Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts

Blender 3D 2.49 Architecture, Buildings, and Scenery

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Blender 3D 2.49 Architecture, Buildings, and Scenery Overview


Create realistic models of building exteriors and interiors, the surrounding environment, and scenery.
  • Study modeling, materials, textures, and light basics in Blender
  • Learn special tricks and techniques to create walls, floors, roofs, and other specific architectural elements
  • Create realistic virtual tours of buildings and scenes
  • Develop a library of textures, materials, and objects that you can use over and over again

In Detail

Every type of construction - such as building a house, a movie set, or a virtual set - needs a project. These projects are made of a lot of documents and technical drawings, which help in the construction of those buildings. These technical drawings and documents are just fine, but when you need to make a presentation of these projects for people who can't read technical drawings, things can get a little difficult.

To make presentations for people who can't read technical drawings, we use tools like Blender. With Blender we can create, texture, and generate photo-real images of a project. These images are helpful to architects or companies to explain their projects in a better way. This book will show you how to generate real-looking architectural models quickly using Blender. You can also create natural scenery, landscapes, plants, various weather conditions, environmental factors, building materials such as wood, metal, brick, and more using Blender.

As you walk through the chapters you will see that Blender is a tool, designed to give you high productivity and fast access to tools and menus helping you to create 3D models quickly for 3D visualization. You will learn how to add people to different scenes as well as other objects to an already existing photograph or a video making it easier to increase its realism.

The process begins by learning how Blender user interface works then moves on and starts to deal with 3D modeling. In the 3D modeling chapters you will learn how to work with polygon-based modeling for architecture, creating walls and other architectural elements. But, a project is not only made of large scale models and this is the reason why you also learn to create 3D furniture.

In the section about advanced lighting for architecture, you learn how to work with YafaRay to use global illumination techniques such as Photon Mapping and Path Tracing, and create photo-real renderings.

In the last section of the book, dedicated to animation, we will create linear animation based on keyframes and interactive 3D applications.

Create realistic models of building exteriors and interiors, the surrounding environment, and scenery.

What you will learn from this book

  • Ease the workflow of architectural visualization by using Blender
  • Get the dimensions of models into the right proportions by learning how to use precision modeling
  • Use the tools and techniques of Blender to create more details for your models, like windows and doors
  • Create interior views of rooms and offices and exterior views of buildings, landscapes, and courtyards
  • Produce video tours of the buildings and environments you create
  • Set up an interactive camera to walk into a virtual 3D representation of the project
  • Export simple versions of your models for use in games and interactive environments
  • Apply textures to building surfaces to produce more detailed and realistic scenes
  • Use the YafaRay raytracer to create astonishingly realistic, photo-quality images
  • Create interactive animations

Approach

The book consists of a lot of exciting examples, which are shaped using the various features of Blender. It provides step-by-step instructions leading you to realistic models of buildings, landscapes, and more. A collection of amazing screenshots will add excitement to your learning experience. You can build realistic 3D models that can be used while creating different animation projects. The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt, is in full color.

Who this book is written for

This book is for architects, game designers, artists, or movie makers who want to create realistic buildings, interiors, and scenery using Blender 3D, a free, open-source graphics tool. This book is not a general introduction to Blender, but focuses on developing expertise on the architectural aspects of the tool. You need not have prior knowledge of Blender.


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Introducing Character Animation with Blender

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Introducing Character Animation with Blender Feature


  • ISBN13: 9780470102602
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed



Introducing Character Animation with Blender Overview


Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


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*** Product Information and Prices Stored: Feb 03, 2011 10:00:08

Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D

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This book is well written and beautifully illustrated. That high illustration quality is more important than you might think as in other Blender books the images are so poor it is hard to read the many many settings that are required to work through the tutorials.

I found this book to not be kidding that it isnt aimed at beginners (it seems there is no Blender resource aimed at a thorough understanding of the interface). It would have been nice if they had mentioned that on the front or back cover instead of page 16 in the introduction. It took me thirty minutes to decipher what was meant by "Create your first texture for your ocean surface material and map it using the Empty object". While all the tutorials seem to work, sometimes too little is mentioned about why you are doing certain things. Again, if not a Blender expert expect it to take a long time to get through each example. I suppose you will learn in the event you are successful, but I was sorely tempted to give up in certain cases.



Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D Feature


  • ISBN13: 9780470192801
  • Condition: New
  • Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed



Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D Overview


Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!:Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender’s complex features and full-color visual examples with detailed descriptions of the processes. If you’re an advanced Blender user, you will appreciate the sophisticated coverage of Blender’s fluid simulation system, a review Blender’s latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics.


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*** Product Information and Prices Stored: Oct 12, 2010 18:50:10

Blender Foundations: The Essential Guide to Learning Blender 2.6

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For the longest time the Blender Foundation folks have developed amazing software, premiered ground-breaking animations (Elephant's Dream, Big Buck Bunny, and soon Sintel), and have also delivered consistently strong documentation (in part, perhaps, because the availability of the source code makes it possible for documentation people to "see for themselves" how the software they are trying to document actually works). But when it came to books, those physical manifestations of documentation printed on paper, that was the Blender Foundation's Achilles Heel. The lucid text was betrayed by the most muddy, low-contrast, blocked-up print images I've seen since learning for myself the difference between screen gamma, display gamma and print gamma.

Finally, there is a book that not only documents the latest and greatest that the Blender Foundation has to offer, but it does so with figures and illustrations that actually add to the text instead of insulting it. Good colors, good contrast, good image detail: all these things encourage learning everything about Blender, rather than just the highlights and forgetting about the things lost in the shadows.

If you've tried learning Blender before and found yourself hopelessly lost, give this book a try. The clear text and much clearer illustrations may unlock the secrets you have been hoping to know!




Blender Foundations: The Essential Guide to Learning Blender 2.6 Overview


Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator.



More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums.



. A practical, project oriented title on creating high quality 3D art for FREE. Blender is free, Open Source software, which makes it ideal for new users wanting to try 3D with little investment, animation studios looking to increase their capabilities and educational institutions with limited resources in their art departments.


. "Blender Foundations" helps new and old users alike get started with the ALL NEW features and workflows of the forthcoming Blender 2.6.


. "Blender Foundations" offers techniques and tools for the complete Blender workflow, demonstrating a real-world project from start to finish. Hands-on insight is even further applied with the companion website which includes source files at all stages so transitioning users can pick and choose via tool/chapter what they want to explore.




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*** Product Information and Prices Stored: Jul 26, 2010 10:50:06