Medical Imaging and Augmented Reality: 5th International Workshop, MIAR 2010, Beijing, China, September 19-20, 2010, Proceedings (Lecture Notes in ... Vision, Pattern Recognition, and Graphics)

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Medical Imaging and Augmented Reality: 5th International Workshop, MIAR 2010, Beijing, China, September 19-20, 2010, Proceedings (Lecture Notes in ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the refereed proceedings of the 5th International Workshop on Medical Imaging and Augmented Reality, MIAR 2010, held in Beijing, China, in September 2010. The 60 revised full papers presented were carefully reviewed and selected from 139 submissions. The papers are organized in topical sections on image segmentation, image registration, shape modeling and morphometry, image analysis, diffusion tensor image, computer assisted intervention, medical image computing, visualization and application, segmentation and classification, medical image understanding, image-guided surgery, and augmented reality.


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Inside 3D Studio Max, V II & III

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Inside 3D Studio Max, V II & III Overview


Building on the previous edition, this book covers the most challenging and popular elements of 3D Studio MAX. With complete versions of Volume II: Advanced Modeling and Materials and Volume III: Animation, plus exclusive bonus chapters, this must-have resource has all the tools and information you need to advance to a new level of knowledge and understanding. Written by a team of 3D Studio MAX professionals, this comprehensive guide has an extensive collection of information that can't be found anywhere else. With more than 50 step-by-step tutorials, authoritative advice, and real-world examples, you'll learn the secrets for creating high-end models, materials, and animations from 20 of the most experienced 3D Studio MAX users. Create spectacular textures with the Materials Editor. Master advanced modeling capabilities of 3D Studio MAX. Use high-end techniques to create the most stunning, realistic models, materials, and animations.
  • Two books combined at a special price



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Digital 3D Design

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Digital 3D Design Feature


  • ISBN13: 9781592003914
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed



Digital 3D Design Overview


"Digital 3D Design" tackles every aspect of this cutting-edge field, offering clear explanations backed up by brilliant illustrations that bring even the most advanced concepts to life. Begin by exploring the development of 3D graphics, then look at the 3D technology in use today. Take a look at 3D in the real world as you cover the ways in which 3D graphics are used by designers working in advertising, industrial prototyping, art, and entertainment. Bridge the gap between conventional 2D and 3D design as you learn how to think in 3D, cover the rules of perspective, and learn how to simulate 3D with 2D tools. Dive in a comprehensive primer on 3D theory as you cover the process from basic modeling, through surfacing and lighting, to rendering and animation. The Artist's Toolkit offers all the advice you need to buy and configure your 3D workstation and includes discussion of both hardware and software. Wrap up with advanced tips to help you create more effective 3D graphics.

The most comprehensive guide to 3D design on the market.

Detailed enough for existing practitioners, but accessible to newcomers.

Over 400 illustrations, including an eye-catching gallery section.


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Simulations of Machines Using MATLAB and SIMULINK (Bookware Companion Series (Pacific Grove, Calif.).)

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Simulations of Machines Using MATLAB and SIMULINK (Bookware Companion Series (Pacific Grove, Calif.).) Overview


This book is intended as a supplement for undergraduate courses in Kinematics or Dynamics of Mechanisms, taught in Mechanical Engineering departments. As a MATLAB® supplement, it can be used with any standard textbook, including Norton's DESIGN OF MACHINERY Second Edition, Erdman/Sandor's MECHANISMS DESIGN, Third Edition, or Mabie/Reinholtz MECHANISMS AND DYNAMICS OF MACHINERY, Fourth Edition. The emphasis of the text is integrating the computational power of MATLAB® into the analysis and design of mechanisms. This new book in Brooks/Cole's Bookware Companion Series™ is the first to apply the use of MATLAB® to the study of kinematics and dynamics of mechanisms. This book is intended as a useful guide for readers interested in understanding kinematics, or as a reference for practicing mechanical engineers. It provides detailed instruction and examples showing how to use MATLAB® (increasingly, the software program of choice among engineers for complex computations) and its accompanying simulation environment, SIMULINK®, to develop powerful and accurate computer simulations of constrained mechanical systems.


