addressing the following major topics: shape and movement modeling and anthropometry, building and applying virtual humans, medical and rehabilitation applications, as well as industrial and ergonomic applications.




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Simulation Modelling for Business (Innovative Business Textbooks) (Innovative Business Textbooks)

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Simulation Modelling for Business (Innovative Business Textbooks) (Innovative Business Textbooks) Overview


Simulation modelling has been used for many years in the manufacturing sector but has now become a mainstream tool in business situations. This is partly because of the popularity of business process re-engineering (BPR) and other process based improvement methods that use simulation to help analyse changes in process design. This textbook includes case studies in both manufacturing and service situations to demonstrate the usefulness of the approach. A further reason for the increasing popularity of the technique is the development of business orientated and user-friendly Windows-based software. This text provides a guide to the use of ARENA, SIMUL8 and WITNESS simulation software systems that are widely used in industry and available to students. Overall this text provides a practical guide to building and implementing the results from a simulation model. All the steps in a typical simulation study are covered including data collection, input data modelling and experimentation.


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Ecology and Natural Resource Management: Systems Analysis and Simulation

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Ecology and Natural Resource Management: Systems Analysis and Simulation Overview


This book explores the theory and methods of systems analysis and computer modeling as applied to problems in ecology and natural resource management. It reflects the problems and conflicts between competing uses of limited space and the need for quantitative predictors of the outcome of various management strategies.


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Circuit Simulation Methods and Algorithms (Electronic Engineering Systems)

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Circuit Simulation Methods and Algorithms (Electronic Engineering Systems) Overview


Circuit Simulation Methods and Algorithms provides a step-by-step theoretical consideration of methods, techniques, and algorithms in an easy-to-understand format. Many illustrations explain more difficult problems and present instructive circuits.
The book works on three levels:
  • The simulator-user level for practitioners and students who want to better understand circuit simulators.
  • The basic theoretical level, with examples, dedicated to students and beginning researchers.
  • The thorough level for deep insight into circuit simulation based on computer experiments using PSPICE and OPTIMA.
    Only basic mathematical knowledge, such as matrix algebra, derivatives, and integrals, is presumed.



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    Handbook of Mobile Ad Hoc Networks for Mobility Models

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    Handbook of Mobile Ad Hoc Networks for Mobility Models Overview


    The Mobile Ad Hoc Network (MANET) has emerged as the next frontier for wireless communications networking in both the military and commercial arena. Handbook of Mobile Ad Hoc Networks for Mobility Models introduces 40 different major mobility models along with numerous associate mobility models to be used in a variety of MANET networking environments in the ground, air, space, and/or under water mobile vehicles and/or handheld devices. These vehicles include cars, armors, ships, under-sea vehicles, manned and unmanned airborne vehicles, spacecrafts and more. This handbook also describes how each mobility pattern affects the MANET performance from physical to application layer; such as throughput capacity, delay, jitter, packet loss and packet delivery ratio, longevity of route, route overhead, reliability, and survivability. Case studies, examples, and exercises are provided throughout the book.

    Handbook of Mobile Ad Hoc Networks for Mobility Models is for advanced-level students and researchers concentrating on electrical engineering and computer science within wireless technology. Industry professionals working in the areas of mobile ad hoc networks, communications engineering, military establishments engaged in communications engineering, equipment manufacturers who are designing radios, mobile wireless routers, wireless local area networks, and mobile ad hoc network equipment will find this book useful as well.




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    Smart Graphics: 5th International Symposium, SG 2005, Frauenwörth Cloister, Germany, August 22-24, 2005, Proceedings (Lecture Notes in Computer ... Vision, Pattern Recognition, and Graphics)

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    Smart Graphics: 5th International Symposium, SG 2005, Frauenwörth Cloister, Germany, August 22-24, 2005, Proceedings (Lecture Notes in Computer ... Vision, Pattern Recognition, and Graphics) Overview


    This book constitutes the refereed proceedings of the 5th International Symposium on Smart Graphics, SG 2005, held in Frauenwörth Cloister, Germany in August 2005.

