Showing posts with label Mobile. Show all posts
Showing posts with label Mobile. Show all posts

Handbook of Mobile Ad Hoc Networks for Mobility Models

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Handbook of Mobile Ad Hoc Networks for Mobility Models Overview


The Mobile Ad Hoc Network (MANET) has emerged as the next frontier for wireless communications networking in both the military and commercial arena. Handbook of Mobile Ad Hoc Networks for Mobility Models introduces 40 different major mobility models along with numerous associate mobility models to be used in a variety of MANET networking environments in the ground, air, space, and/or under water mobile vehicles and/or handheld devices. These vehicles include cars, armors, ships, under-sea vehicles, manned and unmanned airborne vehicles, spacecrafts and more. This handbook also describes how each mobility pattern affects the MANET performance from physical to application layer; such as throughput capacity, delay, jitter, packet loss and packet delivery ratio, longevity of route, route overhead, reliability, and survivability. Case studies, examples, and exercises are provided throughout the book.

Handbook of Mobile Ad Hoc Networks for Mobility Models is for advanced-level students and researchers concentrating on electrical engineering and computer science within wireless technology. Industry professionals working in the areas of mobile ad hoc networks, communications engineering, military establishments engaged in communications engineering, equipment manufacturers who are designing radios, mobile wireless routers, wireless local area networks, and mobile ad hoc network equipment will find this book useful as well.




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*** Product Information and Prices Stored: May 02, 2011 01:50:06

Mobile 3D Graphics SoC: From Algorithm to Chip

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Mobile 3D Graphics SoC: From Algorithm to Chip Overview


The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems

As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC, Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power SoC, design of low power 3D graphics SoC, and silicon implementation of 3D graphics SoCs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers.


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*** Product Information and Prices Stored: Jan 31, 2011 05:20:10