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Application of Neural Networks to Modelling and Control

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Application of Neural Networks to Modelling and Control Overview


Co-published with the Institute of Measurement and Control, this book presents some of the latest developments in the field of neural networks as applied to modelling and control. The field of control spans a wide range of applications from scheduling of regulators to control movement in manufacturing processes to the requirement for precision control of very fast processes in, for example, the aeronautics industry. In the area of control of dynamic systems in manufacturing and processing industries, neural networks have found a niche and this book provides information of these developments. Many of the contributors are well known in this area and this book should prove useful to all those involved in neural networks and their industrial applications. This book should be of interest to academic and industrial researchers and postgraduate researchers.


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Technical Tips/Book and Diskette: Release 3 and 4 (3d Studio Tips and Tricks)

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Technical Tips/Book and Diskette: Release 3 and 4 (3d Studio Tips and Tricks) Overview


3D Studio software is a comprehensive environment for creating professional-quality aminations and high-resolution still images. Virtually anything you and your client can envision can be modeled and photorealistically rendered.


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Fundamental Numerical Methods for Electrical Engineering (Lecture Notes in Electrical Engineering)

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Fundamental Numerical Methods for Electrical Engineering (Lecture Notes in Electrical Engineering) Overview


The book presents fundamental numerical methods which are most frequently applied in the electrical (electronic) engineering. Mathematical problems are solved step by step, and all methods discussed are illustrated with real-world examples of applications.




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Artificial Intelligence, Simulation, and Modeling

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Artificial Intelligence, Simulation, and Modeling Overview


This interdisciplinary approach to computer modeling addresses both traditional simulationists seeking the greater representational flexibility and ease of use that AI techniques offer, and computer scientists seeking the greater power and realism that rigorous simulation techniques can provide. First section reveals the theoretical underpinnings of AI and simulation. Second section describes application of simulation techniques to current problems in AI research. Third section discusses application of AI methods to simulation.


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Computer Vision -- ECCV 2006: 9th European Conference on Computer Vision, Graz, Austria, May 7-13, 2006, Proceedings, Part II (Lecture Notes in ... Vision, Pattern Recognition, and Graphics)

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Computer Vision -- ECCV 2006: 9th European Conference on Computer Vision, Graz, Austria, May 7-13, 2006, Proceedings, Part II (Lecture Notes in ... Vision, Pattern Recognition, and Graphics) Overview


The four-volume set comprising LNCS volumes 3951/3952/3953/3954 constitutes the refereed proceedings of the 9th European Conference on Computer Vision, ECCV 2006, held in Graz, Austria, in May 2006.

The 192 revised papers presented were carefully reviewed and selected from a total of 811 papers submitted. The four books cover the entire range of current issues in computer vision. The papers are organized in topical sections on recognition, statistical models and visual learning, 3D reconstruction and multi-view geometry, energy minimization, tracking and motion, segmentation, shape from X, visual tracking, face detection and recognition, illumination and reflectance modeling, and low-level vision, segmentation and grouping.




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Power System Modelling and Scripting (Power Systems)

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Power System Modelling and Scripting (Power Systems) Overview


Power system modelling and scripting is a quite general and ambitious title. Of course, to embrace all existing aspects of power system modelling would lead to an encyclopedia and would be likely an impossible task. Thus, the book focuses on a subset of power system models based on the following assumptions: (i) devices are modelled as a set of nonlinear differential algebraic equations, (ii) all alternate-current devices are operating in three-phase balanced fundamental frequency, and (iii) the time frame of the dynamics of interest ranges from tenths to tens of seconds. These assumptions basically restrict the analysis to transient stability phenomena and generator controls. The modelling step is not self-sufficient. Mathematical models have to be translated into computer programming code in order to be analyzed, understood and “experienced”. It is an object of the book to provide a general framework for a power system analysis software tool and hints for filling up this framework with versatile programming code. This book is for all students and researchers that are looking for a quick reference on power system models or need some guidelines for starting the challenging adventure of writing their own code.


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Computer and Computing Technologies in Agriculture, Volume I: First IFIP TC 12 International Conference on Computer and Computing Technologies in ... in Information and Communication Technology)

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Computer and Computing Technologies in Agriculture, Volume I: First IFIP TC 12 International Conference on Computer and Computing Technologies in ... in Information and Communication Technology) Overview


This book constitutes the first volume of the proceedings of the First IFIP WG 12.5 CCTA 2007 held in Wuyishan, China.