    The 26 revised full papers presented were carefully reviewed and selected for presentation. The papers address smart graphics issues from the points of view of computer graphics, artificial intelligence, cognitive science, graphic design, and fine art; they are organized in topical sections on synthetic characters and virtual worlds, generating visual displays, text and graphics, 3D interaction and modeling, novel interaction paradigms, and poster presentations and demos.




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    WATERLINE WARSHIPS: An Illustrated Masterclass

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    WATERLINE WARSHIPS: An Illustrated Masterclass Overview


    Philip Reed, best known for his superb models of ships from the age of sail, here turns his attention to the other highly popular subject for ship modelers - the warships of the Second World War.

    The book is a step-by-step manual for building a scratch waterline model of the Ca Class destroyer HMS Caesar, the sistership of Cavalier now on display in drydock at Chatham Historical Dockyard. These emergency built ships were launched between 1943 and 1945 and Caesar herself was to see action in 1944 on the Russian convoys and then in defense of the Western Approaches.

    The model presented in the book is built to the scale of 16ft to the inch and is designed to be displayed as a waterline model in a diorama. Every aspect is covered from the construction of a bread and butter hull through to the the details of camouflage, bridge, funnel, mast, the 4.5in, Hazemeyer and Oerlikon guns, boats, davits, depth charge gear, torpedo tubes, searchlights, vents and lockers,and the sea itself.

    Ship's plans and a picture gallery at the end of the book devoted to a whole array of the author's WWII model warships complete the book. More than fifty years of modeling experience is passed on through wise and practical advice and thus each page will be of the utmost value to scratch builders and to any kit builders who may be setting out to construct a model of a WWII warship.


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    Advances in Biometrics: International Conference, ICB 2006, Hong Kong, China, January 5-7, 2006, Proceedings (Lecture Notes in Computer Science / ... Vision, Pattern Recognition, and Graphics)

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    Advances in Biometrics: International Conference, ICB 2006, Hong Kong, China, January 5-7, 2006, Proceedings (Lecture Notes in Computer Science / ... Vision, Pattern Recognition, and Graphics) Feature


    • ISBN13: 9783540311119
    • Condition: USED - Like New
    • Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed



    Advances in Biometrics: International Conference, ICB 2006, Hong Kong, China, January 5-7, 2006, Proceedings (Lecture Notes in Computer Science / ... Vision, Pattern Recognition, and Graphics) Overview


    This book constitutes the refereed proceedings of the International Conference on Biometrics, ICB 2006, held in Hong Kong, China in January 2006. The book includes 104 revised full papers covering such areas of biometrics as the face, fingerprint, iris, speech and signature, biometric fusion and performance evaluation, gait, keystrokes, and more. In addition the results of the Face Authentication Competition (FAC 2006) are also announced in this volume.




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    Computational Chemistry Using the PC

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    Computational Chemistry Using the PC Overview


    Computational Chemistry Using the PC, Third Edition takes the reader from a basic mathematical foundation to beginning research-level calculations, avoiding expensive or elaborate software in favor of PC applications. Geared towards an advanced undergraduate or introductory graduate course, this Third Edition has revised and expanded coverage of molecular mechanics, molecular orbital theory, molecular quantum chemistry, and semi-empirical and ab initio molecular orbital approaches.
    With significant changes made to adjust for improved technology and increased computer literacy, Computational Chemistry Using the PC, Third Edition gives its readers the tools they need to translate theoretical principles into real computational problems, then proceed to a computed solution. Students of computational chemistry, as well as professionals interested in updating their skills in this fast-moving field, will find this book to be an invaluable resource.


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    Blender 3D 2.49 Architecture, Buildings, and Scenery

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    Blender 3D 2.49 Architecture, Buildings, and Scenery Overview


    Create realistic models of building exteriors and interiors, the surrounding environment, and scenery.
    • Study modeling, materials, textures, and light basics in Blender
    • Learn special tricks and techniques to create walls, floors, roofs, and other specific architectural elements
    • Create realistic virtual tours of buildings and scenes
    • Develop a library of textures, materials, and objects that you can use over and over again

    In Detail

    Every type of construction - such as building a house, a movie set, or a virtual set - needs a project. These projects are made of a lot of documents and technical drawings, which help in the construction of those buildings. These technical drawings and documents are just fine, but when you need to make a presentation of these projects for people who can't read technical drawings, things can get a little difficult.

