Showing posts with label Rendering. Show all posts
Showing posts with label Rendering. Show all posts

Physically Based Rendering, Second Edition: From Theory To Implementation

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Physically Based Rendering, Second Edition: From Theory To Implementation Overview


Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery.



    • New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more.
    • Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. Please visit, www.pbrt.org.
    • Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described.




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    *** Product Information and Prices Stored: Jan 19, 2011 17:00:09

    Mastering 3d Studio: Modeling, Rendering, and Animation

    Discount Mastering 3d Studio: Modeling, Rendering, and Animation :>>> limited time offer!






    Mastering 3d Studio: Modeling, Rendering, and Animation Overview


    Mastering 3D Studio employs projects from fields of engineering, architecture and business to demonstrate how users can transform their ideas from storyboards and preliminary sketches to stunning 3D Studio models, renderings, and animations. Most books on 3D Studio list all commands and procedures in the program; Duff & Ross provide a context for technical use of 3D Studio by providing a practical approach to the work animators must do to formulate and execute a project. Using worksheet pages, they lead users through the vital planning stages of an animated presentation, and the ways 3D Studio can be used to put the final project together.


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    *** Product Information and Prices Stored: Jun 26, 2010 08:40:07

    Principles Modelling & Rendering Using 3D Studio

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    Principles Modelling & Rendering Using 3D Studio Overview


    This book primes the reader with an understanding of the workings of 3D computer modelling, rendering and animation. It offers an overview of the 3D Studio application and then works through case studies which illustrate its use. The future of 3D modelling is considered, and the book includes a comprehensive glossary of the area.

    Topics tackled include:

    * The role of the designer and design methodology

    * The various applications of 3D Studio and techniques for the user

    * The fundamentals - from display to deformation, Blinn shading to bump mapping, and keyframing to kinematics

    * Virtual reality

    Heavily illustrated, this book is written to be equally suitable for the novice or the established user.


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    *** Product Information and Prices Stored: Jun 17, 2010 02:34:55