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of referred international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.




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Motion in Games: Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009 (Lecture Notes in Computer Science / Image ... Vision, Pattern Recognition, and Graphics)

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Motion in Games: Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009 (Lecture Notes in Computer Science / Image ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Zeist, The Netherlands, in November 2009.

The 23 papers presented in this volume were carefully reviewed and selected. The topics covered are avoidance behaviour, behaviour and affect, crowd simulation, motion analysis and synthesis, navigation and steering, physics, rendering and video.




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Mastering 3D Studio MAX R3

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Mastering 3D Studio MAX R3 Overview


3D Studio MAX R3 is the latest version of the leading professional-level program for rendering 3D images and animations. It's used to create special effects for films, television, advertisements, and games. Written by a team of Discreet-certified training specialists, Mastering 3D Studio MAX R3 is filled with proven, practical examples and projects that teach novices and experienced users how to make MAX perform. This book includes a full-color insert featuring an impressive gallery of MAX projects and artwork for examples discussed in the book, plus a CD with MAXScript code samples, models and materials for the projects, and trial versions of plugins.


Mastering 3D Studio MAX R3 Specifications


If mastering 3D Studio Max is your goal, Mastering 3D Studio Max R3 makes a solid cornerstone on which to build your library. While not the easiest book to use, it is--like the software--big, rich, and full of good information. It thoroughly discusses the foundation of the topic (basic 3-D concepts, basic Max concepts, the Max interface, modeling, lighting, rendering), and contains excellent chapters on materials, lighting, rendering, and compositing.

Part VI, "Using MaxScript," is the shining star; by itself, it's worth the cost of this massive tome. Spanning well over 200 pages, this section covers the basics of MaxScript, how to manipulate scenes with MaxScript, animating with MaxScript by using controllers and keyframes, and creating plug-in scripts. If you want to squeeze the most from MaxScript, you'll be in heaven with this section.

The book falls short in two areas, unfortunately. The first is that there are no color illustrations to enhance the text on lighting, materials, and rendering. The second is that there is little information on animation and virtually none on character animation. Of the 745 pages, approximately 65 discuss creating and tweaking animation in Max. If you plan on using Max for complex animation of any kind, this book won't work for you. --Mike Caputo

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*** Product Information and Prices Stored: Feb 15, 2011 21:50:07

Motion in Games: Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings (Lecture Notes in Computer Science ... Vision, Pattern Recognition, and Graphics)

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Motion in Games: Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings (Lecture Notes in Computer Science ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010. The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.


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Computational Materials Science (NATO Science)

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Computational Materials Science (NATO Science) Overview


Computer modeling techniques are now widely used in all scientific disciplines. A particularly fruitful area of application is the field of materials science, where computational methods are now indispensable tools in studying the structure, properties and reactivities of materials. The field has expanded very rapidly in recent years owing both to the continuing exponential growth in hardware performance and the ongoing developments in techniques and algorithms. This book aims to give a survey of the fundamental methodologies and an illustrative range of contemporary applications. The field is now so large that the latter is necessarily selective, and our focus is on inorganic (especially oxide) materials and semiconductors, where there have been many important and exciting recent developments.


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*** Product Information and Prices Stored: Feb 13, 2011 19:50:06

Articulated Motion and Deformable Objects: 4th International Conference, AMDO 2006, Port d'Andratx, Mallorca, Spain, July 11-14, 2006, Proceedings ... Vision, Pattern Recognition, and Graphics)

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Articulated Motion and Deformable Objects: 4th International Conference, AMDO 2006, Port d'Andratx, Mallorca, Spain, July 11-14, 2006, Proceedings ... Vision, Pattern Recognition, and Graphics) Overview


This book constitutes the refereed proceedings of the 4th International Conference on Articulated Motion and Deformable Objects, AMDO 2006, held in Port d'Andratx, Mallorca, Spain, in July 2006.

The 53 revised full papers presented were carefully reviewed and selected from 81 submissions. Among the topics addressed are geometric and physical deformable models, motion analysis, articulated models and animation, modelling and visualisation of deformable models, deformable models applications, motion analysis applications, single or multiple human motion analysis and synthesis, face modelling, tracking, recovering and recognition models, virtual and augmented reality, haptics devices, and biometrics techniques.