    To make presentations for people who can't read technical drawings, we use tools like Blender. With Blender we can create, texture, and generate photo-real images of a project. These images are helpful to architects or companies to explain their projects in a better way. This book will show you how to generate real-looking architectural models quickly using Blender. You can also create natural scenery, landscapes, plants, various weather conditions, environmental factors, building materials such as wood, metal, brick, and more using Blender.

    As you walk through the chapters you will see that Blender is a tool, designed to give you high productivity and fast access to tools and menus helping you to create 3D models quickly for 3D visualization. You will learn how to add people to different scenes as well as other objects to an already existing photograph or a video making it easier to increase its realism.

    The process begins by learning how Blender user interface works then moves on and starts to deal with 3D modeling. In the 3D modeling chapters you will learn how to work with polygon-based modeling for architecture, creating walls and other architectural elements. But, a project is not only made of large scale models and this is the reason why you also learn to create 3D furniture.

    In the section about advanced lighting for architecture, you learn how to work with YafaRay to use global illumination techniques such as Photon Mapping and Path Tracing, and create photo-real renderings.

    In the last section of the book, dedicated to animation, we will create linear animation based on keyframes and interactive 3D applications.

    Create realistic models of building exteriors and interiors, the surrounding environment, and scenery.

    What you will learn from this book

    • Ease the workflow of architectural visualization by using Blender
    • Get the dimensions of models into the right proportions by learning how to use precision modeling
    • Use the tools and techniques of Blender to create more details for your models, like windows and doors
    • Create interior views of rooms and offices and exterior views of buildings, landscapes, and courtyards
    • Produce video tours of the buildings and environments you create
    • Set up an interactive camera to walk into a virtual 3D representation of the project
    • Export simple versions of your models for use in games and interactive environments
    • Apply textures to building surfaces to produce more detailed and realistic scenes
    • Use the YafaRay raytracer to create astonishingly realistic, photo-quality images
    • Create interactive animations

    Approach

    The book consists of a lot of exciting examples, which are shaped using the various features of Blender. It provides step-by-step instructions leading you to realistic models of buildings, landscapes, and more. A collection of amazing screenshots will add excitement to your learning experience. You can build realistic 3D models that can be used while creating different animation projects. The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt, is in full color.

    Who this book is written for

    This book is for architects, game designers, artists, or movie makers who want to create realistic buildings, interiors, and scenery using Blender 3D, a free, open-source graphics tool. This book is not a general introduction to Blender, but focuses on developing expertise on the architectural aspects of the tool. You need not have prior knowledge of Blender.


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    Computer Graphics and Geometric Modelling: Implementation & Algorithms (v. 1)

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    Computer Graphics and Geometric Modelling: Implementation & Algorithms (v. 1) Overview


    Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modelling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modelling: Implementation and Algorithms, covers the computer graphics part of the field of geometric modelling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. The volume includes two companion programs.


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    Spatial Evolutionary Modeling (Spatial Information Systems)

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    Spatial Evolutionary Modeling (Spatial Information Systems) Overview


    Evolutionary models (e.g., genetic algorithms, artificial life), explored in other fields for the past two decades, are now emerging as an important new tool in GIS for a number of reasons. First, they are highly appropriate for modeling geographic phenomena. Secondly, geographical problems are often spatially separate (broken down into local or regional problems) and evolutionary algorithms can exploit this structure. Finally, the ability to store, manipulate, and visualize spatial data has increased to the point that space-time-attribute databases can be easily handled.


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    An Introduction to Copulas (Springer Series in Statistics)

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    An Introduction to Copulas (Springer Series in Statistics) Overview


    The study of copulas and their role in statistics is a new but vigorously growing field. In this book the student or practitioner of statistics and probability will find discussions of the fundamental properties of copulas and some of their primary applications. The applications include the study of dependence and measures of association, and the construction of families of bivariate distributions. This book is suitable as a text or for self-study.




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