Showing posts with label Mastering. Show all posts
Showing posts with label Mastering. Show all posts

Mastering SIMULINK 2

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Mastering SIMULINK 2 Overview


Covers all the important capabilities of Simulink, including subsystems, masking, callbacks, and SFunctions. Intended to serve both as a tutorial for new users of Simulink and as a reference for experienced users. Paper. DLC: Computer simulation.


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*** Product Information and Prices Stored: Apr 02, 2011 20:50:07

Mastering 3D Studio MAX R3

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Mastering 3D Studio MAX R3 Overview


3D Studio MAX R3 is the latest version of the leading professional-level program for rendering 3D images and animations. It's used to create special effects for films, television, advertisements, and games. Written by a team of Discreet-certified training specialists, Mastering 3D Studio MAX R3 is filled with proven, practical examples and projects that teach novices and experienced users how to make MAX perform. This book includes a full-color insert featuring an impressive gallery of MAX projects and artwork for examples discussed in the book, plus a CD with MAXScript code samples, models and materials for the projects, and trial versions of plugins.


Mastering 3D Studio MAX R3 Specifications


If mastering 3D Studio Max is your goal, Mastering 3D Studio Max R3 makes a solid cornerstone on which to build your library. While not the easiest book to use, it is--like the software--big, rich, and full of good information. It thoroughly discusses the foundation of the topic (basic 3-D concepts, basic Max concepts, the Max interface, modeling, lighting, rendering), and contains excellent chapters on materials, lighting, rendering, and compositing.

Part VI, "Using MaxScript," is the shining star; by itself, it's worth the cost of this massive tome. Spanning well over 200 pages, this section covers the basics of MaxScript, how to manipulate scenes with MaxScript, animating with MaxScript by using controllers and keyframes, and creating plug-in scripts. If you want to squeeze the most from MaxScript, you'll be in heaven with this section.

The book falls short in two areas, unfortunately. The first is that there are no color illustrations to enhance the text on lighting, materials, and rendering. The second is that there is little information on animation and virtually none on character animation. Of the 745 pages, approximately 65 discuss creating and tweaking animation in Max. If you plan on using Max for complex animation of any kind, this book won't work for you. --Mike Caputo

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*** Product Information and Prices Stored: Feb 15, 2011 21:50:07

Mastering Mechanical Desktop(r): Parametric Design

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Mastering Mechanical Desktop(r): Parametric Design Overview


This concise guide to parametric design teaches student and professional users of AutoCAD(r) and MECHANICAL DESKTOP(r) how to use AutoCAD(r) Designer's(r) parametric solid modeling features to produce dimension-driven 3D solid models, virtual assemblies, and engineering documents. The book explains how AutoCAD(r) native solids, AutoCAD(r) Designer(r) solids, and AutoSurf(r) NURBS surfaces can be combined, converted, and modified in a powerful, unified and interoperative design environment. Users of this book learn how to create a dimension-driven parametric solid by extruding; generate solid features by sweeping and revolving; and create virtual assemblies of solid parts. The book concludes with a step-by-step explanation of how native solids, AutoSurf(r) surfaces, and Designer(r)'s parametric objects interoperate with one another, and a summary of all Designer(r) commands and variables used - making this book a useful, hands-on working reference for engineering design professionals and students. This tutorial-style companion book by Ron Cheng offers additional skills and support to his main book, MASTERING AUTOCAD(r) RELEASE 14. Adopters wishing to combine two or more of any Thomson Learning titles and save their students money can call our Custom Bundling Solutions Center at 800-245-6724.


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*** Product Information and Prices Stored: Jan 16, 2011 14:30:08

Mastering the Art of Production with 3ds max 4 (One-Off)

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Mastering the Art of Production with 3ds max 4 (One-Off) Overview


Model and animate an alien, a remote control, and a rover vehicle! Through hands-on, step-by-step tutorials and directly relevant discussions, Mastering the Art of Production with 3ds max 4 entices readers to participate in the process of taking a full 30-second animated commercial for a realistic model company - Ion Z Batteries - from concept through to completion. Developing project requirements by reviewing storyboards and planning a live video shoot for 3D element integration is just the beginning! As they progress through this thoroughly engaging and fast-paced book, readers will also experiment with various styles of modeling and skinning techniques; gain expertise using IK controllers; develop user interfaces to simplify complicated animation techniques and implement MaxScript for further animation control; create and apply global illumination; use procedure maps and PhotoShop to generate textures for objects in the scene; apply proper rendering techniques; and complete post-production editing with Discreet's Combustion. Ideal for anyone with an interest in digital art, 3D modeling, or animation, this all-inclusive introduction to contemporary industry techniques is centered on producing a professional product for a client, takes optimal advantage of leading-edge 3ds max 4 tools and options to develop a seamless character setup, and is perfect for users of all abilities.