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Computer Vision - ACCV 2006: 7th Asian Conference on Computer Vision, Hyderabad, India, January 13-16, 2006, Proceedings, Part I (Lecture Notes in ... Pattern Recognition, and Graphics) (Pt. 1)

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Computer Vision - ACCV 2006: 7th Asian Conference on Computer Vision, Hyderabad, India, January 13-16, 2006, Proceedings, Part I (Lecture Notes in ... Pattern Recognition, and Graphics) (Pt. 1) Overview


The two volume set LNCS 3851 and LNCS 3852 constitutes the refereed proceedings of the 7th Asian Conference on Computer Vision, ACCV 2006, held in Hyderabad, India in January 2006.

The volumes present together a total of 64 revised full papers and 128 revised posters papers selected from about 500 submissions. The papers are organized in topical sections on camera calibration, stereo and pose, texture, face recognition, variational methods, tracking, geometry and calibration, lighting and focus, in the first volume. The papers of the second volume cover topics as detection and applications, statistics and kernels, segmentation, geometry and statistics, signal processing, and video processing.




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3-D Human Modeling and Animation, First Edition

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3-D Human Modeling and Animation, First Edition Overview


"3-D Human Modeling and Animation fills a tremendous void that has become even more evident with the successful use of 3-D in movies like Disney's Toy Story. While there has been much written about drawing the human form in relation to art, commercial design, and 2-D cartooning, the subject of 3-D modeling and animation of the human form has been neglected at the same time that the use of 3-D tools has been exploding. It is my judgment that [this] book will become the reference that professional and student artists and animators turn to in order to master one of the most challenging yet exciting subjects to model and animate-the human form." -Nick Pavlovic, CEO, Visual Information Development, Inc., Monrovia, CA

Ideal for graphic designers, artists, and others, 3-D Human Modeling and Animation builds a bridge from traditional figure drawing, painting, and sculpture to the creation and animation of figures using computer technology.

With a step-by-step approach, the book leads readers through the process of modeling human figures, with specific yet flexible techniques that can be applied to many different hardware/software setups. Separate chapters cover different areas of the body, and contain everything readers need to know about proportion, basic design strategies, 3-D construction methods, and other essential information. The final chapters show how to prepare figures for animation and get them up and running-and jumping, walking, turning, and twisting!

Complete with illustrations, helpful exercises, and more, 3-D Human Modeling and Animation opens up a whole new world of creative possibilities to explore.


3-D Human Modeling and Animation, First Edition Specifications


Never forgetting that "the human form is the most valuable and challenging resource in fine art," 3-D Human Modeling and Animation helps make the transition from 2-D to 3-D--working with height, width, and now depth--easier. Student artists and animators learning or expanding their skills for modeling and animating digital humans will find this book a great resource.

Lessons and instruction begin by modeling the feet, progressing upward through the body, and then ending with the head (the head being the most complicated to create). The modeling approach you'll use involves skinning cross-sectional splines and contours, a system that uses a series of curved or straight outlines and then connects them. Students will find the various procedures used here helpful, no matter what software or hardware setup they're using.

In an example on human motion, you consider the movement of clothes on the human body, which tend to move separately--the swing of a skirt as it twirls opposite the human figure, for example. Animate your characters with secondary actions, the book suggests, so that their movements look more realistic and dramatic.

While there is no companion CD-ROM, this book offers plenty of illustrations, step-by-step instructions, and student exercises. Whether you're just learning to model or want to expand beyond your 2-D skills and make the leap into the 3-D arena, you'll find 3-D Human Modeling and Animation a good place to start. --Brooke Gilbert

Topics covered: the basics of modeling, seamless models, how body parts move, visual dynamics (rhythm, tension, direction), composition, directing the viewer's eyes, scene outlines, understanding lighting configurations, and animating humans.

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Call Center Performance Enhancment Using Simulation and Modeling (Customer Access Management)

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Call Center Performance Enhancment Using Simulation and Modeling (Customer Access Management) Overview


The management and design of the modern call center is becoming increasingly complicated due to such technological changes as the growth of the Internet, rising customer expectations, and re-engineering initiatives, including call routing and staffing strategies.

How call center analysts, managers, and consultants react to these changes determines whether the call center can fill its potential as a business's most visible strategic weapon. This book provides managers with an understanding of the role, value, and practical deployment of simulation-an exciting technology in the planning, management, and analysis of call centers. Simulation allows them to make better decisions and virtually eliminate the risk associated with improper implementations.

Useful guidelines enable call center analysts, managers, and consultants to make informed decisions in the use of simulation as a vehicle to responsibly manage change. By examining current and future trends in the call center and the simulation software industry, and by exploring the synergy that exists between them, the authors present the different elements of successful simulation strategies.


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*** Product Information and Prices Stored: Feb 09, 2011 16:10:06

The Garden in the Machine

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The Garden in the Machine Overview


What is life? Is it just the biologically familiar--birds, trees, snails, people--or is it an infinitely complex set of patterns that a computer could simulate? What role does intelligence play in separating the organic from the inorganic, the living from the inert? Does life evolve along a predestined path, or does it suddenly emerge from what appeared lifeless and programmatic?

In this easily accessible and wide-ranging survey, Claus Emmeche outlines many of the challenges and controversies involved in the dynamic and curious science of artificial life. Emmeche describes the work being done by an international network of biologists, computer scientists, and physicists who are using computers to study life as it could be, or as it might evolve under conditions different from those on earth.

Many artificial-life researchers believe that they can create new life in the computer by simulating the processes observed in traditional, biological life-forms. The flight of a flock of birds, for example, can be reproduced faithfully and in all its complexity by a relatively simple computer program that is designed to generate electronic "boids." Are these "boids" then alive? The central problem, Emmeche notes, lies in defining the salient differences between biological life and computer simulations of its processes. And yet, if we can breathe life into a computer, what might this mean for our other assumptions about what it means to be alive?

The Garden in the Machine touches on every aspect of this complex and rapidly developing discipline, including its connections to artificial intelligence, chaos theory, computational theory, and studies of emergence. Drawing on the most current work in the field, this book is a major overview of artificial life. Professionals and nonscientists alike will find it an invaluable guide to concepts and technologies that may forever change our definition of life.


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*** Product Information and Prices Stored: Feb 08, 2011 15:00:15

Articulated Motion and Deformable Objects: Third International Workshop, AMDO 2004, Palma de Mallorca, Spain, September 22-24, 2004, Proceedings (Lecture Notes in Computer Science)

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Articulated Motion and Deformable Objects: Third International Workshop, AMDO 2004, Palma de Mallorca, Spain, September 22-24, 2004, Proceedings (Lecture Notes in Computer Science) Overview


This book constitutes the refereed proceedings of the Third International Workshop on Articulated Motion and Deformable Objects, AMDO 2004, held in Palma de Mallorca, Spain in September 2004.

The 25 revised full papers presented were carefully reviewed and selected for inclusion in the book. Among the topics addressed are geometric and physical modeling of deformable objects, motion analysis, articulated models and animation, visualization of deformable models, 3D recovery from motion, single or multiple human motion analysis and synthesis, applications of deformable models and motion analysis, face tracking, recovering and recognition models, and virtual and augmented reality systems.




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Essential CG Lighting Techniques with 3ds Max, Third Edition (Autodesk Media and Entertainment Techniques)

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Essential CG Lighting Techniques with 3ds Max, Third Edition (Autodesk Media and Entertainment Techniques) Feature


  • ISBN13: 9780240521176
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed



Essential CG Lighting Techniques with 3ds Max, Third Edition (Autodesk Media and Entertainment Techniques) Overview


Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.

* Everything you need to learn the art of CG lighting in one easy-to-use volume
* Free trial software and detailed tutorials take you through every step of the CG lighting process
* Learn the art and science of lighting CG environments the Autodesk-certified way


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*** Product Information and Prices Stored: Feb 06, 2011 13:50:08

Multi-Agent-Based Simulation VI: International Workshop, MABS 2005, Utrecht, The Netherlands, July 25, 2005, Revised and Invited Papers (Lecture Notes ... Notes in Artificial Intelligence) (v. 6)

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Multi-Agent-Based Simulation VI: International Workshop, MABS 2005, Utrecht, The Netherlands, July 25, 2005, Revised and Invited Papers (Lecture Notes ... Notes in Artificial Intelligence) (v. 6) Overview


This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Multi-Agent-Based Simulation, MABS 2005, held in Utrecht, The Netherlands in July 2005 as an associated event of AAMAS 2005, the main international conference on autonomous agents and multi-agent systems.