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*** Product Information and Prices Stored: Dec 21, 2010 07:50:10

Mastering Simulink

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This book is very detail explain of the using SIMULINK.

I recommend to the starter using SIMULINK.

It's very helpful..




Mastering Simulink Overview


Simulink is a programming language specifically designed for simulating dynamical systems using standard block diagram notation. Designed for readers with the appropriate mathematical preparation that includes a good understanding of the fundamental concepts from introductory experience such as calculus and differential equations, this book presents detailed coverage of programming using Simulink. Beginning with a block diagram tutorial, the book presents an overview of Simulink and describes in detail the procedures for building, editing, and running a Simulink model. The book also provides explanations for debugging techniques, including the interactive debugger; contains an examination of Stateflow™, a Simulink extension that adds the capability to model finite state machines subsystems using a variant of the popular Statecharts formalism; and concludes with an introduction to Real-Time Workshop. For professionals with a career in engineering, control systems, programming, or science.


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*** Product Information and Prices Stored: Sep 14, 2010 04:50:06

Mastering 3ds max 4

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Because I needed to learn the program thoroughly for my dissertation work, this is the fifth 3dsMax book I've bought, and it's the first that's not been overtly disappointing. If someone wants to have every little feature laid out in boring detail, there are the official materials and release notes for that. This book is the literal opposite (others suggesting otherwise have clearly not read the book in much detail).

What is most impressive here is that the book is NOT a systematic, unstructured tour of the program, dutifully covering each minor feature. Rather, it is results-oriented: if you want to accomplish X, here is how you go about it. Although it is graphically-rich and amazingly clear, it is most certainly not a comic book version of a Max book, and is clearly targeted to the sophisticated user. Even though a beginner would find the book quite useful, it should probably be bought in conjunction with a primer or a book "introducing" 3dsMax.

The writing is sprightly and, although there are spots where the editing might have been tightened, it is well above average even in that regard. In fact, if anything, the book has a crisp literary feel to it that will appeal to most readers, but may not be the style of choice for really hard-core users. Still, this is preferable to the studied dessication of nearly all the other books I've seen on the topic.

Finally, the graphical illustrations are uniformly excellent, leaving little to the imagination. I'm hoping that this team sees fit to write such a guide for the next, inevitable incarnation of the program. I for one will be advance ordering it.




Mastering 3ds max 4 Overview


Make the Most of Today's Leading Animation Package

With release 4, max further establishes itself as today's dominant modeling, animation, and rendering package. And with its fully revised and updated coverage, Mastering 3ds max 4 further establishes itself as the definitive max resource--just the book you need to master all the techniques supported by this powerful product. Inside, you'll learn all about sculpting and texturing your characters, setting them in motion, lighting the scene, and producing the final animation--for movies, games, television, and the Web. You also get in-depth instruction in MAXScript, including detailed explanations of all that's new to this release. Coverage includes:
* Understanding basic 3D concepts
* Modeling in polygons, patches, and NURBS
* Creating detailed models
* Optimizing models for low-poly environments
* Applying textures for real-time and pre-rendered output
* Animating using parametric animation, forward kinematics, inverse kinematics, and character studio
* Fine-tuning animation by editing keys and transitions
* Creating drama with lighting
* Applying post-process effects
* Cutting and cross-fading between shots
* Compositing in Video Post and combustion
* Exporting to Web 3D with Pulse
* Getting started with MAXScript
* Using scripting for scene manipulation
* Using scripting for animation
* Customizing the user interface
* Defining autostart scripts
* Creating your own plug-ins using MAXScript


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*** Product Information and Prices Stored: Sep 05, 2010 15:10:10

Mastering 3d Studio: Modeling, Rendering, and Animation

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Mastering 3d Studio: Modeling, Rendering, and Animation Overview


Mastering 3D Studio employs projects from fields of engineering, architecture and business to demonstrate how users can transform their ideas from storyboards and preliminary sketches to stunning 3D Studio models, renderings, and animations. Most books on 3D Studio list all commands and procedures in the program; Duff & Ross provide a context for technical use of 3D Studio by providing a practical approach to the work animators must do to formulate and execute a project. Using worksheet pages, they lead users through the vital planning stages of an animated presentation, and the ways 3D Studio can be used to put the final project together.


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*** Product Information and Prices Stored: Jun 26, 2010 08:40:07