The 12 revised full papers presented together with 1 invited talk were carefully reviewed and selected from 28 submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on coalition emergence, theories and models, applications, and environments.




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Computational Rigid Vehicle Dynamics

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Computational Rigid Vehicle Dynamics Overview


Computational Rigid Vehicle Dynamics is oriented toward computer simulation and applies rigorous and nonlinear dynamic equations, which current desktop computers can easily handle. This work bypasses the laborious process of linearization and the exhaustive analysis of linearized equations. Linearized analysis is used selectively to build insights and is checked against the full computer simulation. Here is a reference work for practitioners in flight simulation that can be a course text. It provides in-depth coverage of kinematics and dynamics of 6DOF, including some recently published material. The text covers the mathematics and physics of the subject and modeling. Coding issues are treated in appendixes.


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Introducing Character Animation with Blender

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Introducing Character Animation with Blender Feature


  • ISBN13: 9780470102602
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed



Introducing Character Animation with Blender Overview


Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


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Real World modo: The Authorized Guide: In the Trenches with modo

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Real World modo: The Authorized Guide: In the Trenches with modo Feature


  • ISBN13: 9780240811994
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed



Real World modo: The Authorized Guide: In the Trenches with modo Overview


Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the  Luxology approved, concept and principle- driven guide.  Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows.  In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist.



Explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. Learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance Caching from an artist's perspective.  Integrate modo with other 3D applications such as Maya and Mudbox and learn to properly setup a linear rendering workflow within modo.  For practical, hands-on techniques, you can visit www.wesmcdermott.com for video walk-throughs that further enhance the coverage in the book.



* Learn to identify and exploit the power of  modo,  while maximizing the benefits and expanding your expertise.


* Benefit from practical applications, Real World modo includes captivating imagery, pertinent industry information, real world observations, and valuable tips & tricks.



* Written from an artist's perspective: key principles and techniques are explained with creativity as well as precision, not like a software instruction manual.



* Visit www.wesmcdermott.com for downloadable video walkthroughs for each chapter, demonstrating key techniques and enhancing the topics covered in the book.




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Parallel Computational Fluid Dynamics 2000: Trends and Applications

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Parallel Computational Fluid Dynamics 2000: Trends and Applications Overview


Parallel CFD 2000, the Twelfth in an International series of meetings featuring computational fluid dynamics research on parallel computers, was held May 22-25, 2000 in Trondheim, Norway.
Following the trend of the past conferences, areas such as numerical schemes and algorithms, tools and environments, load balancing, as well as interdisciplinary topics and various kinds of industrial applications were all well represented in the work presented. In addition, for the first time in the Parallel CFD conference series, the organizing committee chose to draw special attention to certain subject areas by organizing a number of special sessions.
We feel the emphasis of the papers presented at the conference reflect the direction of the research within parallel CFD at the beginning of the new millennium. It seems to be a clear tendency towards increased industrial exploitation of parallel CFD. Several presentations also demonstrated how new insight is being achieved from complex simulations, and how powerful parallel computers now make it possible to use CFD within a broader interdisciplinary setting.
Obviously, successful application of parallel CFD still rests on the underlying fundamental principles. Therefore, numerical algorithms, development tools, and parallelization techniques are still as important as when parallel CFD was in is infancy. Furthermore, the novel concepts of affordable parallel computing as well as metacomputing show that exciting developments are still taking place.
As is often pointed out however, the real power of parallel CFD comes from the combination of all the disciplines involved: Physics, mathematics, and computer science. This is probably one of the principal reasons for the continued popularity of the Parallel CFD Conferences series, as well as the inspiration behind much of the excellent work carried out on the subject. We hope that the papers in this book, both on an individual basis and as a whole, will contribute to that inspiration. Further details of Parallel CFD'99, as well as other conferences in this series, are available at http://www.parcfd.org









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